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Silent Hill f revives the horror series' 26-year-old debate: can combat be so bad it's good?
By Francisco Dominguez published
Opinion Opinion | Silent Hill's combat always had its critics, and series fans always had the perfect response. How does Silent Hill f's Soulslike combat in Ebisugaoka fare?

Wasting no time, Dying Light: The Beast players have killed over 2 billion zombies in the first 2 weeks of release after racking up a collective 2,943 years of playtime
By Anthony McGlynn published
News Dying Light: The Beast has inspired an appropriate level of chaos

Resident Evil: Requiem "conveys the romanticism of a delicate girl fighting with a rugged revolver," director says, but its RE2-style boss battles prioritize subtlety over "gun shooting action"
By Ashley Bardhan published
News Keep your rugged revolver to yourself

After months of speculation, Capcom confirms the mysterious hooded guy from Resident Evil Requiem trailers is "a newly created character for this storyline" because "we don't always want to just lean on surprise comebacks"
By Jordan Gerblick published
News "Everyone is convinced [the hooded figure] has to be a reveal of a returning cast member"

As Silent Hill f's combat divides fans, series producer stresses the new horror game isn't the blueprint for future titles: "We want to keep experimenting and be ambitious"
By Scott McCrae published
News "I believe psychological stories are essential to what makes Silent Hill feel like ‘Silent Hill,’ and we’ll continue to place great importance on that in future works as well"

Bloober working on Silent Hill remake and an unnamed project, and after Silent Hill 2 and Cronos: The New Dawn, new fans can't wait: "Day 1"
By Ashley Bardhan published
News What do you say, one more trip to Silent Hill?

Capcom says Resident Evil: Requiem is "almost an upgrade" of Resident Evil 2 horror but the devs honestly aren't sure what's scary anymore: "We've made so many of these that we can't tell"
By Ashley Bardhan published
News What do you do when the Residents are 2 Evil?

Silent Hill f's punishing Souls-inspired combat is a beautiful metaphor, but this better not ignite a new survival horror trend
By Jasmine Gould-Wilson published
Opinion Opinion | Survival horror games are stressful enough without perfect dodges, thanks very much
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