interview
The latest interview articles from GamesRadar+
Latest about interview
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Hands-on"What's happened to Sebulba, what has he been through?": At Star Wars Celebration, I exploded a podracer and talked to Star Wars: Beyond Victory's director about bringing back the prequels legend
By Molly Edwards Published -
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InterviewCronos: The New Dawn co-directors talk merging abominations, Resident Evil, Dark Souls, and Netflix's Dark of all things: "We've got a deep psychological story to tell"
By Rollin Bishop Published -
FeatureNew D&D rules given to creators for free, reflecting "the lessons we’ve learned and the steps we’re taking to rebuild and strengthen our relationship with our players"
By Benjamin Abbott Published -
FeatureWhat the skyrocketing China-US tariffs mean for you, the board game fans
By Katie Wickens Published -
Interview"I created Naoe how I would create a movie character," says Assassin's Creed Shadows star Masumi: "Just very full and honest and a whole human being as much as I can"
By Oscar Taylor-Kent Published -
NewsBoard game legends discuss concerns over extortionate 104% tariff potential on China-US imports
By Katie Wickens Last updated -
Interview"My true love in games is The Legend Of Zelda," says Evanescence's Amy Lee, but making the new track for Devil May Cry was a joy: "I was hooked on it and binging it every night"
By Nick Thorpe Published -
InterviewDoom: The Dark Ages' weighty shield saw and gory melee are vital to its refreshed combat loop: "The guns are more like rhythm guitars this time"
By Oscar Taylor-Kent Published -
Hands-onMy first Den of Wolves heist, from Payday's creators, has me dropping plasma shields and brain-diving with teammates to steal minds: "We've been refining this formula for over 20 years now"
By Tom Regan Published -
InterviewDoom: The Dark Ages' team found new inspiration from the original Doom: "We play it at the start of every project"
By Oscar Taylor-Kent Published -
Hands-onI didn't expect to say it, but Doom: The Dark Ages adding a shield and a parry somehow makes it feel more Doom than ever
By Oscar Taylor-Kent Published 6 Comments -
InterviewAssassin's Creed Shadows "has a little bit of Tarantino flavor", but its real secret ingredient is intrigue: "It's almost like you're watching an episode of Shogun"
By Oscar Taylor-Kent Published -
Hands-on"We have to earn it": Wildgate is a frenzied sci-fi shooter from former Blizzard devs, but this multiplayer isn't riding any coattails
By Eric Van Allen Published -
InterviewAssassin's Creed Shadows' dual heroes has been an "opportunity" to enhance immersion in the feudal Japan story: "You get a chance to compare their two perspectives on a situation"
By Oscar Taylor-Kent Published -
Hands-onRevenge of the Savage Planet is a refreshingly colorful and light-hearted co-op throwback to the carefree action platformers of the noughties
By Tom Regan Published -
Interview"We don't want to force one terabyte of data on the players": Assassin's Creed Shadows' tech director on the clever tricks Ubisoft uses to "go beyond" current-gen
By Oscar Taylor-Kent Published -
Feature"He's right to think it's cool, because it is": D&D legends Matt Mercer and Brennan Lee Mulligan on Divergence, sharing worlds, and what they want next from Exandria Unlimited
By Benjamin Abbott Published -
NewsRPG board game designer's revelation was searching for a D&D quick start guide to find "You needed to pull together lots of different pieces in order to play"
By Katie Wickens Published -
Hands-onSplitgate 2 improves on the FPS' intoxicating blend of Halo and Portal: "You no longer have to get hung up on which button you meant to press"
By Hayes Madsen Published -
NewsDesigner of TRPG about anthro animals escaping a devilish deal acknowledges stereotypes in both band culture and animal folklore
By Katie Wickens Published
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