Alex Gilyadov Social Links Navigation Latest articles by Alex Gilyadov "We quit our jobs, remortgaged our houses" - how relentless passion made Cuphead a reality By Alex Gilyadov Published 29 June 17 Interview Revealed in 2014, widely criticised in 2015, absent in 2016 - the inside story of the struggles and triumphs of one of gaming’s most ambitious titles Interview Sign up to the GamesRadar+ NewsletterWeekly digests, tales from the communities you love, and moreContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsors LATEST ARTICLES 1 Lanterns has finally introduced one of the most important Green Lantern characters, but I can't believe how small her role is 2 Dark Souls director Hidetaka Miyazaki was always "fascinated" by the "weird" executives of other companies: "I use some of them as enemy characters in our games" 3 1 hour in, Genshin Impact devs' cozy life sim feels like cosmic Animal Crossing – but that might not be a bad thing 4 Assassin's Creed Brotherhood is still basically the DNA of all Ubisoft open-world games 5 Hideo Kojima didn't think Physint would be at risk of cancelation because "this is the biggest selling title I could possibly create"
"We quit our jobs, remortgaged our houses" - how relentless passion made Cuphead a reality By Alex Gilyadov Published 29 June 17 Interview Revealed in 2014, widely criticised in 2015, absent in 2016 - the inside story of the struggles and triumphs of one of gaming’s most ambitious titles