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More time needed for Warhammer MMO

EA Mythic boss Mark Jacobs has explained Warhammer Online: Age of Reckoning needs additional iteration time in response to the MMO's new delay to autumn 2008.

"During the most recent phase of beta testing, two things have become clear. One was that our key innovations - Public Quests, Tome of Knowledge and Realm vs. Realm combat - were all coming along extremely well, as was the first stage of our innovative crafting system.

"The second, that the game would benefit from additional iteration time as well as adding a layer of polish or two. Fortunately, as part of Electronic Arts, we are able to do just that," Jacobs has said in a new WAR newsletter.

He added, "...the additional time will be spent hammering WAR into an even better game that it is today."

Jacobs went on to explain that EA Mythic's goal with Warhammer Online has always been to release "a great Warhammer MMORPG" rather than release a game at a certain date.

Yesterday details emerged on the Warhammer Online: Age of Reckoning Collector's Edition, which will be limited to 55,000 units in Europe.

Courtesy of CVG.

Mar 27, 2008