Halo Wars review

Driving the Chief up a blind alley

GamesRadar+ Verdict

Pros

  • +

    Tons of cool units

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    Looks beautiful

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    Captures the Halo universe

Cons

  • -

    Limited tactical potential

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    Jerky framerate

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    Typical console RTS control woes

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A whole new genre for one of the most valuable properties in gaming, or a basic Command & Conquer-alike with the Halo name slapped on? Our early enthusiasm waned with the closure of Ensemble and a less-than-stellar preview version, and despite trying our best to see the positive side, Halo Wars remains a damned difficult game to warm to.

After a while you’ll amass the kind of war machine that would breeze through any of Halo 3’s iconic set-pieces – a fearless, multi-skilled task force equipped to fight on foot, on wheels or in the air, and capable of replenishing itself as it rumbles through enemy strongholds. But no matter what specialities you decide to invest in, the tactical potential of any battle is woefully limited. When the bullets start flying it almost always degenerates into a headlong charge towards the enemy, the limited controls and jerky framerate lending your army all the responsiveness of a broken shopping trolley after a treacle spillage on aisle nine.

More info

GenreStrategy
DescriptionHalo fans rejoice! RTS fans grieve!
Franchise nameHalo
UK franchise nameHalo
Platform"Xbox 360"
US censor rating"Teen"
UK censor rating"16+"
Release date1 January 1970 (US), 1 January 1970 (UK)
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Freelance Journalist

Martin Kitts is a veteran of the video game journalism field, having worked his way up through the ranks at N64 magazine and into its iterations as NGC and NGamer. Martin has contributed to countless other publications over the years, including GamesRadar+, GamesMaster, and Official Xbox Magazine.