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Gabe Newell on Steam rival Epic Games Store: "It keeps us honest… but it's ugly in the short term"

Am image of the Steam logo
(Image credit: Steam)

In the latest issue of Edge magazine, Valve's CEO and co-founder Gabe Newell shares his thoughts on the Epic Games Store. 

In issue 334, Newell sat down to talk to Edge magazine's Alex Spencer about Half-Life: Alyx, the future of VR, and Valve's approach to Steam. During the interview the topic of one of Steam's biggest and newest competitors Epic Games Store lead to Newell sharing his thoughts on whether the competitor affects Valve's approach to Steam and its relationship with developers:  

"Competition in game stores is awesome for everybody. It keeps us honest, it keeps everybody else honest," Newell says, "But it's ugly in the short term. You're like, 'Argh, they're yelling, they're making us look bad' - but in the long term, everybody benefits from the discipline and the thoughtfulness it means you have to have about your business by having people come in and challenge you." 

"We get a lot more freaked out not by competition, but by people trying to preclude competition," Newell continues, "If you ask us which is scarier, it's people falling in love with Apple's model of controlling everything and having faceless bureaucrats who get to keep your product from entering the market if they don't want it to, or designing a store in a way that minimises software's value-add to experience and stuff like that." 

Newell also talks about Valve's reboot of Artifact, and why Valve's Steam machines didn't work out in Edge's extensive interview with Gabe Newell. You can read all of this and more by picking up a copy at My Favourite Magazine

Or, if you'd like to guarantee a copy on day of release, you can subscribe to Edge Magazine for 5 digital issues for £5 with this special offer, a saving of over 80%.

Heather Wald
Heather Wald

I started out writing for the games section of a student-run website as an undergrad, and continued to write about games in my free time during retail and temp jobs for a number of years. Eventually, I earned an MA in magazine journalism at Cardiff University, and soon after got my first official role in the industry as a content editor for Stuff magazine. After writing about all things tech and games-related, I then did a brief stint as a freelancer before I landed my role as a staff writer here at GamesRadar+. Now I get to write features, previews, and reviews, and when I'm not doing that, you can usually find me lost in any one of the Dragon Age or Mass Effect games, tucking into another delightful indie, or drinking far too much tea for my own good.