Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • Submit your game clips
  • GDC
Don't miss these
Ninja Gaiden 4 screenshot with a GamesRadar best of 2025 overlay
Action Games "It's not a Ninja Gaiden game without Ryu": How Ninja Gaiden 4 "continues the legacy" of an arcade classic
Onimusha Way of the Sword
Action Games 25 years later, Onimusha developers break down why Capcom's samurai action series is primed for a comeback
Silksong heroine Hornet on dark rocks
Action Games We will never get another game like Hollow Knight: Silksong
A shootout in Warframe: 1999
Games 12 years in the making, here's how Warframe went from "Hail Mary" to ongoing success story
Indiana Jones and the Great Circle screenshot showing Indiana looking out pensively, with GamesRadar+'s Best of 2025 logo in the top right-hand corner
Adventure Games "Stay true to your gut": Indiana Jones and the Great Circle dev on making a successful adventure for such an iconic hero
Jak and Daxter
Platforming Games How Jak and Daxter challenged Naughty Dog to find "the most beautiful thing we could pull off" on PS2
Samurai Miyamoto Musashi raises his sword to guard in key art for Onimusha: Way of the Sword, with enemies in a montage behind him - with the GamesRadar+ Big in 2026
Action Games "What we wanted to depict was the figure of a young, rough-edged Musashi": Onimusha: Way of the Sword's protagonist melds a historical figure with a cinematic legend
Ape Escape
Platforming Games How Ape Escape's DualShock legacy lives on in today's PS5 games: "We'll never make it compatible with regular controls!"
Ghost of Yotei
Open World Games After 70 hours with Ghost of Yotei before the game even launched, it's now my only platinum trophy of 2025
The key art for the Blue Prince showing a doorway on a blue wall, which is open to reveal several more rooms within its frame, a person deep within opening another door several layers deep to a bright white light
Games "We are buying into your vision": Blue Prince publisher Raw Fury reflects on 10 years of indie game magic
The party in The Hundred Line enjoy fireworks under a night sky, with the GamesRadar+ Best of 2025 badge
JRPGs The Hundred Line's "Spiderverse"-inspired 100 endings might continue to grow, the Danganronpa creator tells me: "You'll end up with quite a Frankenstein's monster of a game in the end – but I absolutely have the ambition to make that"
Coven of the Chicken Foot
Adventure Games The Last of Us co-director wants to deliver a "unique type of storytelling" with Coven of the Chicken Foot, a lush love letter to ICO
Nioh 3 shogun in plate armor helmet
Action RPGs 15 years after Dark Souls, Nioh 3 faced the exact same problem and "people felt that the game was a little bit easier"
Dead Space
Games "We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake
James holds the Alice stuffie in concept art by Jean Walter
Adventure Games Alice Madness Returns creator American McGee is making a spiritual successor, and he's not worried about EA
  1. Games
  2. Adventure

How Heavenly Sword set Ninja Theory on a 10-year journey to artistic satisfaction

Features
By Anna Washenko published 12 September 2017

Tameem Antoniades reflects on the game that still defines the studio a decade later

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

Once upon a time - ten years ago today, as of this writing - a game called Heavenly Sword made its debut on the PlayStation 3. It might've seemed like just another triple-A effort back in 2007, but like so many enduring legends, Heavenly Sword represents something much greater. Many stories can be told about this game, such as the involvement of actor Andy Serkis, the creation of a related movie, and the perennial clamoring for a sequel. But looking back, the most striking thing about Heavenly Sword is that it marks the beginning of journey entirely apart from Nariko's. Rather than a red-headed, sword-wielding warrior, the protagonist in this particular story is the team that created her. A decade later, Heavenly Sword remains the first glimpse of what Ninja Theory had the potential to become, and what it has grown to be: a studio crafting unique, genuine, and totally original experiences that redefine what games can accomplish as an artistic medium.

The games business is an unforgiving one. A misstep can mean the end of operation, and the complexity of even a small project usually means a lot of dollars and livelihoods are on the line. Of course, Heavenly Sword was anything but a small project, and as an entirely new, original title, its stakes were that much higher. Tameem Antoniades, co-founder and self-appointed 'Chief Creative Ninja' at Ninja Theory, knew that the development was a case of 'go big or go home.'

"I saw the writing on the wall that publishers weren't picking up smaller games, and if we didn't go for something big, we would likely not survive," Antoniades says. But he was driven by more than just market demand: "I wanted to make something big and ambitious. I wanted us to be a top studio in the world."

You may like
  • Ninja Gaiden 4 screenshot with a GamesRadar best of 2025 overlay "It's not a Ninja Gaiden game without Ryu": How Ninja Gaiden 4 "continues the legacy" of an arcade classic
  • Onimusha Way of the Sword 25 years later, Onimusha developers break down why Capcom's samurai action series is primed for a comeback
  • Silksong heroine Hornet on dark rocks We will never get another game like Hollow Knight: Silksong

Flawed but beautiful

Big and ambitious are fitting words for Heavenly Sword. Antoniades drew on his interest in kung-fu movies to help craft the basic concept of the story. At that stage in his career, he said he was already talking about the potential to make a game that did more than present interesting mechanics and systems. 

Completing the project took gruelling hours as the team worked together to develop the idea for a Wuxia-inspired game into a fully realized story with its own characters and world. Antoniades recalls works days that lasted from 6am to 10pm while the whole team was sequestered away in New Zealand. It was a massive undertaking built on technologies that were then new to the games world, from behind-the-scenes work with motion capture and HDR lighting to the very console the game was made for. As a PlayStation 3 exclusive, Heavenly Sword was designed to show off what the console was capable of, and that meant added involvement (and pressure) from Sony. The game took four-and-a-half years to make, with a team of more than 100. As the workload ballooned, so too did the restrictions around Ninja Theory's ability to make the game they wanted.

"I think Heavenly Sword was hampered by its production in the sense that it was a triple-A, mass-market game with a lot of people on it, under a lot of pressure, and it had to fit in more with what a standard action-adventure video game should be," Antoniades says.

"It either took guts or stupidity."

Tameem Antoniades

The final product does show the difficulties of reconciling commercial demands with artistic concepts. Heavenly Sword's reviews were mixed. While the acting and technical accomplishments received praise, many criticized the short runtime and uneven pacing. The combat style, borrowed from the recent God of War, invited direct comparisons that usually weren’t in Heavenly Sword’s favor. Sales were underwhelming. Antoniades acknowledges that the game had shortcomings.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

"We cut quite a lot out of that game just to get it out, and I think a lot of it felt unfinished, or imprecise, or just a little bit jagged around the edges," he says. "When it came out, I didn't feel happy and content."

But even with those issues and some unrealized aspirations, Heavenly Sword still has its dedicated fans, and proved invaluable to the team that made it.

"It's a flawed game but a very beautiful game,” Antoniades reflects. "There were just so many things we did in that game that were really pushing the envelope that it's quite remarkable. It either took guts or stupidity."

You may like
  • Ninja Gaiden 4 screenshot with a GamesRadar best of 2025 overlay "It's not a Ninja Gaiden game without Ryu": How Ninja Gaiden 4 "continues the legacy" of an arcade classic
  • Onimusha Way of the Sword 25 years later, Onimusha developers break down why Capcom's samurai action series is primed for a comeback
  • Silksong heroine Hornet on dark rocks We will never get another game like Hollow Knight: Silksong

For so many artists, that line between guts and stupidity turns out to be a pivotal moment. Ira Glass of NPR fame has a now-famous quote about what he called the gap - the time when a creative person has grand ideas for what they can make, but doesn't quite have the skills to realize them. "It's really not that great. It's trying to be good, it has ambition to be good, but it's not quite that good", Glass said of that artistic phase. Looking back, Heavenly Sword was Ninja Theory's gap game. The challenges of both technology and industry made it impossible to fully realize the complete, grand vision.

But a spark of something special is clearly present in Heavenly Sword. Over time, Ninja Theory has managed to finesse the raw potential that continues to make Nariko’s adventure a cult classic. The company has refined its approach and its ideas until, just a month shy of Heavenly Sword's 10-year anniversary, it released Hellblade: Senua's Sacrifice.

From Nariko to Senua

Having some history with Heavenly Sword makes the experience of Hellblade all the more riveting. The two games are clearly the work of the same creative process; just as some writers will always pen allegories and some painters only find their voice in watercolor, Ninja Theory games tell their stories with a familiar set of tools. A heroic journey, driven by a power that the hero doesn't completely control. Desperate fights for survival. Sweeping narration and monologues to the camera. Evocative, cinematic artwork. 

But beyond those parallels in the technical choices, Hellblade reveals a new degree of sophistication that Heavenly Sword was unable to reach. Its depiction of psychosis is a complex and intense subject for a game to tackle. The studio did its due diligence, collaborating with psychologists and historians. But perhaps most importantly, Ninja Theory was able to pursue the project independently. The impact of total creative control can be seen in how efficiently and effectively the studio’s efforts took shape. Even though a mere twenty-some people worked on Hellblade, it took less time to complete than Heavenly Sword and yielded an even longer final product. And if you ask Antoniades, the end result has brought satisfaction at last.

"Hellblade is almost like a cathartic 'this is what we really wanted to do'," he says in contrasting the two works. "I think it's the first game I've finished where I feel like the actual ambition behind it and the execution of it was allowed to develop. And as a result, it's worked in a way that I didn't imagine it would. I felt content that we had achieved what we set out to do on Hellblade."

If Heavenly Sword was the beginning of Ninja Theory's story, then Hellblade marks not a final destination, but a major milestone. Antoniades, at least, has no plans to stop walking this creative path. "I believe in this medium," he says. "And this medium hasn't really got going in a way, games haven't been fully explored. I'm encouraged by Hellblade. I just think that there's so much more potential in games to do really amazing things, it's keeping me in." 

And so the hero journeys on.

CATEGORIES
PS4 PC Gaming Platforms PlayStation
PRODUCTS
Heavenly Sword Hellblade
Anna Washenko
Anna Washenko
Social Links Navigation
Freelance Writer

Anna is a freelance writer who has written for the likes of GamesRadar, Ars Technica, Blizzard Watch, and Mashable. She's also created games as part of various game jams. Anna likes games about solving puzzles and/or shooting things. She wishes she could trade zingers with GLaDOS and have beers with Garrus Vakarian in real life.

Read more
Ninja Gaiden 4 screenshot with a GamesRadar best of 2025 overlay
Action Games "It's not a Ninja Gaiden game without Ryu": How Ninja Gaiden 4 "continues the legacy" of an arcade classic
 
 
Onimusha Way of the Sword
Action Games 25 years later, Onimusha developers break down why Capcom's samurai action series is primed for a comeback
 
 
Silksong heroine Hornet on dark rocks
Action Games We will never get another game like Hollow Knight: Silksong
 
 
A shootout in Warframe: 1999
Games 12 years in the making, here's how Warframe went from "Hail Mary" to ongoing success story
 
 
Indiana Jones and the Great Circle screenshot showing Indiana looking out pensively, with GamesRadar+'s Best of 2025 logo in the top right-hand corner
Adventure Games "Stay true to your gut": Indiana Jones and the Great Circle dev on making a successful adventure for such an iconic hero
 
 
Jak and Daxter
Platforming Games How Jak and Daxter challenged Naughty Dog to find "the most beautiful thing we could pull off" on PS2
 
 
Latest in Adventure
Zoomed-in, cropped box art for Pokemon FireRed shows Charizard roaring.
Pokemon "The biggest time save in nearly a decade of Pokemon speedrunning" has been discovered in FireRed
 
 
A man sits astride a wolf mount on top of a mountain in Crimson Desert, which isn't on Game Pass.
Adventure Games 100 hours of Crimson Desert made me realize how perfect Breath of the Wild is
 
 
Ditto and Onix in Pokemon Pokopia
Pokemon Minecraft griefing returns in Pokemon Pokopia as player ruins "public island for co-op building" with 0 guilt
 
 
Pikachu on a brick path looking up over its shoulder into the foreground
Tabletop Gaming If you want to collect Pokemon cards again like me, this is the best place to start
 
 
A Wandering Villager and a Llama and followed by a crowd of other Minecraft mobs
Minecraft All Minecraft mobs, from passive pigs to hostile piglin brutes
 
 
Pokemon Pokopia Mosslax
Pokemon New Pokemon Pokopia update addresses early-game softlocking and more, because we all deserve to meet Mosslax ASAP
 
 
Latest in Features
Invincible VS screenshot showing Dupli-Kate using her abilities
Fighting Games Invincible VS director wants players to feel like "a f**king superhero," so expect matches that are a "knock-down, drag-out fight until the death"
 
 
A close-up of Grace talking with someone through glass in Resident Evil Requiem
Resident Evil Resident Evil Requiem's Grace actor did "a lot of research" into panic disorders, which makes playing the game with a real-life anxiety condition the scariest the series has ever been
 
 
Star Wars Galactic Racer big preview
Racing Games "Our tracks are not procedurally-generated": Why replayability is at the heart of Star Wars: Galactic Racer
 
 
Star Wars Galactic Racer big preview
Racing Games Star Wars: Galactic Racer looks every bit the Burnout: Takedown revival I've been waiting 20 years to play
 
 
A man sits astride a wolf mount on top of a mountain in Crimson Desert, which isn't on Game Pass.
Adventure Games 100 hours of Crimson Desert made me realize how perfect Breath of the Wild is
 
 
The Elder Scrolls Oblivion Remastered screenshot with 'Future of Starfield' branding
RPGs How returning to The Elder Scrolls: Oblivion reshaped Todd Howard's stance on remastering Bethesda's RPGs
 
 
LATEST ARTICLES
  1. Shrek
    1
    3 new to Netflix movies I recommend you watch this weekend (March 21 - March 22)
  2. 2
    "My dream game": After 7 hours, Palworld publishing lead delivers his Crimson Desert verdict: "This game is made for me"
  3. 3
    "The biggest time save in nearly a decade of Pokemon speedrunning" has been discovered in FireRed
  4. 4
    Marathon's Cryo Archive is locked to weekends partly because you're going to "lose a lot of gear"
  5. 5
    Arc Raiders devs tortured each other during playtests, juicing Arc into Elden Ring bosses

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...