Skip to main content

FEAR 360 - first look

So, you haven't played the PC version of scare-tactical first-person shooter FEAR, and you wonder what the big deal is? Just imagine a single-player game that's equally inspired by horror movies such as The Ring or Poltergeist as it is by white-knuckle military shooters like Rainbow Six or Ghost Recon Advanced Warfighter. Got it? Okay, now push that image out of your mind, because all we've seen of the 360 version is the "instant action" mode.

That's not a bad thing; it's just not so much supernaturally scary as it is soaked in adrenaline. You see, instant action means exactly that - no story to mess with your head, no weird little girl or anything like that. It's about you. In a warehouse-type level. Blasting away at wave after wave of increasingly more powerful enemies.

I was the founding Executive Editor/Editor in Chief here at GR, charged with making sure we published great stories every day without burning down the building or getting sued. Which isn't nearly as easy as you might imagine. I don't work for GR any longer, but I still come here - why wouldn't I? It's awesome. I'm a fairly average person who has nursed an above average love of video games since I first played Pong just over 30 years ago. I entered the games journalism world as a freelancer and have since been on staff at the magazines Next Generation and PSM before coming over to GamesRadar. Outside of gaming, I also love music (especially classic metal and hard rock), my lovely wife, my pet pig Bacon, Japanese monster movies, and my dented, now dearly departed '89 Ranger pickup truck. I pray sincerely. I cheer for the Bears, Bulls, and White Sox. And behind Tyler Nagata, I am probably the GR staffer least likely to get arrested... again.