Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • Saros review
  • Arc Raiders
  • The Boys S5
  • Best turn-based RPGs
  • Submit your clips. Win prizes
  • Delta Force giveaway
Don't miss these
Crimson Desert
RPGs The Witcher 3 director says Crimson Desert isn't "story heavy," but it still gets "RPG things" right
In Assassin's Creed Black Flag Resynced, protagonist Edward Kenway lies in wait with his hidden blade for a guard to approach around a corner
Assassin's Creed 13 years on, Assassin's Creed Black Flag Resynced is finally fixing the biggest problem I had with the original
Best Ps5 games
Games Best PS5 games: The 25 greatest PlayStation 5 games in 2026, ranked
Final Fantasy 7 Rebirth
Final Fantasy Final Fantasy 7 Rebirth's director has beaten the third installment in the Remake series "over 40 times"
Best PC games: Screenshots of Baldur's Gate 3, Helldivers 2, Split Fiction and the Resident Evil 4 Remake
PC Gaming The 25 best PC games to play in 2026
G'raha Tia looks distantly in a trailer for Final Fantasy 14 Stormblood
Final Fantasy As Final Fantasy 14 looks to the future, I hope Square Enix remembers the quest that got me excited for Dawntrail
Final Fantasy 14: Evercold
Final Fantasy Final Fantasy 14 Evercold aims to respect your "limited free time" with the death of daily roulettes
A PS2 games console standing next to some of the best PS2 games and a black controller.
Games The 25 best PS2 games of all time
A header image for the Best Games 2026 list with a GamesRadar+ logo, showing Resident Evil Requiem, Pragmata, Marathon, and Monster Hunter Stories 3
Games The best games to play in 2026, so far
The Blood of Dawnwalker
RPGs With The Blood of Dawnwalker, Rebel Wolves wants to "get a few steps closer to pen-and-paper RPGs"
In Final Fantasy 10, protagonist Tidus stands with party members Auron, Kimahri Ronso, Yuna, Wakka, Lulu, and Rikku
RPGs The 10 best story-driven RPGs to play in 2026
Best JRPGs: the characters in the game Dragon Quest 11 S
JRPGs The best JRPGs to play in 2026
Aerith from Final Fantasy 7 Rebirth prays
Final Fantasy Final Fantasy 7 Rebirth director has "no intention" of altering the OG JRPG writer's "overarching story"
A scene from Final Fantasy 10 showing character Yuna standing on the water holding out her rod as the sun sets
Final Fantasy Best Final Fantasy games of all-time
Starfield ending explained
RPGs Todd Howard thinks the message behind Starfield's original New Game Plus "got lost on a lot of people"
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games
  2. RPGs
  3. Final Fantasy 7 Rebirth

The Making of Final Fantasy 7 Rebirth: "I thought: if we just reproduce the original game with no changes, it will feel nostalgic, but not exciting"

Features
By Simon Parkin published 1 January 2025

Feature | Edge Magazine: Remaking an iconic game was daunting enough – then the developers faced the difficult second entry.

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Cloud gazes over Corel North in Final Fantasy 7 Rebirth
(Image credit: Square Enix)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

Nothing in the world is permanent: this is the message of the seventh and possibly most beloved Final Fantasy, the 1997 game in which we contend with the loss of protagonist Cloud Strife's vocation, his memory, his would-be lover, and, potentially, his entire planet. Everything is in flux; everything is fragile. You must adapt or risk becoming obsolete. It's a message with fresh relevance for the Japanese development team charged with bringing this game, built for a different time and different world, into the blazing present day, with its new rules, parameters and expectations.

Yes, the original's blocky, PlayStation-era character models have a certain vintage appeal in today's indie marketplace, but that is not a scale at which this remake could make commercial sense. Rather, this resurrection, a splicing of the original game's story arc into three separate, 40-odd-hour games, needed to be of blockbuster proportions, capable of competing with the open-world big hitters of an industry that often changes faster than the pace of development.

The first game in the trilogy, 2020's Final Fantasy VII: Remake, was broadly considered a success by fans and critics alike. It transposed the original's memorable opening act to modern technologies and practices, while managing to preserve its vivid spirit, tone and even its ditzy humour in a way that did not alienate the millions of players for whom Final Fantasy VII is, essentially, a sacred text.

Article continues below
You may like
  • Aerith from Final Fantasy 7 Rebirth prays Final Fantasy 7 Rebirth director has "no intention" of altering the OG JRPG writer's "overarching story"
  • Aishe's passion for being a martial arist is burning brightly in Dragon Quest 7 Reimagined as the camera zooms in for a close-up mid battle In Clair Obscur's wake, Dragon Quest 7 finally has its chance to shine
  • G'raha Tia looks distantly in a trailer for Final Fantasy 14 Stormblood As Final Fantasy 14 looks to the future, I hope Square Enix remembers the quest that got me excited for Dawntrail

Undeniably, the team developing the remake benefitted from the original game's pacy, memorable introductory sections. The story begins in the thick of the action, following a group of eco activists as they sabotage a reactor plant that looms above the slums of the world's capital city, Midgar. It's one of the medium's classic openings, rich in both action and melancholic oomph, assets which made the task of remaking it a little more straightforward. Even while working on Remake, though, the team nursed the uneasy knowledge that, soon enough, they would have to start work on Final Fantasy VII: Rebirth – and the second entry is the structurally saggy middle section of any trilogy.

Cloud flies on a green chocobo in Final Fantasy 7 Rebirth across Cosmo Canyon's open area

(Image credit: Square Enix)

"The game picks up in the middle of the story and it finishes while still in the middle of the story," observes Yoshinori Kitase, director of the original game and producer of its modern reinterpretation. "There's no real clear beginning or end." There was much debate about the shape of the trilogy – and indeed whether it even would be one. "When our scriptwriter, Kazushige Nojima, submitted his script for Rebirth, I remember thinking that I'd rather do it in a different way," recalls Naoki Hamaguchi, the game's director. Hamaguchi approached Kitase with a pitch: to set aside Nojima's plan for the story and instead take the second game all the way up to a pivotal point in the narrative – the moment when players discover the fate of one of Cloud's love interests, the placid flower-seller Aerith.

Subscribe to Edge Magazine

A product shot of Edge Magazine issue 405, showing two covers for Reanimal and a Shadow of Colossus spread from its "30 years of PlayStation" calendar

(Image credit: Future, Tarsier Studios)

This feature originally appeared in Edge magazine. For more in-depth features and interviews diving deep into the industry delivered to your door or digital device, subscribe to Edge or buy an issue!

"There was definitely a debate," Kitase says. "At one point we thought maybe we could put everything in just two games. Then, later, we thought it needed to be four." It was only when work on the first game was properly under way and the team could see just how much raw material was needed for each game that they agreed on exactly where Rebirth would begin and end.

The team's next step was to select a defining word for each of the three games, a lodestar term that would sit at the centre of each discrete part of the trilogy, defining its tone and emphasis and giving it its distinctive character. For 2020's Remake, the chosen word was 'Reunion', the idea that, as Hamaguchi puts it, players would feel the combination of nostalgia and discovery experienced at a high-school reunion, "when you meet friends you haven't seen in many years, and discover they're still the same people, but with new aspects their lives." The defining word they selected for Rebirth, by contrast, was 'Bond' – not the fictional British secret agent, but rather the guiding principle that everything in the game should be focused on deepening the relationship between the player and the characters, as well as between the characters themselves.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

"The reason is very simple," Hamaguchi says. "The climax of the story is that final, emotionally shattering moment when we discover what's happened to Aerith. To make that pay off, we needed to build up the bonds between the characters, so you care about them." The concept of 'Bond' was braided through the game through a combination of plotline, mechanics – particularly the new 'synergy' system, which enables characters outside the main battle party to execute attacks from the sidelines, providing support – and a plethora of sidequests that provide deeper background to the main story.

Cloud peforms a rising strike on a robot squid in Final Fantasy 7 Rebirth using a parasol

(Image credit: Square Enix)

"It belongs to [the fans] as well as us, specifically in terms of their attachment to the characters."

Some foundational decisions about the structure and style of the second game in the trilogy were directed by the blueprint established in the original game, a quarter-century earlier. The first game, Remake, could follow a broadly linear, plot-driven path, only occasionally breaking into explorable areas.

In that instance, the team looked at similarly structured games for inspiration, including several of the prior generation's biggest hits, The Last Of Us, God Of War and Uncharted. But Rebirth occurs at the precise moment Cloud and his party break out of Midgar into the world, so such a linear structure would not work for this entry in the trilogy. Knowing the team needed to use an open world for the second game, Hamaguchi played The Witcher 3: Wild Hunt and Horizon: Zero Dawn to see how other top-flight developers approached the issue. "Then we looked to recreate the same kinds of experiences and systems that we had in the 1997 game, but with this more modern edge," he adds.

You may like
  • Aerith from Final Fantasy 7 Rebirth prays Final Fantasy 7 Rebirth director has "no intention" of altering the OG JRPG writer's "overarching story"
  • Aishe's passion for being a martial arist is burning brightly in Dragon Quest 7 Reimagined as the camera zooms in for a close-up mid battle In Clair Obscur's wake, Dragon Quest 7 finally has its chance to shine
  • G'raha Tia looks distantly in a trailer for Final Fantasy 14 Stormblood As Final Fantasy 14 looks to the future, I hope Square Enix remembers the quest that got me excited for Dawntrail

Cloud approaches Sephiroth in the Jenova room in Final Fantasy 7 Rebirth during the prologue

(Image credit: Square Enix)

With a game so cherished, the Remake team were clear on the need to balance fan expectations with their own personal vision. Kitase, who worked on the original game when everything from the hardware to the 3D technologies involved was new, considered making significant changes to the original storyline, believing that a novel take on the characters and plot might reinvigorate the classic, which could otherwise be overfamiliar.

"I thought: if we just reproduce the original game with no changes, it will feel nostalgic, but not exciting," he says. "And fans of the original who know everything that's coming will soon get bored." But, as he reflected on the relationship those fans had developed with the original game's characters across a period of two decades, he concluded that too much deviation could do a disservice to the game's legacy and might alienate people. "Essentially half of Final Fantasy VII, or maybe even more, is now owned by the fans," he says. "It belongs to them as well as us, specifically in terms of their attachment to the characters. I realised we needed to be cautious in not changing those characters by turning them different kinds of people."

Simply delivering exactly the same storyline, however, with no new twists or revelations, wouldn't be enough. Kitase believed that, while fans might appreciate the nostalgia at first, it would fail to grip or surprise them over the long term, and the team wanted to deliver a fresh experience, one that would keep players guessing all the way through. This balancing act is best exemplified by the mysterious 'whispers' – dark-cloaked figures that appear throughout the remake. These creatures, which were not present in the original, represent the forces that push the story toward its familiar beats, but also provide deviations from the original. Kitase describes them as "a kind of unspoken message to the fans," signalling that, while some things may stay the same, others might not – the kind of interplay between creator and audience that is "only possible in a remake like this."

Eventually the team settled on a conservative but nuanced approach. The iconic moments from the original game would remain, but they would be presented in a way that felt fresh, both in terms of how the player interacted with them and the narrative structure. Major story beats were designed in such a way to allow for a broad set of player interpretations. This was most apparent in the portrayal of Aerith's fate, one of the most iconic moments in all of videogames. While the event itself remained unchanged, its presentation was designed to offer more layers of ambiguity. "We wanted it to feel more subtle, and to give players the possibility to interpret it in different ways," Kitase says, hinting at the potential for deeper emotional resonance or new theories surrounding the scene.

Aerith fires energy beams in combat in Final Fantasy 7 Rebirth at a Gi

(Image credit: Square Enix)
The GR Review

Cait Sith and Cloud team up to attack an insect enemy in Final Fantasy 7 Rebirth

(Image credit: Square Enix)

In our own Final Fantasy 7 Rebirth review on GamesRadar+, we said that "meaningful improvements make the step outside Midgar worth taking"

While Hamaguchi was eager to take on Kitase's advice and perspective – as the director of the original game, his views were important – he was also determined that Rebirth would not be designed by committee, which can be a risk with any property that stirs passions and involves strong opinions as a result. "I am a strong believer in the idea that too many cooks spoil the broth," he says. "If there are too many people inputting, giving ideas and opinions on what needs to be in there, what needs to change, the work can easily lose its character."

Hamaguchi instead established a core group of creative vision holders who were responsible for interpreting Nojima's script for the game, and gave them the freedom to deviate from that document when they felt it best served the experience. "Obviously, a scenario writer is working in text, as per a screenplay," he says.

"It was our task to consider how those directions would play out in an interactive context. And there were several points where we had to change the script to better communicate the feeling the scriptwriter wanted to evoke via a game. We don't change the core concepts, but we tweak the execution." The iterative process of adjusting the story to fit modern players' expectations involved a back-and-forth between the writers and the development team, resulting in a narrative that remained broadly faithful to the original, but enjoyable as a piece of interactive work.

Sephiroth appears among the flames in Final Fantasy 7 Rebirth

(Image credit: Square Enix)

Modernising the activity of the original, which offered a smörgåsbord of varied, sometimes incongruous minigames alongside its core, spinal designs, was another major challenge. The original game featured the turn-based Active Time Battle system, developed during the Super Nintendo era. The system was innovative for its time, but has long since been eclipsed by more dynamic combat systems (and, notably, abandoned by the most recent mainline Final Fantasy titles). Hamaguchi and his team knew they had to respect the original battle mechanics while reimagining them to meet modern expectations of action and excitement. "The Materia system and the ATB battle system were core elements of the original," he notes. "But we couldn't just copy them exactly. That would feel old-fashioned."

Instead, the development team studied other modern action RPGs to consider how to blend classic turn-based strategy with realtime action. The result is effective: while players can still issue commands to their party in a more traditional manner – slowing down time to select actions – they also have the option to get more hands-on and fight in realtime. This hybrid system allows for more fluid, engaging combat while still paying homage to the strategic depth that defined the original. "It wasn't about restricting ourselves to what Final Fantasy VII was," Hamaguchi says, "but rather reinterpreting those elements to create something accessible and exciting as a modern game."

Cloud strikes at a White Mousse in Final Fantasy 7 Rebirth

(Image credit: Square Enix)

The concluding chapter in Final Fantasy VII's reimagining is still in development, its title – and defining word – as yet unannounced and unrevealed at the time of writing. And yet the trilogy, to a degree, already feels like an anachronism, the product of an industry that has moved on in the years since work began. Blockbuster game design and monetisation have shifted profoundly during the past five years; today, major videogames often feel more like apps to which players are encouraged to return daily, lured back by regularly introduced seasonal rewards. The idea of a singleplayer trilogy with a carefully constructed narrative seems, if not outdated, then commercially uncertain. Indeed, Rebirth underperformed against projected sales, the combination of the challenge of selling the middle part of a trilogy plus a fast-shifting marketplace.

And yet the game is as much a passion project – at least for Hamaguchi and his immediate team – as it is a moneymaking one, and those who played the game have, Kitase says, responded to it as he was hoping they would, even though he worried how it might land. "So many of the original game's fans now work in the industry," he says. Remaking such a widely beloved game was risky, but Kitase says that the reaction has been warm and enthusiastic – support that has been "hugely gratifying" for the team. "The level of excitement, expectation and intrigue towards the third part of the series has been solidly built up," he adds. "So, yes, I am reassured. And it's certainly a weight off my shoulders to know we didn't mess it up."


Looking for what to play next? We've got our list of the best Final Fantasy games for you, as well as the best RPG games!

CATEGORIES
PS5 Platforms PlayStation
Simon Parkin
Simon Parkin
Social Links Navigation
Freelance Writer

Simon Parkin has been on the front lines of long-form games journalism for many years, contributing across the likes of The Guardian, The Observer, The New Yorker, and Edge Magazine. He also hosts the My Perfect Console video game podcast, and is also the author of Death by Video Game, A Game of Birds and Wolves, and The Island of Extraordinary Captives.

Read more
Aerith from Final Fantasy 7 Rebirth prays
Final Fantasy Final Fantasy 7 Rebirth director has "no intention" of altering the OG JRPG writer's "overarching story"
 
 
Aishe's passion for being a martial arist is burning brightly in Dragon Quest 7 Reimagined as the camera zooms in for a close-up mid battle
JRPGs In Clair Obscur's wake, Dragon Quest 7 finally has its chance to shine
 
 
G'raha Tia looks distantly in a trailer for Final Fantasy 14 Stormblood
Final Fantasy As Final Fantasy 14 looks to the future, I hope Square Enix remembers the quest that got me excited for Dawntrail
 
 
Low-poly Final Fantasy 7 characters stand facing camera amid HD environments
Final Fantasy Final Fantasy modder is bringing the OG character designs to Final Fantasy Rebirth because "them polygons got that aura"
 
 
Key art featuring the lead characters of Dragon Quest 7
Dragon Quest I've fallen in love with Dragon Quest 7 – not the JRPG's breezy new remake, but the 25-year-old PS1 original
 
 
Dragon Age: The Veilguard
Dragon Age "It's a really compelling place to be left in": Dragon Age fans aren't giving up on the RPG – they're expanding it
 
 
Latest in RPGs
Dragon Age: Inquisition screenshot showing a human inquisitor with black shoulder length hair looking at the mark on their hand that glows green
Dragon Age Baldur's Gate 3 cast "changed the game" for game actors, Dragon Age Inquisition star says
 
 
A cropped screenshot of Lune in Clair Obscur: Expedition 33 with blood on her face.
RPGs Clair Obscur Lune actor would be "delighted" to reprise her role, but she doesn't know of any plans
 
 
RPGs "We were children" says Fable creator who admits that the fact it ended well "is a miracle"
 
 
Clair Obscur Expedition 33
RPGs The Witcher 3 director says Crimson Desert and Clair Obscur: Expedition 33 take him back to the golden age of RPGs
 
 
Crimson Desert screenshot shows Kliff looking out over a vast landscape.
RPGs Crimson Desert player finds out-of-bounds village that looks like medieval Red Dead Redemption 2
 
 
Baldur's Gate 3 the vampire Astarion
Baldur's Gate Baldur's Gate 3 proved things that big companies "chasing the money need to learn from," actor says
 
 
Latest in Features
A screenshot of new Arc Raiders map Riven Tides, set along the coast
Third Person Shooters I’ve been burned by the new Arc Raiders map, but that’s what happens on a beach holiday
 
 
Gideon Adlon's Devon Izara and Sam Witwer's Maul clashing lightsaber blades in Maul – Shadow Lord
Star Wars TV Shows After 27 years, Maul – Shadow Lord finally gives us one of the most anticipated Star Wars showdowns, but with a twist
 
 
Sam Witwer as Maul in Maul – Shadow Lord
Star Wars TV Shows Maul – Shadow Lord ending explained: who dies, that major cameo, what happens to Devon, and more
 
 
A fully-built Lego UCS Millennium Falcon, sat on a table and bathed in purple light
Toys & Collectibles I've been reviewing Lego Star Wars for years, and these sets need to be in every collection
 
 
Saros gameplay showing a flying beast hover over multiple statues of hands
Third Person Shooters I asked Saros devs about their hand obsession and got a fascinating insight into game development
 
 
Star Wars Legion, Star Wars Villainous, and Star Wars Unlimited: Intro Battle Hoth laid out on a wooden surface
Tabletop Gaming Settle in with the best Star Wars board games this May 4
 
 
LATEST ARTICLES
  1. A screenshot of new Arc Raiders map Riven Tides, set along the coast
    1
    I’ve been burned by the new Arc Raiders map, but that’s what happens on a beach holiday
  2. 2
    SteelSeries celebrates its 25th anniversary with the release of the brand-new Hi-res Arctis Nova Pro Omni Wireless gaming headset
  3. 3
    Despite a major cameo in the Maul finale, fans are disappointed by the lack of Star Wars Day announcements
  4. 4
    All characters in Lego Batman Legacy of the Dark Knight
  5. 5
    Netflix learns its Steel Ball Run lesson as One Piece anime remake gets set to release 300 minutes of episodes at once

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...