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Interview"We tend to commit to the bit": Gearbox boss Randy Pitchford talks Borderlands 4, the evolution of looter-shooters, and $80 game discourseBy Catherine Lewis Published -
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PreviewMenace is an XCOM-Warhammer hybrid that makes turn-based strategy feel like an immersive sim, and for the first time in my life I'm playing a game that seems made for meBy Andrew Brown Published -
NewsFinal Fantasy 14 devs have "quite a big plan for jobs moving forward," Yoshi-P teases, cooking up "major changes" for the MMO to "make jobs more interesting for players to use"By Anna Koselke Published 7 Comments -
NewsBorderlands 4 boss Randy Pitchford says "Nintendo just had the most successful new console launch in the history of video game consoles" with the Switch 2, so of course he wants to "bring more games to it"By Catherine Lewis Published -
NewsResident Evil Requiem's director was always curious to return to Raccoon City: "It was like rice I'd left forgotten in the rice cooker for a week... eventually curiosity makes you lift the lid"By Scott McCrae Published -
NewsIndiana Jones and the Great Circle director says gameplay has been one of the most "challenging aspects" of development because even Wolfenstein was "very linear"By Scott McCrae Published -
PreviewHell Let Loose: Vietnam devs say their new shooter isn't a replacement for the OG World War 2 game, and don't want fans to "feel like we've abandoned them in any way"By Catherine Lewis Published -
NewsLego Batman devs have "never" adapted older movies, TV shows, and comics before, but Legacy of the Dark Knight will create "one definitive, essential, epic story of Batman"By Kaan Serin Published -
InterviewWe asked Obsidian about romance in The Outer Worlds 2, and now I'm a little hopeful the RPG may follow Avowed's example: "It truly does need to be something that's organic"By Heather Wald Published -
PreviewPlaying Heroes of Might and Magic: Olden Era has turned me into a Dungeon devotee, and I can't help but feel like I'm already seeing a strategy classic in the makingBy Andrew Brown Published -
News"You could go and keep beating up people on top of buildings" forever in Vampire: The Masquerade – Bloodlines 2, but devs say "we're not making GTA" because even vampires need to sleepBy Ashley Bardhan Published -
Hands-onI can't get enough of the cute cat-like companion in this puzzle platformer, even if some block pushing is a little business as usualBy Catherine Lewis Published -
NewsIndiana Jones and the Great Circle devs love feedback, but will stick to their guns when it comes to game direction: "Yeah, but no thanks, because we already have a very good idea that we believe in"By Kaan Serin Published -
Interview"The shorthand is New Vegas in space": The Outer Worlds 2 directors double down on Fallout comparisons, and Obsidian isn't worried about setting expectations too high: "It's our pedigree"By Andrew Brown Published -
NewsTodd Howard apparently "rolled his eyes" at the thought of Troy Baker playing Indiana Jones and the Great Circle's protagonist, but the game's lead says it "wouldn't have been what it is" without the Last of Us starBy Catherine Lewis Published -
Hands-onBeyond These Stars is the weirdest city-builder I've ever seen, thanks to a giant space whale that can go rogue if it gets too hungryBy Ali Jones Published -
NewsNearly 30 years ago, an RPG veteran walked away from Fallout 2 after just a few conversations – with The Outer Worlds 2, he's finally "doing a sequel to a game that I created the IP for"By Issy van der Velde Published 9 Comments -
Hands-onThe stealthy spirit of Arkham Knight returns in Lego Batman: Legacy of the Dark Knight, and I never believed a Lego game could pull this offBy Ali Jones Published -
NewsGearbox boss Randy Pitchford feels like "we're just getting started" with Borderlands spin-off Tiny Tina's Wonderlands: "I would bet that we are going to spend more time on that"By Catherine Lewis Published -
NewsResident Evil 7 was "possibly too scary" and "some people couldn't handle it," says director Koshi Nakanishi, and that's why Resident Evil 9 has a third-person mode to "make it slightly easier to deal with"By Jordan Gerblick Published
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