interview
The latest interview articles from GamesRadar+
Latest about interview
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Year in reviewThe Hundred Line's "Spiderverse"-inspired 100 endings might continue to grow, the Danganronpa creator tells me: "You'll end up with quite a Frankenstein's monster of a game in the end – but I absolutely have the ambition to make that"
By Oscar Taylor-Kent Published -
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InterviewThe turn-based RPG secret sauce is that "you have time to engage on your own terms", Octopath Traveler 0's director tells me, which makes them perfect for "a wider age range"
By Oscar Taylor-Kent Published -
InterviewOctopath Traveler 0's devs see it as "new game" despite its mobile origins: "We wanted to go back to the beginning – to start from zero"
By Oscar Taylor-Kent Published -
Hands-onAfter just 4 hours, I'm impressed by Nioh 3's snappy action and samurai-to-ninja combo transformations: "We want the player to have a rich experience of mastery"
By Tom Regan Published -
Interview"There's level design, and then there's Hitman level design": IO Interactive leads reflect on 25 years with Agent 47, and the "ramifications" of the World of Assassination
By Oscar Taylor-Kent Published -

Why EA is razing Battlefield to its foundations in order to build something explosively new with Battlefield 6: "[I] felt an obligation to create one of the best Battlefields the world has ever seen"
By Alex Spencer Published -
FeatureMTG Spider-Man designers aren't worried about diluting the brand, because "the beauty of Magic is play with what you enjoy, do what you want"
By Rollin Bishop Published -
FeatureSilent Hill f's combat is about feeling on edge: "You need to know how close your candle is to going out to really have it feel tense"
By Oscar Taylor-Kent Published -
InterviewSilent Hill f's writer views the series as a "pie crust" that hides "its true colors beneath a layer of horror and fog," and I say let him cook
By Oscar Taylor-Kent Published -
Interview"The very idea of making a prequel to Silent Hill wasn't good," says Origins and Shattered Memories designer: "That game told its story brilliantly through flashbacks, and there weren't really any unanswered questions"
By Robert Zak Published -
InterviewFatal Frame's iconic camera exists to force players to "look straight at something scary" says series creator: "We thought it would really bring out the scariness of the ghosts"
By Robert Zak Published -
Feature"A hell of a feeling:" Doom: The Dark Ages Arena board game is like "heavy metal chess" and dammit I'm so in
By Benjamin Abbott Published -
FeatureI've played board games like Frosthaven for decades, but the digital version convinced me that it's a better introduction to the epic RPG
By Benjamin Abbott Last updated -
FeatureLegendary board game designer says his upcoming Lord of the Rings project is "definitely the most thematically and mechanically rich game I’ve worked on"
By Matt Thrower Published -
Interview"My first line was 'Snake Vs Monkey'", says Metal Gear Solid 3's David Hayter: "I could only ask, 'Why am I saying this?'"
By Scott McCrae Published -
Interview"I understand why players feel that strong French identity in the soundtrack," says Clair Obscur: Expedition 33's composer, especially in that one Mime song: "It felt like both a duty and a guilty pleasure to include the accordion"
By Oscar Taylor-Kent Published -
Hands-onTony Hawk's Pro Skater 3 + 4's new levels impress me as much as the rebuilt classics: "This needs to feel like we found this on a hard drive for THPS4 and we revitalized it"
By Jesse Vitelli Published -
Feature20 Years of the Nintendo DS: "If someone had told you in 2004 that Nintendo was about to abandon the Game Boy, would you have believed them?"
By Nick Thorpe Published -
FeatureVampire Survivors kicked off a game development gold rush, but has a legitimately new genre emerged between the cash-ins?
By Julian Benson Published -
InterviewIndiana Jones and the Fate of Atlantis was almost "based on an unproduced Indy script," says project lead: "But after reading it, I decided it was unproduced for a reason"
By Mike Bevan Published
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