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How Rayman 2 "offered 2D gameplay situations in a 3D environment" to get the best of both worlds
By Guy Miquel-Albert published
Feature Interview | Ubisoft explores the making of one of its definitive PS1 and N64 platformers

How Ape Escape's DualShock legacy lives on in today's PS5 games: "We'll never make it compatible with regular controls!"
By Lewis Packwood published
Interview Interview | Shuhei Yoshida and Kenji Kaido shed light on Ape Escape's numerous sequels, spin-offs, and recent Astro Bot cameo

"The physical world gave us possibilities we didn't have before": How Grim Fandango's 3D world revolutionized PC gaming
By Graham Pembrey published
Feature Interview | Grim Fandango creator Tim Schafer on the unforgettable action-adventure, both the original and remaster

Dino Crisis is more than "Resident Evil with dinosaurs" – it shaped survival horror as we know it
By Martyn Carroll published
Feature Feature | An ultimate guide to why this Capcom fan favourite shouldn't be dismissed

The making of Peter Jackson's King Kong: The Official Game of the Movie
By Guy Miquel-Albert published
Feature Interview | How Ubisoft Montpellier tackled the challenge of creating a PS2 game based on a blockbuster film in 2004

Dungeon Keeper was meant to feel like "D&D, but you're running the dungeon", according to its creators
By Graham Pembrey published
Feature Interview | Exploring the Fable creator's classic strategy series, from original concept to modern incarnations

The 25 best PS1 games of all time
By Nick Thorpe last updated
Best List Let's wind back the years to look at the 25 best PS1 games from Sony's ground-breaking games console

Best Saturn games of all time from Die Hard Arcade to Panzer Dragoon Saga
By Darran Jones last updated
Best List The 25 best Sega Saturn games, from Die Hard Arcade to Panzer Dragoon Saga

Explore the history of the Fallout games with some of the devs who helped bring the iconic RPG franchise to life
By Ian Dransfield published
Interview On the Radar | Fallout has seen many changes, off-shoots, and failed projects in its time – who knew the end of the world could be so full of life?

"It felt like a great, natural fit, it was just a matter of tuning the gameplay": How Shogun: Total War marched into new territory and laid the foundations for a strategy game empire
By Adam Barnes published
Interview Every great military campaign has to start somewhere

Before Banjo-Kazooie's mascot was a bear and after he was a human, the N64 icon was actually a rabbit, according to a former Rare developer
By Kaan Serin published
News "We went from a boy to a rabbit for about a week"

GoldenEye 007 had a "strong influence" on Banjo-Kazooie's sequel because Rare devs spent "probably every lunchtime for a couple of years" playing the N64 FPS
By Kaan Serin published
News "It just felt like the next logical step"

The 25 best PS2 games of all time
By Nick Thorpe last updated
Best List Looking back at the best PS2 games that defined Sony's second gen console

A mandate came in from the Rockstar head office," Bully artist recalls, and "the art team pretty much purged itself from the studio" – which ended up giving the cult classic "its own identity"
By Scott McCrae published
News "The game was pitched to me as an Americana piece. The goal was to have it look and feel more akin to a Norman Rockwell painting"

Rockstar used GTA: Vice City's code to craft cult classic open-world game Bully, but immediately found the choreography "hard" because "you're getting into fistfights with other kids"
By Scott McCrae published
News "If you took it too far, it would immediately get too violent and inappropriate"

Golden Joystick Awards 2025: Check out the winners on our Steam page
By Dan Dawkins last updated
Vote Now Clair Obscur: Expedition 33 wins seven awards, with Peak, Hollow Knight: Silksong and Ghost of Yotei claiming trophies

Rockstar "laughed at all the controversy" surrounding Bully's name before the cult classic open-world game launched: "They were freaking out over something they didn't really know anything about"
By Scott McCrae published
News "They all made a big deal out of the name 'Bully,' but they didn't know that ultimately, the game was an anti-bullying statement"

Former GTA boss and Rockstar Games co-founder Dan Houser's "own childhood" shaped "a lot" of Rockstar's cult classic open-world game Bully, former dev says, but it also "touched on all our childhood memories"
By Jordan Gerblick last updated
News We all knew a Jimmy Hopkins or two

Mario is a sports star, doctor, and has even fought Sonic – 40 years after Super Mario Bros, it's the plumber's sheer versatility that's been the secret to success
By Nick Thorpe published
Feature The Magic of Mario | Mario's platform games are the core of the series, but the star has done everything from racing his rivals to throwing fists with icons like Sonic and Pac-Man – that adaptability has helped to ensure that the plumber's next outing is never far away

Super Mario Bros' legendary themes have ensured they're unforgettable after 40 years: "Koji Kondo wrote Mario music with such light-hearted joy"
By Nick Thorpe published
Feature The Magic of Mario | The sublime sounds of Super Mario Bros have led to the creation of some of the most memorable gaming audio of all time




