A new caped crusader rises in Hollow Knight

If all the brightly coloured indie pixels were beginning to give you a migraine, I’ve got the perfect antidote for you and your sunglasses-at-night-wearing sensibilities. The beautifully gloomy Hollow Knight, developed by Australian studio Team Cherry, raced past its Kickstarter goal back in December and even managed to get Wii U support from Nintendo. Plunging you into a surreal world of insects, this side-scrolling 2D adventure looks like an intriguing addition to the Metroidvania-style camp of games.

Citing Zelda II as a strong influence, Team Cherry is aiming for an ultra-rich universe with a grand sense of adventure. “There’s a large amount of freedom in the paths you take, though it’s not completely open,” explains Gibson. “Certain items, once found, will open new paths to more challenging areas of the world. The freedom in the way you approach the game also allows players to sort of adjust the difficulty for themselves, too. If an optional boss is giving you grief, you can grit your teeth and keep fighting, or go explore the world, become more powerful and then come back and stomp the poor doofus with your amazing new abilities.” We’ll save the bug spray as a last resort then.

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Louise Blain

Louise Blain is a journalist and broadcaster specialising in gaming, technology, and entertainment. She is the presenter of BBC Radio 3’s monthly Sound of Gaming show and has a weekly consumer tech slot on BBC Radio Scotland. She can also be found on BBC Radio 4, BBC Five Live, Netflix UK's YouTube Channel, and on The Evolution of Horror podcast. As well as her work on GamesRadar, Louise writes for NME, T3, and TechRadar. When she’s not working, you can probably find her watching horror movies or playing an Assassin’s Creed game and getting distracted by Photo Mode.