=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Final Fantasy IV DS FAQ/Walkthrough (DS) Time I Started This Guide: 07/25/08 Version: 1.4 Author: Mighty Oracle E-Mail: verykoolguy2002[at]gmail[dot]com =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------ | Table of Contents | ------------------------------------ | 1. Introduction | | 2. Version History | | 3. Characters | | 4. Controls | | 5. Storyline | | 6. Game Basics | | 7. Walkthrough | | 8. Items | | 9. Enemies | | 10. Weapons | | 11. Armors | | 12. Headgear | | 13. Accessories | | 14. Shops | | 16. Spells | | 17. Augments | | 18. Side Quests | | 19. Voice Actors | | 20. FAQs | | 21. Codes n' Secrets | | 22. Copyright | | 23. Contact Info | | 24. Credits | |__________________________________| |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 1. Introduction | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| Final Fantasy IV DS is a remake of the popular Final Fantasy game Final Fantasy IV. It made its way to the DS on July 22, 2008. It differs from the original in several ways, being that is in 3D rather than 2D. In addition, the in-game scenes are voiced by voice actors, rather than you just reading text on the screen. The story is still the same though, save for an added scene where Cecil and Golbez are shown with KluYa. There are also a few additional things that were added to this game. All in all, there isn't a heavy load of new features that would make this game not feel like Final Fantasy. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 2. Version History | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| Version 1.4 (8/04/08) / Walkthrough up to the start of the Sealed Cave. Also, did some very slight work on the Side Quests section, and also finally added some Augments in the Augments section, though only up to Eye Gouge (going alphabetically, that isn't very far). Be patient; more will be added next update. Also, corrected some errors. Version 1.3 (7/30/08) / Walkthrough up to after you defeat Dark Elf. Also added three more shops to the Shops section. Also, since I copy/pasted the Characters and Game Basics section directly from my FF2 SNES FAQ, there are still some references to SNES items, terms, and such. These will be worked out as time goes on, so please be patient with me. Expect a much bigger update to be released within the next 24 hours. Version 1.2 (7/29/08) / Walkthrough up to when you get the Enterprise. Also, added all Black and White Magic spells. The Shops section has also been added. Version 1.1 (7/28/08) / Walkthrough is up to where Cecil becomes a Paladin. The next update will be a big one, so stay tuned. I also opted to begin working on the Spells section at this time. Expect more sub-sections in the next update, as well as a completed Spells section. Version 1.0 (7/25/08) / Started the guide. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 3. Characters | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| NOTE: Each character has their own special abilities, which I will list after their biographies. Cecil: Cecil is the Dark Knight of Baron and captain of the Red Wings, Baron's royal air force, who has trained under King Baron to use the Dark Sword. Baron has been a father to Cecil all his life, but lately something has been wrong with the king. He seeks crystals, and will kill anyone, even innocent people for a crystal. King Baron gives no real reason why he must obtain the crystals, but he will resort to any means to get his hands on them. Cecil eventually rebels against King Baron, becomes a Paladin after conquering the darkness within himself, defeats King Baron, who was a monster all along and not a human, then finally Cecil and his friends destroy the evil Zeromus, who was the one behind the whole crystal hunting incidents. Cecil's Abilities ----------------- Darkness (Dark Knight) Descrition: This ability allows Cecil to charge his sword up for a powerful physical attack. It uses up one turn, so you can't use Darkness and attack in the same turn (there has to be some balance, you know). When it becomes Cecil's turn again, however, you can use a physical attack twice as powerful as the normal one, but at the cost of some of Cecil's HP. If you use Darkness more than once without attacking with a physical attack, it won't make a difference in how long the effect lasts. Cover (Paladin) Description: When used, Cecil will take the damage for another party member, rather than that party member taking the damage from a phyiscal attack. Off (Paladin) Description: When used, this command makes it where Cecil stops taking damage for that particular partner (only available if Cover is in effect). White Magic (Paladin) Description: This is where all Cecil's magic spells that help your group are stored. Kain: Kain is Cecil's best friend, and is also a Dragoon. Dragoons are people who jump on their foes to attack, basically. Kain and Cecil travel to Mist Cave to go to Village Mist to deliver a package from the king of Baron to that village, only to find out that the package will burn the village completely. Kain is later mind controlled by Golbez (after he disappears from your group in the Village Mist incident), who is the supposed main villain at the time, and for much of the game for that matter. Kain rejoins Cecil a couple times and gets mind controlled a couple times. Basically, he can't make up his mind who he wants to fight with. Kain's Abilities ---------------- Jump Description: By using this command in battle, Kain will be able to jump in the air for quite a few seconds, then jump down onto the selected target to do damage. This command is especially useful in the earlier parts of the game, but it gets noticably useless mid to late game. Rosa: Rosa is a White Mage, and Cecil's friend. After Cecil and Kain go to deliver the king's package to Village Mist, she is filled with sorrow and longs for Cecil to return, and she journeys to the desert town of Kaipo, but ends up with severe fever which can only be cured by the Sand Pearl. Cecil and two other people (I won't tell you who they are so that you won't be spoiled) get the Sand Pearl shortly after seeing the sick Rosa in Kaipo, then they give it to her, she is healed, and then she joins Cecil and his friends in their quest to stop Golbez from getting his hands on the crystals. Rosa's Abilities ---------------- Aim Description: This command is only accessible if you have a bow and arrow equipped on Rosa. This allows Rosa to hit the selected target with an arrow with more accuracy than she would have normally without this command. Pray Description: Rosa prays. Heals 15% of HP and 10% of MP of all party members if it succeeds. White Magic Description: This is where all Rosa's magic spells that help your group are stored. Rydia: Rydia is a little girl from Village Mist. Her mother died because Kain and Cecil, not knowing, killed her mother's dragon in Mist Cave on their way to Village Mist. Rydia attacks Cecil and Kain for killing her mother, because not only did she lose her mother, her entire village was burnt up because of the king's package Cecil and Kain delivered. After attacking Cecil and Kain, Rydia is taken to Kaipo by Cecil and she rests there at the Inn for the night, recovers, and joins Cecil in his quest to stop Golbez after Cecil saves her from some Baron guards seeking to kill her. Later, Rydia is swallowed by Leviatan, the legendary beast of the sea, and she later rescues Cecil from Golbez's clutches and rejoins your group as an adult with much greater Black Magic than as a kid, and she even has some new summons (yes, Rydia is a summoner; this wouldn't be a Final Fantasy game without one). Overall, Rydia is a VERY useful party member! Rydia's Abilities ----------------- Black Magic (Kid/Adult Rydia) Description: This is where all Rydia's magic attacks that harm enemies/bosses are stored. Summon (Kid/Adult Rydia) Description: This allows Rydia to summon monsters to help you in the current battle you're in. Some are not useful, but most are. Some summons heal your group, while others hurt the enemy/boss you are fighting. White Magic (Kid Rydia) Description: This is where all Rydia's magic spells that help your group are stored. Tellah: Tellah is an old man who is a sage. He used to know a plethora of very effective magic spells, but unfortunately, he's forgot almost every single one of those powerful spells, and only knows a few, and the ones he does know are rather weak. Tellah first joins Cecil when he sees that Cecil is a Dark Knight. He asks for Cecil's help because he needs to defeat a huge octopus with eight tentacles in order to get to Damcyan Castle, where his daughter, Anna, ran off to to get married to a bard (who is actually the Prince of Damcyan disguised as a bard) named Edward. Tellah did not consent to the marriage of Anna and Edward, and Tellah feels that something evil is brewing in the direction of Damcyan, and wants to get there as quickly as possible to see if his feeling is correct. Cecil and Tellah do eventually make it to Damcyan, where they find Anna died, because she shielded Edward, who is a coward, from arrows that threatened to take his life. Tellah then leaves Damcyan in search for Golbez, who was the one really responsible for taking the life of Anna (Tellah originally thought it was Edward who had killed her). Tellah later rejoins Cecil on Mt. Ordeals in his quest to become a Paladin, then Tellah regains all the spells he had forgotten, and becomes a valuable party member for a short time after that! Tellah's Abilities ------------------ Black Magic Description: This is where all Tellah's magic spells that harm enemies/bosses are stored. White Magic Description: This is where all Tellah's magic spells that help your group are stored. Recall Description: Allows Tellah to potentially use forgotten spells. It doesn't always work, though, and he sometimes uses spells he already has. Edward: Edward is the Prince of Damcyan, though he pretends to be a bard. He is in love with Tellah's daughter, Anna. Anna shields Edward from some arrows that threatened to take his life when Baron attacked Damcyan in search of the crystal there. Edward is blamed by Tellah for Anna's death, though in truth it was Golbez, not Edward, who killed Anna (Golbez was responsible for the attack on Damcyan, thus is guilty of killing her). After Tellah leaves Damcyan, Edward joins Cecil and his friends in their quest to find the SandRuby to cure Rosa's fever. They eventually end up finding the SandRuby, then they give it Rosa, she recovers, joins the group, like you'd expect. Edward is sent into the water when he and the group encounter the beast of the sea, Leviatan. Edward is not seen until your group journeys to Toroia Castle to get the Earth Crystal. Edward is a very useless character, to be honest, though thankfully you don't get him for very long. Edward's Abilities ------------------ Hide Description: When used, Edward will hide from the enemy/boss you're fighting like the coward he is. You won't be able to use him at all during the time of his hiding, but to get him out of hiding, simply use the Show command, which appears when you hide. Note that Edward will automatically hide after he is kneeling down (meaning he is about to die), and you'll never be able to get him to show himself either, even if you use the Show command. Show Description: When Edward is hiding, use this command to bring him back into the battlefield. Note that this command is useless if Edward hides due to low HP. Salve Description: Allows you to use items on all of your party, thus converting items from ST to MT. Bardsong Description: This command allows Edward to sing a song. Unlike in the other versions of the game, you can choose which song you want to play. Each song has a different effect on the enemy. Different songs are acquired through leveling up. Yang: Yang is a Karate Master in the kingdom of Fabul. All of the other karate fighters in the kingdom are only at their training level, whereas Yang is a master. Yang is first met by your group on Mt. Hobs when he is ambushed by some bombs. He quickly disposes of those, but then gets attacked by a huge monster formed of several bombs, then your group comes to aid, defeats the monster, then Yang joins your group. Yang and your group then travel to Fabul to stop Baron from obtaining the crystal from Fabul. They arrive just in time, as a decisive battle takes place within the walls of the castle. Yang and your group ultimately win that battle, only to have Golbez capture Rosa. Golbez also manages to get his hands on the crystal. After the incident in Fabul, Yang and your group set sail on a boat bringing them to Baron, where Leviatan, the beast of the sea, appears. Rydia gets swallowed by Leviatan, and Yang goes after her. Yang is never seen again until your visit to Baron, where he rejoins your group after you defeat him in his mind controlled state. I won't spoil anything else about Yang here, just know that he is one of your best party members, and you'll have him for a long time. Yang's Abilities ---------------- Kick Description: When used, Yang will use a kick to attack all the enemies that are currently in the battle. This ability is not very useful. It's not useful because you deal a very low amount of damage to the enemies when you use this. Brace Description: Increases Yang's Defense. Focus Description: Raises Yang's Attack Power. Can be stacked (used) up to three times, meaning each time you use it, your Attack Power goes up. After you attack once Focus has been used three times, it goes back to 0, and you have to use it again. Palom: Palom is a student that trains under the elder of Mysidia in the ways of Black Magic. Palom is a young boy, who has a twin sister named Porom. Palom and Porom are sent by the elder of Mysidia to go with Cecil to Mt. Ordeals, where he wishes to become a Paladin, though in truth they are not meant to accompany him, but spy on him and if need be, destroy him (because of his actions in Mysidia in the beginning of the game). After Cecil becomes a Paladin and arrives back at Mysidia, Palom and Porom reveal to him that they were sent to spy on him, rather than accompany him. After Cecil becomes a Paladin, the elder of Mysidia allows Palom and Porom to accompany (not spy) Cecil on his way to Baron. Palom and Porom turn themselves into stone when the walls threaten to crush Cecil and the others after they defeat Cagnazzo, the Fiend of Water, in Baron. Palom and Porom aren't seen again until near the end of the game, when the elder of Mysidia removes their petrification (though you never get to see the elder remove their petrification). Palom is a great asset to your group, though you only get him for a short time. Palom's Abilities ----------------- Black Magic Description: This is where all Palom's magic spells that harm enemies/bosses are stored. Twincast Description: If Porom is alive and Palom is alive, you can use this command with either of the twins to use either Pyroblast or Comet on all enemies onscreen for good to great damage. Bluff Description: Raises Palom's Intellect, making his magic spells hurt more. Porom: Porom is a student that trains under the elder of Mysidia in the ways of White Magic. Basically, Porom is a White Mage, unlike her brother Palom, who is a Black Mage. Porom and Palom were sent by the elder of Mysidia to spy on Cecil and kill him if need be when he went to Mt. Ordeals to cast out the darkness within himself and become a Paladin. Luckily, Porom and Palom never have to lay a finger on Cecil, since he actually becomes a Paladin and has no evil intentions after that. Porom and Palom accompany Cecil after his visit to Mt. Ordeals, because the elder of Mysidia allows them to. Porom and Palom turn themselves into stone to save Cecil and the group from walls that threaten to crush them after their fight with Cagnazzo. Porom and Palom are never seen until near the end of the game, when they help destroy the Giant of Bab-il (the elder removed their petrification status, which is how they became alive again) and bring peace to the world! Porom is definitely a great asset to your team for the short time that you get her. She is even better than Tellah until he remembers all the spells he had forgotten. Porom's Abilities ----------------- Twincast Description: If Palom is alive and Porom is alive, you can use this command with either of the twins to use either Pyroblast or Comet on all enemies onscreen for good to great damage. Cry Description: Lowers the Defense of all enemies on screen by 50% if it is successful. White Magic Description: This is where all Porom's magic spells that help your group are stored. Cid: Cid is the engineer in the kingdom of Baron, who makes airships for the kingdom. Cid was thrown in prison by King Baron for refusing to make an airship that would be used a killing machine. Cid is eventually released from prison, and joins your group and gives them a new airship after the fight with Cagnazzo, with which they can use to travel arond the earth a lot faster. Cid leaves your group fairly soon after you get him, and he isn't a very good party member. Cid's Abilities --------------- Analyze Description: When used, this command allows Cid to scan the HP, as well as the weaknesses of the selected target. Note that you can't use this command on bosses. Upgrade Description: Allows Cid's currently equipped weapon to take on a different elemental property (i.e. from Earth to Fire). Edge: Edge is the Prince of Eblan Castle, and he also happens to be a very arrogant ninja. Edge is first met by your group when he is fighting the last of the Four Fiends, the Fiend of Fire, Rubicant. Edge is injured in the fight, and is healed by Rosa. Edge then joins your group, and you have him for the whole game after that. Edge also likes Rydia. Edge seeks to defeat Rubicant to avenge his mother and father's death. Dr. Lugae turned both Edge's parents into monsters, and so Edge blames Rubicant for that and seeks to kill Rubicant to avenge his parents. Edge eventually succeeds in defeating Rubicant. Edge may have extremely weak defense (he's definitely not what you'd expect for a ninja in terms of defense, that's for sure), but his Dart command is quite valuable, and that's what makes him a good party member to have. Edge's Abilities ---------------- Dart Description: Edge can throw a wide-vareity of weapons at the selected target when you use this. Be sure you don't use this command unless you are in a boss fight, otherwise you'll waste items. Ninja Description: This is Edge's magic, basically. Edge starts off with very little ninja skills, In time, however, they grow until he has quite a few ninja skills at his disposal. This is a fairly useful ability, especially in the fight against the Four Fiends in the Giant of Bab-il. Sneak Description: When used, Edge will attempt to steal an item from the selected target. This is pretty useful. FuSoYa: FuSoYa is a Lunarian who lives on the Moon. FuSoYa has some connection with Cecil and Golbez, as well as Zemus, who is the true main villain of the game (Golbez was suspected to be the main villain throughout much of the game). FuSoYa also an extremely powerful Black Magic user and White Magic user, and is a very valuable party member for the short time that you get him. FuSoYa's Abilities ------------------ Black Magic Description: This is where all FuSoYa's magic spells that harm enemies/bosses are stored. White Magic Description: This is where all FuSoYa's magic spells that help your group are stored. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 4. Controls | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| Out of Battle Controls ---------------------- A Button: Talk to people, scroll through sentences, examine things, confirm selected actions B Button: Exit the menu screen, cancel selected actions, hold B and move the D-Pad in any direction to dash, dismount Chocobo, get off the Hovercraft, land the Big Whale, the Enterprise, and the Falcon X Button: Brings up the menu screen Y Button: Changes the lead party member L Button: Talk to people, scroll through sentences, go to the next party member in the Status screen R Button: Go to the next party member in the Status screen Start: Does nothing Select: Does nothing D-Pad: Moves character, moves cursor, move the cursor to the left when using a curing spell, and the spell will turn into an MT spell Stylus/Touch Screen: Hold touch screen to move character In Battle Controls ------------------ A Button: Confirm selected actions B Button: Cancel selected actions X Button: Skips a party member's turn Y Button: Turn Auto Battle on/off L Button: Confirm selected actions R Button: Hold R to run away from battle (not boss battles) Start: Pauses the game Select: Does nothing D-Pad: Moves cursor, if you press left or right when using a spell, depending on the spell in question or the positions of the enemies or your party members, you can make the spell you are using become an MT (multi target) attack Stylus/Touch Screen: Hold touch screen to move character |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 5. Storyline | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| The kingdom of Baron, a prosperous, powerful kingdom, has recently begun to grow corrupt. More specifically, its king has become corrupt, ordering his followers to kill innocent people in order to obtain Crystals, which he claims Baron needs for its prosperity. Growng discontent with the king's orders, Cecil, the leader of Baron's air force the Red Wings, eventually finds the courage to rebel against the king after he and his best friend Kain, deliver a package to the village of Mist, where monsters come out and burn the village, killing all but one person in it, a little girl named Rydia. Seeing this gives Cecil the courage and motivation to do something to undermine his wicked king. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 6. Game Basics | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| There are a lot of game basics in the game, which I will explain within this section. Battle System ------------- The battle system in Final Fantasy II is simple, and works just like most FF battle systems. You are in a screen where you see enemies on one side, and your party on the other. There are several types of fights you can get into, which I will list below (though do note that regardless of what type of battle you get yourself into, the object remains the same: attack the enemies until they are defeated, and you'll emerge victorious and gain experience points, money, and sometimes items): Preemptive Strike! ------------------ In this fight, your characters are on the right side, while the enemies are on the left side. Strike First ------------ In this fight, you get to take your turns first, allowing you to attack the enemies before they can attack you. This is a very cool battle you can get yourself into. Attacked From Behind -------------------- In this battle, you are attacked from behind, meaning the enemies are on the east side, and your characters are on the left side. You take less damage from attacks in this battle, and you also deal less damage. Surprise! --------- A surprise battle is where the enemies are on the right, and your group is on the left. The enemies get to attack first, and your group deals less damage than normal. This battle can also occur when your characters are on the right and the enemies on the left, like a normal battle, and the enemies get to attack first then as well. NOTE: You can run away from any battle except for a boss battle. Also, when you run away, you lose a small amount of money. Menu Screen ----------- The menu screen is what you'll be using for the entire game, as it's where you use items, heal your characters, equip weapons and armor, all that good stuff. I'll explain everything about it below. Inventory --------- This is the first option on the menu screen, which you'll be using quite a bit throughout the game. This option allows you to use items to heal your group's HP/MP. You can use items such as Potions and Tents here, as well as many other items. Use --- This is the first option of the Inventory menu. This will allow you to use items on your party members. The items marked in gray are unuseable, while the ones marked in white are useable items. Sort ---- This is located to the east of Use on the Inventory screen. By pressing A, you can sort your items in a vareity of different ways. You can sort your items to the point where your consumables will be at the top, or your armor or weapons will be at the top -- the choice is up to you. You can also move the icon around to anywhere you want in your inventory. Key Items --------- The last command of the Inventory menu. All this does is show you the key items that you've obtained throughout the game. Magic ----- This is the second option on the menu screen, where you'll be able to heal your group via the use of White Magic. You cannot use Black Magic on the menu screen; only White Magic. Equipment --------- This is the next option on the menu screen, which is where you can equip each and every one of your characters with weapons, shields, armor, and gauntlets/ rings. After you get a new weapon, shield, armor, or gauntlet/ring for a particular character, you can equip them on the character that can use them to make that character more powerful. Just because you find a new weapon doesn't always mean it's better, though; weapons do have their drawbacks, after all. This doesn't apply to just weapons, but everything you find. Abilities --------- This menu lists your party members' abilities (i.e. your battle commands, like Attack, Jump, and Items with Kain). You can also equip Augments here (see the Augments section for more details), and you can also give your party member's a certain command you want them to use with Auto Battle. To change the Auto Battle ability of a party member, just move the cursor to the right and over to the Auto-Battle Command area of the screen. Your cursor should now be on the "Attack" command, just below the Auto-Battle Command text (note that Attack appears ONLY if you haven't already given the party member in question a new Auto Battle ability. This FAQ assumes you haven't fiddled with that just yet). Press A once the Attack command is highlighted, and then you should be able to replace Attack with any ability the character in question knows. Status ------ This menu lists information about your party members. I'll give you a summary of what you can view here below: Experience Points ----------------- Since we're on the subject of experience points, I may as well talk about them in more thorough detail than I have in this FAQ thus far. After each battle you win, be it a regular battle or a boss battle, your characters will gain experience points. If all of your party members are alive after the end of the battle, everyone of them will gain some experience points. Experience points are divided between each character, so if a boss gives you 20000 experience points, all of your party members (if they are alive) won't gain 20000 experience points apiece, but it'll be divided up, where a party of four people (though the maximum amount of people you can have in your party at one time is five) would gain 5000 experience points each, which would equal up to the 20000 the boss gives you. Anyway, this is one of the options when you click the Status option on the menu screen. You'll be able to tell how much experience a party member needs to go to the next level, and you'll also be able to see how much experience points a party member has gained in total. Experience points, by the way, are used for leveling up to the next level. Whenever a party member has gained the required amount of experience he/she needs to go to the next level, that party member will gain a level. The maximum level in this game is 99. With each level up (well, almost every level up, but I'll get to that in a minute), a party members' stats grow stronger and stronger, making that party member become stronger. At level 70 and up, however, there is a change with level ups. Instead of growing stronger, your party grows WEAKER. Yes, weaker. Your stats have a chance to decrease if you level up past level 70, and this weakening trend continues until you are level 99. This is not a glitch, but it's something that Square put in this game for some reason unknown to man. There is a remedy to this, however, but it's a rather annoying one. If you want to keep having your stats get raised rather than lowered, carefully monitor your stats at level 71 on up, and if they go down, reset your game and level up again until your stats go up. Like I said, this is a rather annoying method, but it's the only remedy to this stupid thing Square put into this game. Job/Level --------- This is another thing you'll see when you visit the Status screen. Job means what class your character is (for example, Cecil is a Dark Knight, so his job Dark Knight). Level means your party members' current level. Name ---- This represents the name of your character (e.g. Cecil). Stats ----- On this screen, you can view stats as well. Stats are things like Strength, Defense, Magic Defense, etc. I'll go into more detail about each one below (in chronological order). Strength -------- This represents how much a party member's physical attack will hurt the selected target. Speed ----- This represents how long a party member has to wait to take a turn in battle. Stamina ------- This represents how much a party member can withstand damage from a physical attack. Intellect --------- The stronger the Intellect of a party member is, the stronger their Black Magic will be. Spirit ------ The stronger the Spirit of a party member is, the stronger their White Magic will be. HP -- HP means Hit Points, and it represents how much life your character has. The first HP numbers represent how much HP that party member currently has, whereas the second HP numbers represent the party member's maximum HP. If a party member's HP reaches 0, that party member dies, and must be revived via the use of a Life item, a Life spell, a Life 2 spell, or by resting at an Inn in a town. You can also keep your HP up and not die by using items such as Potions,and White Magic spells such as Cure. Always keep your HP up high throughout the game, and be careful not to die. Also, you can use Tents or Cabins to recover your HP. MP -- MP means Magic Points, and it represents how much magic energy your character has before he/she can no longer cast magic. The first MP numbers represent how much MP that party member currently has, whereas the second MP numbers represent the party member's maximum MP. If a party member's MP reaches 0, that party member will no longer be able to use magic, and his/her MP must be restored via the use of an Ether item, an Elixir item, or by resting at an Inn in a town. It is important to always keep track of your MP, and make sure you have enough to use magic. Also, you can use Tents or Cabins to recover your MP. Attack ------ The higher this number is, the more damage a party member will do with physical attacks. Accuracy -------- The higher the percentage is, the better chance you have of hitting enemies, and the lower the percentage is, the less chance you have of hitting enemies. Defense ------- The higher this number is, the less damage a party member will take from phyiscal attacks. Evasion ------- The higher the percentage is, the less chance the enemy will have of hitting you with physical attacks, and the lower the percentage is, the better chance the enemy will have of hitting you with physical attacks. Magic Defense ------------- The higher this number is, the less damage a party member will take from magic attacks. Magic Evasion ------------- The higher the percentage is, the less chance the enemy will have of hitting you with magic attacks, and the lower the percentage is, the better chance the enemy will have of hitting you with magic attacks. Party ----- This is the menu just below the Status menu. In this menu, you can switch the positions of your party members in battle (i.e. Front and Back Row). If you have more than 2 characters in need of the back row, you need to use the Invert option, then use the Reposition option to switch them around. Settings -------- This is the menu below the Party menu. In this menu, you can change the Battle Mode to Active or Wait, change the Battle Speed (the speed that the messages in battle appear onscreen, or how fast you can move your cursor through the spell lists and such, can be changed through Battle Speed), Movement (Walk or Turn), choose whether or not you want subtitles in the in-game cutscenes, and finally, you can turn the voice acting on or off. Quicksave --------- This is the second to last option on the menu screen. By utilizing Quicksave, you can save your game anywhere, be it in a town or somewhere else. After you Quicksave, you are forced to turn your DS off. When you reload the game, you will see the Continue option on the title screen. By choosing it, you will start back in the same area that you quicksaved in. Note that you have to choose the Continue option in order to load up your quicksave data. If you choose Load or New Game, the quicksave data is gone. Save ---- You can save your game at a Save Point, or on the World Map. You can also use Tents and Cabins at Save Points and on the World Map. This is the very last option on the menu screen. Status Aliments --------------- There are several status aliments in the game, which can be inflicted on your party members. They are: Berserk ------- This is the first status aliment that can be inflicted upon your group. If a party member is berserked, that party member will automatically attack with physical attacks, and you won't be able to control them at all. To cure this, use a Heal item or an Esuna spell. Note that after a battle is over, if you still had Berserk on a party member, the effect of Berserk will wear off. Blind ----- You'll be able to tell if a character has this status aliment inflicted on them if they have black goggles on over their eyes. To cure this, use an Eye Drops item or an Esuna spell. Also, when a party member is in this state, their accuracy with physical attacks lower. Note that after a battle is over, if you still had Darkness on a party member, the effect of Blind will wear off. Confuse ------- This means a party member is confused. You'll be able to tell when a party member has Confuse inflicted upon them by a green circle above their head. They will also spin around in confusion and attack whoever they wish (in other words, you can't control them when they are in this state). To counter this, use a Heal item, an Esuna spell, or simply attack that person with a physical attack. Note that after a battle is over, if you still had Confuse on a party member, the effect of Confuse will wear off. Count ----- This status aliment is a VERY bad one, but it will definitely happen to you at least once throughout the entire game, so be prepared. Anyway, sometimes an enemy will cause a timer to appear above a party member's head. When the timer reaches 0, that party member dies. To counter this, simply use a Heal item or an Esuna spell. Note that after a battle is over, if you still had Count on a party member, the effect of Count will wear off. Curse ----- When a party member is cursed, their physical attack power lowers, which is not good, especially if that party member is a good attacker (e.g. Yang). To cure this, simply use a Cross item or an Esuna spell. Also, this status aliment can be recognized by a purple skull above a party member's head. Note that after a battle is over, if you still had Curse on a party member, the effect of Curse will wear off. Also, a party member will be kneeling down like he/she is wounded if they have Curse inflicted on them. Float ----- When a party member has Float inflicted upon them, that party member will float up in the air and will be immune to Earth attacks, such as Quake. To counter this, if you are on the World Map, enter a town or another place aside from the World Map or exit the dungeon you are currently in and the effect will wear off. Note that after a battle is over, if you still had Float on a party member, the effect of Float will not wear off, but must be cured manually. Also, you'll see a wing beside a party member on the menu screen if they have Float inflicted on them. Mini ---- You'll defnitely be able to tell when a party member has this inflicted upon them, because they will turn tiny and look like a little kid. To cure this, use a Mallet item or an Esuna spell. Note that after a battle is over, if you still had Mini on a party member, the effect of Tiny will not wear off, but must be cured manually. Paralyze -------- When a party member has Paralyze inflicted on them, you'll see two zigzag lines on that party member (one on each side of that particular party member). Cure this via the use of a Heal item or Heal spell, or just simply wait until the effect wears off. Note that after a battle is over, if you still had Paralyze on a party member, the effect of Paralyze will wear off. Also note that if all of your party members in battle get paralyzed, you'll get a Game Over, which is never good. Petrify ------- Petrify is the gradual process by which a party member is turned to stone. If an enemy and/or boss uses a particular move that sets Petrify, they need only do that move three more times before that party member is turned to Stone. Use a Gold Needle to cure Petrify during its formative stages. While in Petrify, the party member in question can still fight. Pig --- A party member will turn into a pig if this status aliment is inflicted on them. When a party member is in this state, that party member cannot use his or her special abilities, cannot use any form of Black Magic or White Magic, except for Pig, which is Black Magic. To counter this status aliment, use a Diet Ration item or an Esuna spell, or use the Pig spell. Note that after a battle is over, if you still had Pig on a party member, the effect of Pig will not wear off, but must be cured manually. Poison ------ When a party member is poisoned, you'll see that party member become purple. Also, that particular party member will be kneeling down like he/she is nearly dead. To cure this status aliment, use an Antidote item or a Heal spell. When a party member is poisoned in battle, that party member will take damage after each turn. Note that after a battle is over, if you still had Poison on a party member, the effect of Poison will not wear off, but must be cured manually. Also, if you walk in a dungeon or on the World Map when you are poisoned, you'll take 1 damage for each step. Reflect ------- Well this isn't really a status aliment by any means, but I'll put it here since I have no place better to put it. When Reflect is inflicted on a character (or an enemy, since you yourself can learn this ability), a barrier will be activated on that party member, which means any magic attack you use on that party member, be it Black Magic or White Magic, will be reflected off that particular party member and bounce off and effect another target. To counter this status aliment, you must wait until it wears off, though you'll never be able to tell when it wears off, so just use a Cure spell on that party member to see if it has worn off (be sure it's a weak Cure spell so it won't heal the enemy a whole lot just incase it does hit the enemy). Silence ------- A party member has a bubble-like thing over their head with dots inside the bubble, so that's how you'll be able to tell that they're silenced. They'll also be crouching down in their wounded state if they are muted. When a party member is in Silence status, that party member cannot use magic attacks, be it Black Magic or White Magic. To counter Silence, use an Echo Herbs item or an Esuna spell. Note that after a battle is over, if you still had Silence on a party member, the effect of Silence will not wear off, but must be cured manually. Stone ----- You'll be able to tell when a party member has this on them, because they'll be totally gray-colored. When a party member is petrified, they can't move for a short amount of time. Use a Gold Needle item or a Heal spell to counter this. Note that after a battle is over, if you still had Petrify on a party member, the effect of Stone will wear off. Sleep ----- When a party member is put to sleep, you'll see Z's above the party member's head. To counter this status effect, use an Alarm Clock item or an Esuna spell. When a party member is asleep, that party member will be unable to move for the entire battle unless you cure it off them. Note that after a battle is over, if you still had Sleep on a party member, the effect of Sleep will wear off. Slow ---- When a party member has Slow on them, it will take longer than normal for that party member's turn to come up. To cure this, simply use a Heal item or a Heal spell. Note that after a battle is over, if you still had Slow on a party member, the effect of Slow will wear off. Stone ----- A party member will keep turning to stone until they are eventually fully turned into stone. When that happens, they won't be able to do anything at all except for sit there. To cure this, use a Heal item or a Heal spell. Note that after a battle is over, if you still had Stone on a party member, the effect of Stone will wear off (only if they are not completely turned to stone). Note also that if all party members become stone, the game is over. Stop ---- When a party member has Stop status on them, they won't be able to make a turn at all, and they'll be frozen (not with ice, but they'll just stand there). To cure this, use a Heal item or Heal spell. Note that after a battle is over, if you still had Stop on a party member, the effect of Stop will wear off. Toad ---- A party member will turn into a frog if this status aliment is inflicted on them. When a party member is in this state, that party member cannot use his or her special abilities, cannot use any form of Black Magic or White Magic, except for Toad, which is Black Magic. To counter this status aliment, use a Maiden's Kiss item or a Heal spell, or use the Toad spell. Note that after a battle is over, if you still had Toad on a party member, the effect of Toad will not wear off, but must be cured manually. Chocobos -------- In this game are a few types of Chocobos. Chocobos are alternate means of transportation aside from airships and the Hovercraft. I'll list all of the Chocobo types below: NOTE: To get on a Chocobo, walk up to one and press A while facing it. To dismount a Chocobo, press A on the World Map. Also note that each type of Chocobo is found in a Chocobo's Forest, which are located in forests (obviously), which are dark green grassy areas on the World Map. Also, whenever you are on any type of Chocobo, you won't get yourself into random encounters. Black Chocobo ------------- These Chocobos are rare Chocobos. When you are on one, you'll be able to fly around the World Map, but unfortunately, you cannot fly over mountains, but you can land in forests, which is good. Also, this Chocobo doesn't go back to the Chocobo Forest where you got it from after you dismount it. Instead, it will stay where you dismounted it at until you get back on it a second time. After you get on it a second time, it'll fly you back to the Chocobo's Forest you got it from. Chocobo ------- This is the standard Chocobo found in all Final Fantasy games. When you are on this Chocobo, you'll be able to move about the World Map much faster than you would on foot. These are extremely common Chocobos. After you dismount it, it will take itself back to the Chocobo's Forest you got it from. Fat Chocobo ----------- Fat Chocobos serve a different purpose in this game than they did in the other releases of the game. This time, all of the stuff from Namingway and all of his other variations are stored in the Fat Chocobo. This means that even though Namingway always changes names and takes on different jobs, you can still use all of the data and stuff that he has gathered throughout the game. Fat Chocobo's are found in Dwarven Castle in B1. At the far eastern end of the room near the exit leading back into the upper reaches of the castle, you'll see an altar in between two dwarves. Place a Gyshal Green here to summon a Fat Chocobo. You can use all of the features from Namingway here. White Chocobo ------------- These are rare Chocobos, just like Black Chocobos. These Chocobos fully restore your MP, so that's always good, especially if you are running low on Tents, Cabins, and Ethers. Fight ----- This command is in each battle you get yourself into, and by using it, the party member that used it will preform a physical attack on the selected target. Do note that magic users, such as Rydia and Rosa, are not people you want to have doing the Fight command, as they will deal terrible damage to the selected target. Defend ------ Press Right on the D-Pad once during a party member's turn, and this command will pop up. This allows you to simply defend, rather than attack. The only time this is useful is when you fight the Dark Knight Cecil on Mt. Ordeals as Cecil the Paladin. Swap Rows --------- Press Right on the D-Pad once during a party member's turn, and this command will pop up. This allows you to switch your party's row around. For example, if Cecil is in the front row, and Rydia in the back row, when you use this command, Rydia will be in front, while Cecil is in the back. Map --- Don't confuse this map with the World Map. This map is the map that appears on the touch screen when you're outside of battle. This map is very useful when you are in towns and dungeons, as it shows you the location of non-hidden treasure chests (provided that you have examined the part of the map where the chests are). If you're outside a town or dungeon, the map is useful for finding out where to go. The blue arrow-like thing on the map is the current position of your character. The map also lists the dungeons and towns you've explored, in addition to the vehicles you've obtained, as well. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 7. Walkthrough | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| Here is a complete walkthrough from beginning to end. NOTE: This walkthrough does not give you directions on how to complete the in- game touch screen map found in each dungeon. That should be obvious enough. Watch the introductory scene, where you'll see the crew of the Red Wings talking with Cecil, the leader of the Red Wings of Baron. During the middle of the conversation, the ship is attacked by two monsters. They are easy enough to defeat it, taking no more than two hits each to take down. After defeating the monsters, the group arrives at Baron. Baron Castle ------------ Upon arrival, you won't gain control just yet, but will instead have to sit through some more dialogue, but this time it isn't voiced. Cecil is greeted by Baigan, and taken to the throne room, where he gives the king the crystal. Afterward, there is some more talking, as the king becomes angry at Cecil for doubting him. Cecil is relieved of his position as commander of the Red Wings. After Kain comes in and tries to get the king to change his mind, it won't be long before you finally gain control of Cecil. Once you gain control, head south and east and you should see a soldier standing beside a wall with a switch on it. Press the switch to open the wall, and then go inside and open the three chests for a Tent, 480 gil, and an Ether. Now, go directly left of where you are and then go up the stairs to another room. In this small room, you'll encounter Rosa, the White Mage of Baron. Once Rosa leaves and you regain control, go through the southern exit in the room and you'll be outside. Once there, go left and north and you'll encounter Cid, the engineer of Baron. After Cid leaves and you regain control, head into the nearby left tower. In there, talk to the rabbit to the left, which is Namingway, although it serves no real purpose, since there isn't really a reason to change your name. At any rate, head up the stairs to the left, and then go right in the following room and talk to the woman standing beside the door. She'll tell you she has prepared your bed for you, and then she'll move out of the way to let you through to your room, so go inside. Approach the bed and press A, and a scene occurs. After the scene with Rosa and Cecil, you'll see another scene the next morning with Cecil and Kain, as they exit the castle and head for Mist. Once the long prologue is over, you'll regain control of Cecil on the World Map. World Map --------- While we're supposed to be heading to Mist, let's not go unprepared. Enter the nearby town of Baron to the east. Baron ----- Starting off, go due east and examine the grassy patch near the Inn to get a Potion. Then, go north from the entrance of town and examine the jar and the wooden wagon by the building to get two more Potions. Head to the northwest corner of town and you'll see a girl in a bikini standing by the water. She'll dance for you if you tell her yes. I'd recommend doing so, as it's quite amusing, to say the least. :) Regardless, make your way into the water and then follow the path to a small square-shaped area of water, where there are two invisible chests. Open them to get a Bronze Hourglass and a Tent. Now head over to the northeastern corner of town and then go north and west behind the building. Continue all the way left, hugging the stone wall. When the path splits south, go south into the small alcove and open the invisible chest to get a Phoenix Down. Go left and then you'll find another invisible chest containing a Phoenix Down. Head over to the Inn and examine the due left of the entrance to get a Potion. Go upstairs and press the switch on the wall and open the three chests in the room that's revealed to get a Gnomish Bread, a Tent, and some Eye Drops. Now, since the Weapon and Armor shop is locked, the only thing left to do is head over to the Item Shop, or, as it is called in this game, the Sundries. Once inside the Sundries, buy a Potion or two, a Phoenix Down, and a couple of Antidotes (a Tent wouldn't hurt, either). In the house at the northwestern corner of town, you can see Cid and his daughter if you want, but there's no real reason to. At this point, your business here is done, so exit. World Map --------- Go southwest and enter the Chocobo Forest, which is embedded within the small forest in that area. Once inside, grab a yellow Chocobo, and then once you're on it, go all the way to the northwestern corner of the map where mountains are. Dismount the Chocobo by pressing B, then save your game and enter the cave. Mist Cave --------- When you arrive here, you'll be greeted by Namingway, whom you met in the left tower at Baron Castle. He'll say that he has found a new purpose in life, which is to make maps, and thus he'll promptly change his name to Mappingway. Whatever. He'll then give you a map that will allow you to see where you are currently located in this dungeon. Apparently, there are a boatload of these maps, and by completing them (discovering all areas in the dungeon), you'll be rewarded. Eh... whatever. At this point, Mappingway leaves and you regain control. Head upstairs to the east, then make your way northwest, where you'll hear a voice telling you to go back. Open the chest to get a Potion, and continue onward, opening the next chest you see to get some Eye Drops. Go south from here and then you'll hear the voice again. Ignore it and head down the nearby set of stairs and open the chest to get a Potion. Now go back to where you heard the voice and then make your way north, where you'll find another chest, containing a Tent. Further up, the voice will be heard once more, and it gives you one final warning. Ignore said warning and a battle will commence as the mist gathers. ------------------------------------------------------------------ | Boss Battle : | | Mist Dragon | | HP: 556 | | Strengths: N/A | | Absorbs: Holy | | Weaknesses: Darkness | | Experience Points: 1112 | | Gil: 0 gil | | Location: Mist Cave | ------------------------------------------------------------------ Strategy: When you remember what he was in the SNES release of this game, the Mist Dragon is significantly harder, but still easily beatable. The key here is to try and not program too many attacks at one time, otherwise you risk hitting the dragon as it turns into mist, which is what you want to avoid if you want to win this battle. So just attack the dragon when it is in its original form. The counterattack the boss does when you attack his mist form is a devastating MT attack that could deal upwards of 100 damage to each party member. Have Kain use Jump and Cecil use Darkness. If you do that, this boss will go down relatively quickly. After defeating the boss, you'll get some items, assuming that you completed the touch screen map 100%. World Map --------- Remove Kain of his equipment, as he's about to leave you. Then, save your game and head east into the village of Mist. Mist ---- Upon entering the village, the box opens and several monsters come out and burn the town, killing every person except for a little girl. I won't spoil anymore, so just watch the scene. After it's over, you'll find Cecil on the ground, along with the girl, who is unconscious. Kain is nowhere to be found. Cecil says he must take her to place where she can rest, and with that, you regain control. World Map --------- Now might be a good time to level up Cecil, as it will definitely pay off in the near future. I'd recommend leveling him up to Level 14 or so. If you run into the sandworm enemy though, do run away, as it has a very potent attack that can easily kill you at your current state. Enter the nearby town of Kaipo when you're ready. Kaipo ----- Upon arrival, Cecil will rush the girl to the Inn. During the night, the Inn is broken into by some soldiers and a general from Baron. They ask Cecil to move away so they can kill the girl, but Cecil refuses, and you enter a battle. This is a very easy fight, and I will not label it a boss fight. If you defeat all of the soldiers and only the general remains, he'll run away in fear. If, on the other hand, you defeat all but one soldier, and the general is still alive, he won't run away since he still has a soldier with him. You get more experience points this way, because you can kill the general, whereas if you do the first method, he's likely to run away. After winning the battle, a short scene occurs, and at the end of it, you are introduced to Rydia's summon, Whyt. When you regain control of Cecil the next morning, buy some items on your way out of the Inn. Be sure to sell off Kain's old equipment that you should've removed from him before entering Mist. You should buy at least 10 Potions, and stock up on whatever else you may need. With that done, enter the house above the Weapon Shop. Inside, you'll meet Mappingway again. Unfortunately, the little bugger has lost all of his maps in that huge earthquake that occured in the vicinity of Mist. At any rate, this guy changes his name to Livingway after babbling about losing his maps. If you talk to Livingway, he'll show you a bestiary, which is a detailed list of all of the enemies you've encountered. Even if you've came across a particular enemy, unless you've slain said enemy, the data on that enemy will not be revealed to you, even though the name of the enemy is listed in the bestiary. Once you're done looking at the bestiary, go to the back end of the room and talk to Rosa, who is sick with desert fever. Apparently, this fever cannot be cured yet. We'll have to do something about that later on, I guess. Rosa gives you the Auto Potion Augment after you talk to her. To see how Augments work, please see the Augments section of this FAQ. Exit the building and head south to the Weapon Shop. Inside, buy Rydia a Staff or a Bow. Either one is better than her Rod she currently has. Keep in mind though that if you buy a Bow, you have to buy Arrows with it. Bows are more powerful than the Staff, though, so it's up to you, but it's more cost- efficient to buy a Staff (note though that you don't run out of arrows, so it really is up to you). Once you're done with buying weapons, exit the shop and head left and north of the entrance and you'll come across a Fat Chocobo sitting by a hut near the water. At this point. Livingway will explain a bit about this Fat Chocobo's purpose, which is to train Whyt. It's not mandatory to train Whyt, although it certainly doesn't hurt, either. You can train Whyt now if you want. In any case, once you're done here, go to the Armor Shop and buy Rydia a Leather Hat. Then, exit town. World Map --------- Out here, save your game and level up Rydia some, as she's incredibly weak right now. Be sure to place her in the back row before you begin leveling her up some, though, otherwise she'll die easily. It'd be a good idea to level her up to at least Level 10 before venturing northeastward into Waterway Entrance. Waterway Entrance - South ------------------------- Upon arrival, head north and up the stairs. Open the two chests for a Potion and a Maiden's Kiss. Now, go back to the entrance, and head all the way left and in the southwest corner of the area is a chest containing a Tent. Go north across the bridge and talk to the old man there, and he'll introduce himself as Tellah the Sage. Tellah senses trouble coming from Damcyan, and he wants to save his daughter Anna from a supposedly evil bard. When Cecil says that he too needs to go to Damcyan, Tellah joins your group. Be sure to place Tellah in the back row, as well. Cross the bridge to the east and then go south into the water. Once there, go west and north, under the bridge, and up the stairs to a chest containing an Ether. Now, go back south and all the way west and you'll run into a large waterfall. Along the left side of the waterfall is a secret path leading to another room. Inside said room are three chests, which contain a Dry Ether, an X-Potion, and a Phoenix Down. Now, make your way back up to the ground area above, and once there, go to the northwest corner of the room and go up the stairs to the next area. In this area, go all the way north, then go south into the watery area. Go south once there and then take a turn to the west and go up the stairs to the platform, where a chest containing a Potion awaits. After grabbing that, get off the platform and go up the stairs behind the platform you got off of, then go north and open the chest for a Potion. Now, the only thing left to do in this area is go all the way to the southwestern corner of the area (look at the map) and go through the door leading into another room. In that room, a cutscene will commence, as Tellah and your group rest for the night. Once the cutscene is over, save your game at the Save Point in the center of the room, then go through the northern exit of the room to find yourself in B2 of the south Waterway Entrance. In B2, go north and east, cross the bridge, and then go north and open the chest to get an Ice Rod, which you should equip on Tellah. Now go south and down the two sets of stairs, and into the water. Go north and up the next set of stairs you come across, then go through the exit leading to B3. Once in B3, go west and cross the bridge, and then go south and cross the next two bridges and open the chest for 580 gil. Go west and open the next chest to get a Bomb Fragment. Now, make your way to the northwest corner of the room (look at the map) and go through the door to the next room. In this room, go all the way left and go through the hole in the wall. Now, you'll have to travel north, then east, then all the way south to a hidden path that goes south and contains a chest with a Feathered Cap. It's a very long walk though, so do be careful, due to the random battles. Give the Feathered Cap to Tellah. Now, explore the area until the northwestern exit becomes visible on the touch screen map. Once it does, take the exit, but be sure to grab the chest containing a Potion before exiting. In the following room, go west and open the chest for an Ether, then go north and up the stairs to another chest containing Zeus's Wrath. At this point, head to the southeast corner of the map, and open the chest there for a Shadowblade. Equip it on Cecil and exit the south Waterway Entrance, via the exit in the northeastern portion of the room. World Map --------- Use a Tent, save your game, and then enter the nearby cave to the northwest. Underground Falls ----------------- Go south and jump off to the area below. The area you drop down to is linear enough that it doesn't merit explanation. Just grab the chests along the way out to get a Hades Helm and some Hades Gloves for Cecil. In the next area, go east and cross the bridge, being sure to open the two chests you come to to get a Hermes Sandals as well as a Hades Armor. Give that to Cecil and continue onward. You'll come across the creature Tellah is worried about shortly. ------------------------------------------------------------------ | Boss Battle : | | Octomammoth | | HP: 3350 | | Strengths: N/A | | Absorbs: Water, Holy | | Weaknesses: Darkness, Thunder | | Experience Points: 10050 | | Gil: 100 gil | | Location: Underground Falls | ------------------------------------------------------------------ Strategy: This is an incredibly easy fight, in spite of the boss's massive HP. As shown in the rather poorly-drawn ASCII graph above, the boss is weak to Darkness and Thunder, both of which you currently possess. Nifty. So use Darkness with Cecil, then pound him with a physical attack. With Tellah, use Thunder, and with Rydia, summon Chocobo. Repeat this and keep healed via Cura until the boss is dead. It will not take long. Upon defeating Octomammoth, exit via the waterfall. We're finally done with this dreaded place... World Map --------- Remove Tellah of all of his equipment, then go north and you'll see the Red Wings fly above Damcyan, and drop bombs on it. Damn those bastards. Save your game after the scene, and then enter Damcyan Castle. Damcyan Castle -------------- Upon arrival, head due east and then north, hugging the wall. You'll eventually reach a door, which you should go through. In this small room, you will see a half dead Damcyan soldier lying on the ground before you. Talk to him, and he'll tell you to guard the treasures from the enemy, and then he'll die. Press the switch in the northeast corner of the room to open a door that will lead to the cells containing the chests. Open them to get a Power Bow, a Feathered Cap, and a Ruby Ring. Oh, be sure to give Rydia Tellah's Ice Rod and Gaia Armor, since he's about to leave you. After that, go to the southwestern corner of the room, and you'll find a hidden staircase that leads to another room. In here, open the six chests to get a Gold Needle, a Potion, an Antidote, a Phoenix Down, some Eye Drops, and an Ether. Now, head back to the entrance of the castle and then head into the throne room, being sure to grab the Tent in the chest in 2F along the way. Once you reach the throne room, in the southeast and southwest corners of the room are two pots. The easternmost one fully restores all party members' MP, and the westernmost one fully restores all party members' HP. Anyway, talk to Anna, who is the girl lying on the ground in the center of the room. A cutscene will then commence. During the cutscene, Tellah blames the bard Edward for Anna's death, and as a result, he attacks Edward. Anna begs them to stop, and then Anna speaks her last words to Edward and Tellah, as we find out that a man named Golbez was behind the Red Wings' attack on Damcyan. Eventually, Edward joins your group as a means to help you cure Rosa's desert fever. Unfortunately, Tellah leaves your group. World Map --------- Note that you can't save when you are on the Hovercraft, so get off by pressing B, then save your game and get back on it. Now, ride the craft across the rocks to the north, then on the continent you reach, go south and land near the cave there. Before entering, place Edward in the back row, and also equip the Silver Armlet on him. Antlion's Den ------------- Starting off, go west across the bridge and open the chest to get a Spider Silk. Now, go back right and head south down the stairs, then go west and north, under the bridge, opening the chest you see to get a Potion. Go to the southwestern corner of the room (via the map; from now on, when I tell you to go to a particular location in a given area, just use the map if I say something like "southwestern corner"), and then go north and open the chests to get a Tent as well as Potion. Head to the northeastern corner of the room and open the chest there to get a Gold Needle. Take the southeastern exit in the room to reach B2. In B2, go south and east and take the door to the north. In the room you appear in, go up the stairs and open the chest to get a Lamia Harp. Equip this on Edward immediately, and then leave the room. Follow the path to the south and you'll come to a chest very shortly that contains an Antarctic Wind. Go to the southwestern portion of the area, then go north and up the stairs and open the chest to get a Shadowblade. Now, go due east to a chest containing an Ice Rod. If you forgot to remove Tellah of his equipment and he had the Ice Rod, be sure to give this to Rydia. Otherwise, just sell it later. Now, go west, south, east, and all the way north and enter the door there. In this small room, you should be able to complete the map in B1. Go through the door leading to another small room. In this room, open the three chests to get a Phoenix Down, an Emergency Exit, and an Ether. Save your game here, as well, and it might be wise to use a Tent. Exit this room and exit B1 entirely. Once you're back in B2, go all the way northwest and open the chest to get a Spider Silk. Then, go east and up the stairs and open the chest there to obtain a Potion. Now, take the southern exit to reach the Antlion's Nest. In here, go south and Edward will attempt to grab the Sand Pearl cure from the Anltion. It will attack him, and Cecil and Rydia quickly come to his aid. ------------------------------------------------------------------ | Boss Battle : | | Antlion | | HP: 2000 | | Strengths: N/A | | Absorbs: Water | | Weaknesses: Ice | | Experience Points: 10050 | | Gil: 150 gil | | Location: Antlion's Den | ------------------------------------------------------------------ Strategy: This version of the Antlion is different from the earlier incarnates. During the battle, his eyes will change color. If they are white, he'll counter all physical attacks. If they are red, he will counter all magic attacks. Have Cecil use physical attacks when his eyes are red (using Darkness when his eyes are white is a good idea, as damage will be doubled when you get to attack him with Cecil), have Rydia use Blizzard or summon Chocobo when his eyes are white (although the former would probably be a better idea, because it exploits his weakness). Edward should just use the Bardsong Life Anthem. If you're wondering, it works like Regen, in that it gradually restores the HP of all your party members as long as it is in effect. Eventually, the effect will wear off, at which point you should promptly use it again. Just repeat this process until you win. After slaying the Antilon, you'll receive the Sand Pearl. If you want to, use the Emergency Exit you got at Waterway Entrance. I don't recommend using it for now, though, as you could save it for a more appropriate time. Really, it doesn't take very long to get out of Antlion's Den, and if you don't have the patience to get out manually, well, then simply put, you shouldn't be playing this game. World Map --------- Board the Hovercraft and ride the rocks back to the continent with Damcyan. Once there, travel southwest of Damcyan and travel across the rocks to the desert continent with Kaipo. Once there, travel southeast, land the craft, save your game, and equip Edward with the Auto Potion Augment. Then, enter Kaipo. Kaipo ----- Upon arrival, enter the house where Rosa is, which is the house above the Weapon's Shop. Once inside, approach Rosa and press A. Scroll all the way down through the item list and use the Sand Pearl on her. She'll recover from her desert fever, but still remain a little ill. She'll beg Cecil to let her come with the group to Fabul to stop the Red Wings from attacking that kingdom, and eventually, after persuasion from Edward, he agrees. During the middle of the night, for whatever reason, Edward decides to take a visit to the beach. While there, he begins to play a song because he is mourning Anna's death. During this time, he is attacked by a monster, namely a Sahagin. It's very easy to defeat; just a few attacks will take it down. After the battle, another cutscene occurs, where Edward says goodbye to Anna for one last time, as her spirit disappears. Once the cutscene is over and you regain control, equip Rosa with a Power Bow (if you don't have one, just buy a Bow from the Weapon's Shop), a Feathered Cap, and a Silver Armlet. Now, exit the building and head behind the Inn, where you should see a sparkle on the ground. Examine it to get the Item Lore Augment. Now that you have that, it's time to head over the Weapon Shop and buy Rosa some Iron Arrows. You only need to buy one, in spite of what you may think, as you get unlimited arrows upon buying and/or finding some. After you've equipped Rosa, leave town. World Map --------- Board the Hovercraft and ride across the rocks to the left, back to the continent with Damcyan. From there, hover to the northeast across the rocks, then get on the continent with Antlion's Den. Travel due east of there and land near the mountain. Save your game and enter. Mount Hobs ---------- Go due north and approach the ice sheet. A cutscene will occur, as the group begs Rydia to melt the ice. She refuses at first, because she hates fire since Mist was burned down in a fire. Eventually, however, she gives in to Rosa and Edward and uses Fire to melt the ice sheet. Nifty. With this, Rydia learns Fire. Cool. Continue onward and take the northwestern exit. In this small area, you probably already notice the four chests on the touch screen map at the very bottom of the area. Go down there and open them to get a Tent, a Potion, a Gold Needle, and 960 gil. Now, backtrack to the entrance of this area, but rest/save along the way out. When you reach the first area of the mountain again, go east and through the door to reach another area. In this area, you'll notice that the entire map has already been uncovered. Nice. Go east and open the chest to get some Holy Arrows. Give them to Rosa and heal your group via Cura. You don't get a Save Point, and there's an upcoming boss battle. Go up the stairs and then you'll have to view a cutscene, as a karate fighter from Fabul battles some monsters. You'll have to use this guy, named Yang, to defeat the monsters. Just use Kick to defeat them. After beating the monsters, you are attacked by a much stronger enemy, a fireball-like enemy called Mom Bomb. ------------------------------------------------------------------ | Boss Battle : | | Mom Bomb | | HP: 13200 | | Strengths: N/A | | Absorbs: Fire | | Weaknesses: Darkness, Ice | | Experience Points: 4400 | | Gil: 200 gil | | Location: Mount Hobs | ------------------------------------------------------------------ Strategy: You've probably noticed the massive amount of HP that Mom Bomb has, and you're thinking "How the hell am I gonna defeat this?". Well, don't worry about it, since it's like the fight with Vargas in FFVI, in that we don't have to take off even a quarter of that amount to defeat Mom Bomb. Starting off, it seems pretty easy, just one bomb and all, but the boss has different phases. The first phase is this one: the second phase is a self-destructing phase, where the boss self-destructs and damages all your group for massive damage. If you do not Defend before Mom Bomb does this, you'll most likely die. The last phase of the boss consists of six enemies, with two different types of bombs (3 for each of the two types). To defeat the first phase of the boss, have Cecil attack, have Yang attack or use Focus and then attack for added damage, have Rosa use Aim, have Rydia use Blizzard, and have Edward attack. Eventually, Mom Bomb will turn into a huge cloud of fire. This is the second phase, and it's the most deadly phase, by far. Keep attacking it in the same manner you did the first one, and eventually, Yang will state that the creature is storing energy, and that you should beef up your defenses. At this point, you only have about a minute or so before all hell breaks loose. The boss will count down from 5 to 1. After 1, the boss will self-destruct, damaging all of your party members for upwards of 300+ damage, and that's IF you have Defend in effect with each party member. It is strongly recommended that you use Defend with every party member before Mom Bomb explodes, otherwise you are only going to survive with Yang, and you'll undoubtedly die at the third phase. Now for the third phase. Don't bother bringing back your dead party members (which are most likely Rydia, Rosa, and Edward), but instead just go all out. Don't use Focus with Yang, as it isn't needed. Use either Kick or a regular attack (the latter is probably safer). Just attack with Cecil as well, not bothering to use Darkness. Keep your HP up if it gets low, but always have one party member attacking. The blue fireballs are the stronger of the two types, with the first type (the orange fireballs) weak enemies that are easy to defeat. As long as you keep your HP up, you'll be fine. After the battle, Yang will join your group after he finds out Fabul is about to be attacked by Golbez and the Red Wings. Heal your group and bring back the dead party members, then go through the nearby door to reach the next area of the mountain. In this area, simply make your way to the southern portion of the map, following the path along the mountain to reach it. World Map --------- Follow the path to the east, and eventually, after much walking, you'll reach Fabul. Save before entering, but don't rest, as you can rest inside. Fabul Castle ------------ First thing's first. Let's hit up the Weapon Shop. Buy two Lightning Claws for Yang, and buy Cecil all of the Demon equipment, if you can afford it (which you should). Now, remove all of Rydia and Rosa's equipment, as you will lose them both very shortly. After removing their equipment, sell off all of the old equipment you don't need. You will make tons of cash from it. Be sure to keep a Silver Armlet, though, so that you can give it to Yang, whose Defense is severely lacking. Also, be sure to equip him with a Feathered Cap. which you should have from either Rydia or Rosa. Also, be sure to keep two Ruby Rings. Once Yang is equipped and your items are sold, exit the Weapon Shop and head directly west and enter the Inn. Inside, you'll run into Livingway again. As usual, the loser changes his name, this time to Recordingway. If you talk to him, you can view all of the cutscenes you've seen thus far in the game. If you're wondering where his bestiary went that he had as Livingway, he passed that along to a certain Chocobo he knows. Interesting, eh? Anyway, go east and buy some items at the Item Shop. Stock up on a little bit of everything, even if you think you don't need it. You should have plenty of money after selling your stuff, so spend it. Don't spend excessively, though, as you'll need this money for later. When you are done shopping, exit the Inn and go upstairs to 2F. Head through the door behind the set of stairs that you appear beside, and you will be outside. Once there, go up the stairs to the left, and enter the west tower. Once inside, open the chests to get a Bomb Fragment, an Antarctic Wind, as well as a Potion. Go east and examine the candle near the stairs to get a Zeus's Wrath. Continuing to the top of the tower will take you to Yang's wife. She serves no purpose, though. When you're done, head to the east tower. Once inside, go to 3F, where you'll find a chest containing a Tent. After getting it, rest in the king's bed, then exit the right tower, being sure to grab the Bacchu's Wine from the vase in the northeastern portion of 2F. After exiting the east tower, head back into 2F in the actual castle, then go north into the throne room. A cutscene will commence, and shortly after, the castle will be attacked by the Red Wings. Damn. You'll now have to face a series of battles, albeit easy ones. You should get through them without any problems. After the battles are over, you'll be in the crystal room, where a cutscene occurs. Kain attacks Cecil, and Cecil is wounded. At this point, Golbez enters the room. Yang and Edward try to attack Golbez, but he blasts them away. Rosa then enters the room, and Kain is ashamed. Eventually, both Kain and Golbez run off with the Crystal. Once the scene is over and you regain control, exit the crystal room and you will appear in the throne room again. Once there, examine the nearby jar to the southwest to get some Hermes Sandals. After getting that, head to the opposite end of the room, then go due east through a secret passage in the wall. Open the three chests you come to to get a Spider Silk, a Demon Shield, and an Ether. Equip the Demon Shield on Cecil right away. Now, head over to the Inn and rest. It'll be free of charge. The group decides to go to Baron by sea, as its sea power is relatively weak. The next morning, the King of Fabul tells you that a ship has been prepared for you at the eastern pier. He will also give you the Deathbringer sword, which you should give to Cecil. With that, exit Fabul. World Map --------- On the World Map, remove Yang of all of his equipment, then head north of the castle and get on the pier you see there. You'll automatically board the board, as a cutscene occurs. As the group says their farewells to Yang's wife, she'll give you a Counter Augment. The cutscene continues onboard the ship. The group runs into Leviathan, master of the seas. The beast throws Rydia overboard, and Yang dives into the water to save her. Edward is injured during the incident. Eventually, the scene fades as Cecil washes up ashore, unconscious. When he comes to, he'll find that he's alone. Rydia, Yang, and Edward are gone. This sucks... ;_; Save your game when you get on the World Map, then head east to the nearby town of Mysidia. Mysidia ------- There are a few black and white mages that will cast spells on you if you talk to them. One turns you into a frog, another turns you into a pig, and another turns you tiny. If you want to walk around like that, go for it. The mage that turns you into a frog is a black mage on the east side of town near the Inn. The one that turns you into a pig is located in the Inn, disguised as a dancer. If you watch her dance, she turns you into a pig. Just talk to her again and you'll be turned back to normal. Finally, the mage that turns you tiny is located in the northwestern corner of town by the water near the Hall of Prayer. At any rate, once you're done messing around with the mages in town, head due north of the entrance and enter the Hall of Prayer. Inside, approach the elder and a long cutscene will commence. Cecil wishes to repent of his past, and so he volunteers to go to Mt. Ordeals as a means to become a Paladin, a warrior of light. The elder sends two mages to accompany Cecil to the mountain: Palom and Porom. Palom is a black mage, and Porom is a white mage. Once the scene ends and you regain control, use and equip the Counter Augment on Cecil. See the Augments section of the FAQ to see how to use Augments. Once you do that, head over to the Armor Shop and buy the Lustrous Helm and the Gauntlets. If, in the unlikely event that you have enough to buy the last piece of equipment, the Knight's Armor, do so. If not, it's fine, as we can buy it in the not too distant future. Now, buy a Wizard's Hat, a Gaia Gear, and a Silver Armlet, as you'll need them soon. Go next door to the Weapon Shop and buy a Flame Rod. Then, exit Mysidia. World Map --------- I'd recommend leveling up Palom and Porom for a bit, as they're each only at Level 10, a far cry from any of your party members in the game at this point. I recommend leveling them up to at least Level 15. I leveled them up to Level 20. When you're done, follow the long path all the way east and rest/save by the mountain there, then enter it. Mount Ordeals ------------- Go left and you'll encounter a wall of fire that impedes your path further up the mountain. Lucky for us, we've got Palom with us. Palom quickly douses the fire with Blizzard, and then brags about it. Porom hits Palom on the head as a means of disciplining him, and then the scene switches to Golbez, Kain, and Rosa, who is held captive. Golbez sends one of the Four Fiends of Elements, Scarmiglione, to stop Cecil from becoming a Paladin. Crap, this looks bad. >___</p>