interview
Latest about interview

Delta Force – Black Hawk Down's missions aim to be challenging: "Players will need to adapt and learn from unsuccessful runs"
By James Grebey published
Interview Interview | Delta Force – Black Hawk Down devs talk striking a balance: "Initially, we aimed for a hardcore, ultra-realistic experience, but feedback from playtests showed it was too punishing"

"There shouldn't just be one weapon to slay them all": Monster Hunter Wilds' director will put up with my hammer bro shenanigans, but wants players to have options
By Oscar Taylor-Kent published
Interview Interview | Director Yuya Tokuda on reforging weapons, playing with fans, encouraging experimentation, and putting up with me: "I know that if you're a hammer main, you're a hammer main."

With Monster Hunter Wilds poised to pop off this year, the series' veteran devs have one piece of advice for new players: "Don't rush it"
By Oscar Taylor-Kent published
Interview Between crossplay, support hunters, and a more structured storyline, Monster Hunter Wilds is the easiest the series has ever been to get into

Malediction is metal enough to make Elden Ring wince, and I can't wait to play this new wargame
By Benjamin Abbott published
Feature We catch up with the Loot Studios team to discuss Malediction, a new wargame that's taking the tabletop world by storm

Split Fiction ups the ante on It Takes Two's wacky co-op action, while showing why human creativity still matters
By Alessandro Fillari published
Hands-on Game director Josef Fares explains why Split Fiction is about human stories, and wonders why other developers aren't making more co-op games

20 years on, Monster Hunter Wilds' devs reflect on the series' co-op journey: "The world caught up with our vision"
By Oscar Taylor-Kent published
Interview Interview | Monster Hunter Wilds' director Yuya Tokuda and producer Ryozo Tsujimoto reflect on the series' early adoption of console co-op, and embracing PC and crossplay

Exoborne is striving to be an approachable open-world extraction shooter with a strategic edge: "I don't think there's anything quite like it"
By John Carson published
Hands-on Preview | Going hands-on with Sharkmob's tactical extraction shooter and getting ready to face the weather

Assassin's Creed Shadows channels The Sims with its customizable base: "It's good to have a home and a place where you feel at ease"
By Oscar Taylor-Kent published
Feature Interview | Assassin's Creed Shadows' hideout evolves on AC Valhalla's Ravensthorpe – "It's cool for players to build worlds"

With Wuchang: Fallen Feathers, Chinese studio Leenzee aims to soar to the heights of its field
By Alan Wen published
Feature Interview | Set in the Ming Dynasty, Wuchang: Fallen Feathers brings a unique feathery twist to soulslike action RPGs

"Player expression" has been vital for Two Point Museum, whether you're displaying captured ghosts or frozen cavemen in your dream exhibit
By Oscar Taylor-Kent published
Big in 2025 Curation, customization, and expeditions all come together to make Two Point Museum a more creative experience for players than its just-as-quirky predecessors
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