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News007 First Light is "not a reskin" of Hitman, IO Interactive says again, and the team brought in "amazing fresh talent" including devs with "specific driving expertise" to help build car missionsBy Dustin Bailey Published -
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Interview"Everyone knows GoldenEye, it's a legendary game": 007 First Light boss says his goal is to make an all-timer James Bond game, even if the result is "very different" to HitmanBy Andrew Brown Published -
Preview007 First Light is more than just Hitman: James Bond edition, and I'm over any fears I might have had that IO couldn't deliverBy Ali Jones Published -
NewsFor the Hitman devs, 007: First Light felt like "coming home" because James Bond has been an "inspiration" for so longBy Dustin Bailey Published -
Hands-onOctopath Traveler 1 and 2 are two of my favorite turn-based RPGs, but I'm not sure how I'm going to go back to them after falling in love with Octopath Traveler 0's town-building modeBy Catherine Lewis Published -
NewsFinal Fantasy Tactics: The Ivalice Chronicles director open to revisiting the series' Game Boy Advance sequels if the remaster does well, but thinks the strategy RPG playerbase is currently a "bit small"By Scott McCrae Published -
NewsFinal Fantasy Tactics remaster makes Cloud easier to use, Square Enix promises, and even gives him the Materia Blade right off the bat, so you'll want to see the secret hiding where it was in the original RPGBy Jordan Gerblick Published -
NewsFinal Fantasy Tactics: The Ivalice Chronicles devs "haven't made any changes to characters that were powerful," because they "didn't really want to disappoint" OG fans with nerfsBy Anna Koselke Published -
Hands-on45 minutes of Final Fantasy Tactics: The Ivalice Chronicles has me certain that Square Enix "rebuilding" the remaster after losing the original source code was worth the effortBy Catherine Lewis Published -
Hands-onI played Where Winds Meet and fell in love with the RPG's open world so fast I could barely pay attention to any of the missionsBy James Daly Published -
Hands-onGhostrunner devs abandon parkour for Valor Mortis, a first-person soulslike that might explain why the rest of the genre follows Dark Souls' leadBy Ali Jones Published -
Interview"We tend to commit to the bit": Gearbox boss Randy Pitchford talks Borderlands 4, the evolution of looter-shooters, and $80 game discourseBy Catherine Lewis Published -
PreviewMenace is an XCOM-Warhammer hybrid that makes turn-based strategy feel like an immersive sim, and for the first time in my life I'm playing a game that seems made for meBy Andrew Brown Published -
NewsFinal Fantasy 14 devs have "quite a big plan for jobs moving forward," Yoshi-P teases, cooking up "major changes" for the MMO to "make jobs more interesting for players to use"By Anna Koselke Published 7 Comments -
NewsBorderlands 4 boss Randy Pitchford says "Nintendo just had the most successful new console launch in the history of video game consoles" with the Switch 2, so of course he wants to "bring more games to it"By Catherine Lewis Published -
NewsResident Evil Requiem's director was always curious to return to Raccoon City: "It was like rice I'd left forgotten in the rice cooker for a week... eventually curiosity makes you lift the lid"By Scott McCrae Published -
NewsIndiana Jones and the Great Circle director says gameplay has been one of the most "challenging aspects" of development because even Wolfenstein was "very linear"By Scott McCrae Published -
PreviewHell Let Loose: Vietnam devs say their new shooter isn't a replacement for the OG World War 2 game, and don't want fans to "feel like we've abandoned them in any way"By Catherine Lewis Published -
NewsLego Batman devs have "never" adapted older movies, TV shows, and comics before, but Legacy of the Dark Knight will create "one definitive, essential, epic story of Batman"By Kaan Serin Published -
InterviewWe asked Obsidian about romance in The Outer Worlds 2, and now I'm a little hopeful the RPG may follow Avowed's example: "It truly does need to be something that's organic"By Heather Wald Published
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