Latest articles by Edge Staff

Is PSVR 2 the game-changer the VR industry needs? In Edge 380, we ask the developers who will determine its fortunes
By Edge Staff published
News “What Sony is doing now with PSVR2 is how I felt about Santa Monica Studio in the Journey and Flower days”

How a team of BioWare veterans are creating the next generation of shared-world survival adventure in Edge 379’s cover game, Nightingale
By Edge Staff published
News “The conceit of this game is in many ways a giant sandbox for player stories.”

Capcom layers new ideas on top of classic concepts to create Edge 378’s cover game, Street Fighter 6
By Edge Staff published
News “Combining veteran developers with newcomers who have fresh ideas has produced a balance of the old and the new.”

Beyond Dead Space: survival horror mutates into a terrifying new form in E377’s cover game, The Callisto Protocol
By Edge Staff last updated
News “How about a prison on a planet – a prison where you can’t escape. That’s gotta be really scary, right?”

Crime of the century: how Creative Assembly got the gang together for the ultimate pop-culture heist in E376’s cover game, Hyenas
By Edge Staff last updated
News “It plays out like every space movie with the window broken”

Why Psychonauts 2's most unethical mechanic epitomises its sensitive side
By Edge Staff last updated
Feature How one ethical dilemma gives deeper meaning to Psychonauts 2's narrative

Star Wars: Republic Commando retrospective: How a prequel spin-off redeemed itself by rejecting all things Jedi
By Jeremy Peel, Edge Staff last updated
Feature Republic Commando landing on PS4 and Switch presents the perfect opportunity to discover a forgotten Star Wars gem

Resident Evil 4 retrospective: Why Capcom's 2005 action masterpiece is still without peer
By Chris Schilling, Edge Staff last updated
Feature We might never see another game like Resident Evil 4. 2021 can't cope with such weird, beautiful, ambitious excess

Xenoblade Chronicles 3 highlights why JRPGs must find balance with tutorials
By Chris Schilling published
Feature Xenoblade Chronicles 3 makes us wonder if modern JRPGs hold our hands too tightly?

Quantic Dream at 25: David Cage on David Bowie, controversies, and the elevation of story
By Simon Parkin last updated
Feature The writer and director behind Heavy Rain, Beyond: Two Souls, and Detroit: Become Human in conversation with Edge Magazine

Out of this world: Ubisoft shoots for the stars in Edge 375’s cover game, Mario + Rabbids: Sparks Of Hope
By Edge Staff published
News “It’s the perfect template to mix things that maybe would not be possible elsewhere”

A Plague Tale: Requiem leads Edge 374’s preview special: a collection of 100 videogames to watch from this summer’s showcases
By Edge Staff published
News “If one day a platform offers odorama, Requiem will probably be the worst game to test with this feature.”

Cuphead transports Edge back in time with exclusive vintage comic-style cover
By Edge Staff published
News Edge 373, available to preorder now, also features the world exclusive review of The Delicious Last Course

Dragon's Dogma 10th Anniversary: Revisiting the cult fantasy RPG that found its own weird path to adventure
By Robin Valentine published
Feature As Dragon's Dogma turns 10, we look back at one of Capcom's most misunderstood RPGs

Making waves: Fatshark takes Vermintide’s co-op horde action to the next level in Edge 372 with Warhammer 40,000: Darktide
By Edge Staff published
News “You need to rely on others to make it through, because our games are not cooperative as an option.”

Grave new world: Firewatch meets Alien Isolation in Edge 371’s cover game, The Invincible
By Edge Staff published
News “We’re all familiar with those mainstream inspirations – we needed to do something else, something unique”

10 years later, Fire Emblem Awakening is still one of the greatest tactics games of all-time
By Alex Wiltshire published
Feature Remembering the 3DS tactics game that's about relationships as much as battling

Gran Turismo 7's unconventional design makes it a 'real racing simulator' for (almost) everyone
By Edge Staff published
Feature Why Gran Turismo 7 is a racing sim that's approachable to its very core

Elden Ring is Miyazaki's most successful attempt to get players out from behind their shields
By Edge Staff published
Feature Vulnerability meets approachability in FromSoftware's fantasy epic

The evil without: Tango Gameworks moves beyond survival horror with Ghostwire: Tokyo, Edge 369’s cover game
By Edge Staff published
News “Those real-life experiences of walking around and sensing how the air changes – that’s something I really wanted to capture”

Dark secrets: The exclusive inside story of Jumpship’s mysterious sci-fi adventure Somerville headlines Edge 368
By Edge Staff published
News “I’d rather have nothing than repeat something.”

Modern roguelikes are in great shape – but where does the genre go next?
By Jon Bailes, Edge Staff published
Feature The developers behind Darkest Dungeon, Hades, Spelunky, and more discuss the future of roguelikes

From Wordsworth to GTA 5: Exploring the unexpected intersections between video games and poetry
By Edwin Evans-Thirlwell, Edge Staff published
Feature This might surprise you, but poetry and video games have inadvertently crossed paths over time
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