```- - - - - - - - - - - -  R E S I D E N T  E V I L  5  - - - - - - - - - - - - -
_      ___   ____  _____   ___  _   _
| |    / _ \ / ___||_   _| |_ _|| \ | |
| |   | | | |\___ \  | |    | | |  \| |
| |___| |_| | ___) | | |    | | | |\  |
|_____|\___/ |____/  |_|   |___||_| \_|
_   _  ___  ____  _   _  _____  __  __     _     ____   _____  ____
| \ | ||_ _|/ ___|| | | ||_   _||  \/  |   / \   |  _ \ | ____|/ ___|
|  \| | | || |  _ | |_| |  | |  | |\/| |  / _ \  | |_) ||  _|  \___ \
| |\  | | || |_| ||  _  |  | |  | |  | | / ___ \ |  _  Random Ammo or Small Score Star
[ ] Vase - To the right of the main staircase on the first floor.
--> Random Ammo or Small Score Star
[ ] Vase - Down the first set of steps to the right of the main staircase on
the first floor.
--> Random Ammo or Small Score Star
[ ] Vase - To the left of the main staircase on the first floor.
--> Random Ammo or Small Score Star
[ ] Vase - To the left of the main staircase on the first floor.
--> Random Ammo or Small Score Star
[ ] Vase - Down the first set of steps to the left of the main staircase on the
first floor.
--> Random Ammo or Small Score Star
-------------------------------------------------------------------------------

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 1

Location: Spencer Estate
Points: 500

Move down either set of steps along the side of the main stairway and step in
front of the barred gate.  Turn around and look up to find this score star
attached to the backside of the ceiling lantern below the main stairway.

Pics:

http://img15.imageshack.us/img15/4792/scorestar12.jpg
http://img694.imageshack.us/img694/719/scorestar1.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Move back up the stairs on either side of the main staircase and begin to walk
up the main staircase in the middle of the room.  Ha, Capcom and they're cheap
scares!  How dare you scare us with ragdoll physics!  Knife slash that body, my

Chris or Jill will contact their squad as the two climb the staircase.  Collect
the --HANDGUN AMMO-- from the body that is slumped against the wall near the
locked door on the top floor.  The ammo might be near the body in front of the
locked door on the top floor as well.

Open the iron door off to the left.  Walk over to the gap in the walkway with
the door on the other side and use the "Assist Jump" command to toss Jill over
to the door on the other side of the second floor.  Jill can survey the second
floor the Dining Room beyond the door and possibly collect a ++RANDOM WEAPON++.
All weapons that are picked up in Lost in Nightmares will change per
playthrough, so a player never really knows what weapon he/she will get on each
playthrough. Jill will eventually unlock the door on the east side of the first
floor.

If you're playing in co-op mode, the Jill player will find the weapon lying
near the southwest end of the second floor of the Dining Room.  The Jill player
will need to fall down onto the dining table from the middle portion of the
second floor with the broken railing then hop off the table and unlock the
door.

While Jill is gone, the Chris player should collect the --(POSSIBLE) HANDGUN
AMMO-- on the middle portion of the second floor walkway that extends across
the first floor and the --(POSSIBLE) HANDGUN AMMO or (POSSIBLE) GREEN HERB-- on
the table below the picture of Spencer on the west side of the second floor.
There are also two score stars that can be shot from the second floor.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 2

Location: Spencer Estate
Points: 500

Move up the stairs and step onto the second floor of the Spencer Estate while
still in the main hall then find the entrance doors to the mansion then look
directly above them.  This score star is lying in the middle wall alcove right
above the entrance doors.  The middle chandelier may block the view of it if
you stand in the middle of the second floor.

Pics:

http://img64.imageshack.us/img64/4718/scorestar2.jpg
http://img535.imageshack.us/img535/2531/scorestar21.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 3

Location: Spencer Estate
Points: 500

While on the second floor of the main hall of the Spencer Estate, move toward
the side without the gap in the walkway then look back toward the chandelier
hanging on the middle of the ceiling.  This score star is attached to the top
portion of the backside of the chandelier.

Pics:

http://img193.imageshack.us/img193/628/scorestar3.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Go ahead and leave Jill in the Dining Room for now and open the door on the
west side of the second floor then step into the corridor.

== CORRIDOR ==

Run down the corridor.  There is a score star on the table at the end of the
corridor.  Open the door at the end.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 4

Location: Spencer Estate
Points: 500

Move down the hallway past the door on the side of the second floor with no
gap.  This score star is lying on top of the cabinet in front of the door at
the end of the hall.  The cabinet has some plates lying on top of it as well.

Pics:

http://img517.imageshack.us/img517/7447/scorestar41.jpg
http://img704.imageshack.us/img704/7131/scorestar4.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

== BEDROOM ==

Walk over to the book on the table to the left of the bed and examine it.
Hardcore RE fans will recognize the entry in the book as the Keeper's Diary
from RE1.  After examining the book, pick up **PASSWORD 3** from off the top of
the book.  These passcodes are needed to open a door later and there are three
of them altogether.

Walk over to the right side of the bed and take the ++RANDOM WEAPON++ or
--(POSSIBLE) HANDGUN AMMO-- from off the table.  Once again, the weapon will
change per playthrough.  Exit the room and run down the stairs and Jill should
have already unlocked the double doors to the Dining Room off to the right as
Chris steps off the staircase.

== DINING ROOM ==

Walk over to the area to the left and examine the book on the table near the
lamp for another text entry - PATRICK'S MEMOIRS 1 - then pick up **PASSWORD 1**
from off the top of the book.  Step into the portion of the room with the
dining table and the fireplace.  There are two score stars that can be found in
this room.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 5

Location: Spencer Estate
Points: 500

While in the Dining Room, look up on the southwest corner of the second floor
to see this on the wall.  It's on the second floor portion to the left of the
clock.

Pics:

http://img13.imageshack.us/img13/8692/scorestar5.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 6

Location: Spencer Estate
Points: 500

Look behind the chimes inside the grandfather clock in the Dining Room to find
this score star hanging inside the clock.

Pics:

http://img175.imageshack.us/img175/5669/scorestar61.jpg
http://img519.imageshack.us/img519/4896/scorestar6.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

----------------------------------------------------------------- INVESTIGATION
[ ] Fireplace - On the south side of the dining room.  This is used later as
part of a puzzle.
-------------------------------------------------------------------------------

Open the door at the other end of the Dining Room.

== STAIRWAY CORRIDOR ==

Make a right at the end of the corridor and enter the restroom behind the door
below the staircase.

== RESTROOM ==

Collect the --RED HERB-- on the table to the right then shoot the score star
above the urinal.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 7

Location: Spencer Estate
Points: 500

Past the Dining Room, enter the restroom below the staircase.  This score star
is hanging above the urinal in the restroom.

Pics:

http://img683.imageshack.us/img683/4781/scorestar71.jpg
http://img693.imageshack.us/img693/7941/scorestar7.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

== STAIRWAY CORRIDOR ==

Move up the stairs then open the door at the top of the stairs.

== PIANO ROOM ==

TIP: If this is not your first playthrough slash the door with the knife to
break it in order to help out for the battle that will follow later.

Examine the book on the table to the right to read PATRICK'S MEMOIRS 2.  Grab
the --GREEN HERB-- on the table off to the left and the --HANDGUN AMMO-- that
lies on the floor near the table.

----------------------------------------------------------------- INVESTIGATION
[ ] Different colored wall - Examine the wall portion that looks different from
the rest of the wall to the left of the piano.
-------------------------------------------------------------------------------

Notice how a section of the wall to the left of the piano looks a bit different
from the other portion of the surrounding wall.  Walk over to the piano.  On
single player, the Chris player needs to command Jill to play the piano.

On co-op mode, the Jill player needs to use the piano and play the Moonlight
Sonata theme to make the wall to the left lower.  Jill will play the piano and
a button (either [] or X/X or A) will appear on the screen every now and then
while she plays.  The button must be pressed shortly after it appears in order
to keep Jill playing.

The Chris player can allow the wall to fully lower and request random items
from the Jill player to bug the hell out of that player or the Chris player can
shoot the red button on the back wall behind the lowering wall to make it lower
all the way instantly - your choice, Chris player.

NOTE: On single player, while playing as Jill, the Chris AI will not shoot the
red button on the back wall, so the main player will have to stand and play the
Moonlight Sonata theme until AI Chris moves into the hidden passage.  How
thoughtful of AI Chris - a senior moment perhaps!

Once the wall fully lowers, run to the other end and grab the **CENTAUR
EMBLEM** from the indention in the wall.  This can be placed in the door on the
west side of the first floor of the main hall to open the door on that side.

If this is your first playthrough, then run all the way back to the main hall
and place the emblem in the door to unlock it.  If this is not your first
playthrough, then a Guardian of Insanity/Keeper will likely soon move up the
stairs in the outside corridor right now with his giant anchor.  Oh, and he
intends to make a Chris sandwich and a Jill pancake because he's damn tired of
that overused Barry term that player's associate with Jill nowadays.

The Guardian is not always guaranteed to make an appearance.  His appearance is
random per playthrough, but you won't fight it or any other Guardian in the
mansion area on your first time through Lost in Nightmares.

===============================================================================
FIGHTING A GUARDIAN OF INSANITY

A Guardian of Insanity's main weak point is its yellow eye on the back of the
growth along its right arm.  In order to hit the eye, a player must get in the
back of the Guardian and blast it.  Precise aiming needs to be used while
attempting a shot in order to hit it properly.

After blasting the eyeball, the Guardian will be stunned for a moment.  Both
players can use that time to hit the Guardian with a melee attack. If both
characters hit the Guardian BE SURE to back away from it as it prepares to
perform its two horizontal swings after the second melee - this will always be
its recovery attack after two melee attacks.

It's best to NOT hit the Guardian with a melee attack right away when it is
stunned however.  Use that time to blast its back eyeball at least one time
with a powerful shot then hit it with a melee attack or continue to shoot the
eye on its back.  If your character has a magnum, then blasting it directly in
the eye with the magnum will take down a Guardian very quickly - in about three
shots on normal mode.

Blasting the growth on the side of the Guardian's arm will make the arm spew
acid, which can damage any character that is close to it.  The Guardian has a
grab attack and an overhead attack that will perform normally.  It will try to
hit a character from mid-distance with its overhead attack.  Back away as it
prepares the attack or quickly run behind it to avoid the attack.

While in close range to the Guardian, it will try to grab a character.  This
grab MUST be cancelled by a partner assist melee.  On single player tap the O/B
button in order to get the partner to break the grab with a melee.  Failure to
cancel the grab will result in an impale that will cause instant death to the
grabbed player.  The instant death impale move will happen faster after a grab
depending on the difficulty that game is set at.

Spamming gunfire on any portion of a Guardian's body can defeat it eventually
if you don't want to worry about its back eyeball.  It's best to aim for its
head.  Shots to the head will stun the Guardian quicker than shots to other
portions of its body.  If you're playing in co-op play, two players can get on
opposite ends of the Guardian and easily get a shot at its weak eyeball then
melee attack it.  Having to move away to dodge its retaliation swing makes
melee attacking it time consuming but if one characters is always facing its
backside, that characters can restun it with an eye shot while it perform its
retaliation swings.

Players can run from a Guardian.  It's much like a Nemesis pursuer, in that, it
will stalk a player until it loses sight of the player.  A player is never
forced to fight any of the Guardian's in the game.

After defeating a Guardian, it will drop a --LARGE SCORE STAR-- that is worth
2,000 points for ranking purposes at the end of the chapter.  Use powered
weapons to fight him and try to shoot it in its eyeball weak point on its back.
Don't worry much about conserving gunfire unless you're playing Professional
mode.  Even on Pro mode, a player should have enough ammo for most of the
Guardians throughout the mansion if you take advantage of its eyeball weak
point on its back.
===============================================================================

The first Guardian may appear in many ways.  He might be:

1) right outside the door already at the top of the stairs waiting on the
characters.
2) moving up the stairs as the characters exit the piano room.
3) hiding behind the left corner down the hallway below the stairs.

The Guardian will not always move up the stairs and come for the characters.
Sometimes it will stand around the side of the corner at the end of the
corridor at the bottom of the Stairway Corridor.  The characters will need to
approach it and make it step around the corner.

It's really best to fight the Guardian in the piano room since you'll have a
wide open area for the battle, but fighting him in the narrow corridors really
isn't that hard either.  He will likely grab a character no matter how you
fight him since he takes a lot of firepower to knock down.

== DARK CORRIDOR ==

After placing the centaur emblem on the door on the right side of the main
hall, move down the dark corridor ahead.  A bat might bust through one of the
windows along the way - it can be shot and killed.  Jill can use her lockpick
to open the iron door at the intersection of the hall up ahead.  The computer
in the library through the door requires three passwords however and the
characters only have two passwords at the moment.

Move on down the right side of the main hall.  Through the barred gate near the
door at the end, a score star can be seen on the ceiling above.  This score
star can be seen easily once a character is able to get into the corridor after
while.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 9

Location: Spencer Estate
Points: 500

This is hanging on the ceiling of the corridor with the barred gate that the
characters will pass by on the way to the storage room.  This can be seen much
better after a character pulls the lever inside of the corridor to stop the
ceiling spikes.  It's on the ceiling of the left corridor that the player will
pass by before getting to the lever.

Pics:

http://img517.imageshack.us/img517/6643/scorestar10.jpg
http://img21.imageshack.us/img21/4610/scorestar101.jpg
http://img59.imageshack.us/img59/5145/scorestar102.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Open the door to the right and enter the storage room.

== STORAGE ROOM ==

There might be three --(POSSIBLE) PROXIMITY BOMBS-- near the first set of steel
cages off to the left.  Look inside of the cage with the cloth draped over it
to the right to find a score star.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 8

Location: Spencer Estate
Points: 500

This score star is lying inside of a small cage with a white sheet draped over
it in the storage room where the heat sensitive paper is found.  It's lying
next to a crate.

Pics:

http://img85.imageshack.us/img85/9130/scorestar81.jpg
http://img519.imageshack.us/img519/8479/scorestar8.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Collect the --2 HAND GRENADES-- and the --2 INCENDIARY GRENADES-- from off the
left table.  The grenades will always be on the table on every playthrough!

There is a locked door around the side of the crates up ahead.  The door is
locked from the other side by a padlock.  Pick up the **RANDOM WEAPON** near
the trunk up ahead then take the **HEAT-SENSITIVE PAPER** from off the trunk to
the right in the very back of the storage room.  Return all the way to the
Dining Room by going back to the Main Hall and stepping through the double
doors on the other side then examine the fireplace in the Dining Room to use
that Jill unlocked earlier.

== LIBRARY ==

Examine the middle portion of the left bookshelf to read SPENCER'S MEMOIRS 1.
To the left of the desk with the computer on it, examine the bookshelf to read
SPENCER'S MEMOIRS 2.  SPENCER'S MEMOIRS 3 can be read by examining the
bookshelves to the right of the computer desk and SPENCER'S MEMOIRS 4 can be
read by examining the bookshelf behind the computer desk.

Approach the computer inside the Library and examine it to use all three
passwords on it after PATRICK'S MEMOIRS 3 is read.  The wall to the right in
the back of the Library will slide down to reveal a hidden room.  Once a
character enters the room, an iron gate will fall down and block the entrance
doorway.  Spikes will move out of the ceiling and the ceiling will begin to
move downward.

NOTE: If you keep tapping the []/X button after examining the computer while
all three passwords are in your characters possession, it will cancel the text
entry and immediately open the hidden passage.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 10

Location: Spencer Estate
Points: 1000

After or shortly before a character steps into the room with the spiked ceiling
trap, this will be hanging on top of the south wall above the wall safe.  This
can be shot before or while the spiked ceiling lowers.  It MUST be shot before
the spiked ceiling lowers too much - run and flip the switch without shooting
it first and it can't be shot.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

The character that isn't trapped should race back to the storage room and
approach the locked door in the storage room.  The player that is trapped
should look through the barred window to the left and shoot the padlock off of
the locked door so that the other character can open the door in the storage
room.  Open the door then pull the lever near the barred window to turn off the
trap.

NOTE: In a single player game, the AI partner will always get trapped and the
AI partner will shoot the lock off the door after your character returns to the
storage room and examines the locked door inside.

Break the --VASE-- inside the trap room and open the wall safe inside then take
the **CRANK HANDLE** from inside the safe.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Vase - Lying in the corner near the barred window in the room with the
spiked ceiling trap.
--> Small Score Star or Random Ammo
-------------------------------------------------------------------------------

If this is not your first playthrough, a Guardian will be roaming the Dark
Corridor after the trap is shut off.  It will eventually move into the storage
room and attack the character that turned off the trap, so the player in the
Library should rush back to help the other character.

WARNING: In a single player, if the Guardian enters the storage room right
after the trap is shut off, you need to AVOID getting grabbed since the AI
partner will stay in the trap room and the partner will not be able to make it
to your character in time to save the character from instant death after a
grab.  Maneuver around the crates near the door to avoid the Guardian if it
enters the room on the way back.

NOTE: If you choose to run from the Guardian, it will not be able to follow the
characters into the main hall of the mansion.

Lay down proximity bombs in the Guardian's path or toss the hand grenades or
incendiary grenades at it to stun it then melee attack it.  Don't be afraid to
use powered weapons on it either.  You'll find more ammo for powered weapons in
breakable objects as the characters continue further ahead most likely.  Return
to the Main Hall of the Spencer Estate once the crank handle is found.

CO-OP PLAY TIP: In a co-op game, after Jill unlocks the iron door with her lock
pick, one of the characters can rush back to the Dining Room as the other moves
the character in the Dining Room can use the paper on the fireplace inside
while the other character races toward the computer in the Library.  Once the
Heat-sensitive Paper is warmed up enough to where Password 2 is revealed, the
character in the Library can examine the computer inside and unlock the door
then quickly set off the trap inside while the other character races back to
the storage room.  Shoot the lock to help out the character in the storage room
then use the lever to free the trapped character like normal.  This can save a
bunch of time overall.

== MAIN HALL ==

Run below the main staircase and use the crank handle on the indention in front
of the barred gate.  One character needs to rotate the handle to raise the gate
and allow the other character to move into the corridor below.  The character
that moves into the corridor should move down the stairs and rotate the crank
handle on the other side to raise the gate and allow the other player into the
corridor.  In a single player game, the AI partner will automatically perform
the task that is needed.  Move down the steps then open the door at the end to
enter the next area of the Spencer Estate.

[LIN12]
Chapter 1-2 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
P R I S O N
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== CELL CORRIDOR ==

Walk down the stairs and move toward the wooden ledge up ahead.  The next score
star can actually be shot from the wooden ledge, but it's really best to drop
below and shoot it.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 11

Location: Prison
Points: 500

After the characters drop off the edge of the wooden ledge right after using
the crank and moving below the mansion, look to the left and look above the
shelves to see this score star hanging on the wall above the shelves.

Pics:

http://img695.imageshack.us/img695/6927/scorestar111.jpg
http://img716.imageshack.us/img716/5983/scorestar11.jpg
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Step through the left doorway.  The characters will enter an area with holding
cells.  Move down the stairs off to the right along the walkway.  The rats in
the cell corridor area can be shot for some extra --SMALL SCORE STARS--.  Step
into the left cell and break the --WOODEN BARREL-- at the end for a random
item.

NOTE: Once again the rats in this cell corridor can be shot for extra Small
Score Stars. They will always drop one after being shot.  There are four rats
altogether.  If you're lucky enough to have a flash grenade, toss the flash
grenade at a group of rats to kill them all.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel - Enter the cell to the left after moving down the first set
of stairs and this will lying at the end.
--> Small Score Star or Random Ammo
-------------------------------------------------------------------------------

Step back into the corridor.  There is score star in the fifth cell off to the
right.  Run to the end of the path ahead then enter the final cell to the right
and break the --WOODEN BOX-- inside for a random item.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 12

Location: Prison
Points: 500

After moving below the stairs to the cell area of the Prison, this will be on
the floor of the fifth cell to the right.  A dead test subject is inside of the
cell and is lying on the floor with its hand over the score star.

Pics:

http://img22.imageshack.us/img22/4792/scorestar12.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Box - Lying on a shelf inside the very last cell to the right before
moving down the stairs.
--> Small Score Star or Random Ammo
-------------------------------------------------------------------------------

----------------------------------------------------------------- INVESTIGATION
[ ] Fifth cell to the right - The cell doors of the fifth cell to the right can
be examined.
-------------------------------------------------------------------------------

Turn to the left and enter the next cell corridor.  A Guardian of Insanity will
walk by the railing on the second floor up above - he can be shot a bit.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - E X T R A
The Guardian of Insanity that passes by on the walkway up above can actually be
fought on Pro mode.  He is an extra Guardian that yields 4000 points in score
stars if he is defeated.  Stunning him and getting to him before he passes by
is the hardest part of defeating him however.

Basically, incendiary grenades need to be tossed up at him to stun him.  One
incendiary MUST hold him in place as a character runs up the staircase toward
him to keep him on-screen.

Big thanks to SIKSHADOW for the video!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Walk into the cell to the left then break the --WOODEN BARREL-- inside.  Exit
the cell from the opposite end and look for the score star on the wall of the
second floor to the right.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 13

Location: Prison
Points: 500

After rounding the left corner of the cell area, a Guardian of Insanity will
walk by on a ledge up above.  Walk ahead just a bit then turn and look up to
see this hanging on the second floor wall above the cells.

Pics:

http://img35.imageshack.us/img35/9983/scorestar131.jpg
http://img251.imageshack.us/img251/3223/scorestar13.jpg
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--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel - Lying on the floor at the other end of the first cell off
to the left after the first left turn in the cell corridor.
--> Small Score Star or Random Ammo
-------------------------------------------------------------------------------

Turn to the left and continue toward the stairs at the end.  Look inside of the
cell at the end then look on the left wall inside to see a score star.

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-- Score Star 14

Location: Prison
Points: 500

Before moving up the first set of stairs in the cell area, look inside of the
closed cell below the stairs.  This score star will be hanging on the left wall
inside of the cell.

Pics:

http://img69.imageshack.us/img69/8324/scorestar141.jpg
http://img69.imageshack.us/img69/1504/scorestar14.jpg
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== CELL CORRIDOR: SECOND FLOOR ==

A Guardian of Insanity might be at the top of the stairs.  Either way, the
creature is somewhere in the area no matter if this is your first playthrough
or not.  He can be in several different places.

The Guardian may be:

1) right behind the left corner of the first set of steps.
2) right behind the left corner of the second set of steps.
3) wandering the cell area of the second floor.
4) on the first floor coming from the area the characters just exited from.

I don't like to repeat strategies in my guide, but this will be your first time
to fight a Guardian on your first time through the game, so listed below is how
to deal with one once again.

===============================================================================
FIGHTING A GUARDIAN OF INSANITY

A Guardian of Insanity's main weak point is its yellow eye on the back of the
growth along its right arm.  In order to hit the eye, a player must get in the
back of the Guardian and blast it.  Precise aiming needs to be used while
attempting a shot in order to hit it properly.

After blasting the eyeball, the Guardian will be stunned for a moment.  Both
players can use that time to hit the Guardian with a melee attack. If both
characters hit the Guardian BE SURE to back away from it as it prepares to
perform its two horizontal swings after the second melee - this will always be
its recovery attack after two melee attacks.

It's best to NOT hit the Guardian with a melee attack right away when it is
stunned however.  Use that time to blast its back eyeball at least one time
with a powerful shot then hit it with a melee attack or continue to shoot the
eye on its back.  If your character has a magnum, then blasting it directly in
the eye with the magnum will take down a Guardian very quickly - in about three
shots on normal mode.

Blasting the growth on the side of the Guardian's arm will make the arm spew
acid, which can damage any character that is close to it.  The Guardian has a
grab attack and an overhead attack that will perform normally.  It will try to
hit a character from mid-distance with its overhead attack.  Back away as it
prepares the attack or quickly run behind it to avoid the attack.

While in close range to the Guardian, it will try to grab a character.  This
grab MUST be cancelled by a partner assist melee.  On single player tap the O/B
button in order to get the partner to break the grab with a melee.  Failure to
cancel the grab will result in an impale that will cause instant death to the
grabbed player.  The instant death impale move will happen faster after a grab
depending on the difficulty that game is set at.

Spamming gunfire on any portion of a Guardian's body can defeat it eventually
if you don't want to worry about its back eyeball.  It's best to aim for its
head.  Shots to the head will stun the Guardian quicker than shots to other
portions of its body.  If you're playing in co-op play, two players can get on
opposite ends of the Guardian and easily get a shot at its weak eyeball then
melee attack it.  Having to move away to dodge its retaliation swing makes
melee attacking it time consuming but if one characters is always facing its
backside, that characters can restun it with an eye shot while it perform its
retaliation swings.

Players can run from a Guardian.  It's much like a Nemesis pursuer, in that, it
will stalk a player until it loses sight of the player.  A player is never
forced to fight any of the Guardian's in the game.

After defeating a Guardian, it will drop a --LARGE SCORE STAR-- that is worth
2,000 points for ranking purposes at the end of the chapter.  Use powered
weapons to fight him and try to shoot it in its eyeball weak point on its back.
Don't worry much about conserving gunfire unless you're playing Professional
mode.  Even on Pro mode, a player should have enough ammo for most of the
Guardians throughout the mansion if you take advantage of its eyeball weak
point on its back.
===============================================================================

There is a --WOODEN BARREL-- in the cell on the left side of the room and there
is a score star inside of the first cell to the right in the group of cells on
the second floor.  There is another --WOODEN BARREL-- at the end of the row of
cells to the right as well.

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-- Score Star 15

Location: Prison
Points: 500

After moving up the stairs, your characters will likely fight a Guardian of
Insanity.  This score star is attached to the wall of the first cell to the
right after stepping away from the stairs.

Pics:

http://img231.imageshack.us/img231/8591/scorestar151.jpg
http://img13.imageshack.us/img13/2338/scorestar15.jpg
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--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel - Lying on the floor inside of the left cell on the second
floor.  A test subject lies near this barrel.  Slash him with the knife or
shoot him to prevent him from grabbing your character while breaking this.
--> Small Score Star or Random Ammo
[ ] Wooden Barrel - At the end of the row of cells to the right on the second
floor, this barrel will be lying in a corner.
--> Small Score Star or Random Ammo
-------------------------------------------------------------------------------

----------------------------------------------------------------- INVESTIGATION
[ ] Test subject slumped against the wall - The test subject that is slumped
against the wall inside the left cell on the second floor can be examined.
-------------------------------------------------------------------------------

There are two Test Subjects (zombie-like enemies) that lie on the ground in
this area that will grab a character if a player moves by one without stunning
it first.  A Test Subject can be stunned by shooting it with a weapon or by
slashing it with a knife.  If one grabs a character, the partner can knock it
off with a partner assist melee or the grabbed player can use the left analog
to fight off the Test Subject hold.  Basically it's just like a Majini grab
from the main game of RE5.

Either way, the characters do not have to fight the Guardian here.  If he is
not fought, you need to gain some serious distance from him since more
Guardians will appear along the path ahead and you don't want that many in your
area at one time.  The wooden ledge in the middle of the gap in the second
floor can be used to escape the Guardian if it ever tries to corner a character
on a particular side.  It's really best to defeat this Guardian.

Your main destination on this floor is down the stairs off to the right at the
end of the second floor.  Look on the shelf off to the left near the bottom of
the stairs and collect the --HANDGUN AMMO-- from off the shelf.  There is also
a score star on the bottom shelf, across from the shelf with the handgun ammo
pickup, and a --WOODEN BARREL-- lying near the wall down the right path further

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-- Score Star 16

Location: Prison
Points: 500

After moving down the stairs from the second floor cell area with the first
Guardian of Insanity, this will be lying on the bottom shelf of a set of
shelves near a dead test subject.  Basically when you move down the stairs,
take the left path and it will be on the lowest shelf.

Pics:

http://img213.imageshack.us/img213/4411/scorestar16.jpg
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--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel - After moving down the stairs from the second floor of the
Prison Corridor, this barrel will be lying near the wall down the right path at
the bottom of the stairs.</p>```