Cartoon Network: Punch Time Explosion XL review

It's like Super Smash Bros. for people who hate themselves

GamesRadar+ Verdict

Pros

  • +

    A varied roster

  • +

    Assist Characters

  • +

    Narration by Space Ghost

Cons

  • -

    Poor controls

  • -

    Unentertaining story mode

  • -

    Your favorite character likely isnt in it

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We were really hoping we could start this review with the following sentence: “If you’re looking for a mediocre Super Smash Bros. clone with your favorite Cartoon Network characters, look no further than Cartoon Network: Punch Time Explosion XL!” but, after playing Crave Entertainment’s cartoony brawler, we can’t bring ourselves to give it even that amount of acclaim.

XL also cleans up the 3DS version’s story mode a bit and adds new enemies and bosses to the campaign, which models itself closely after Brawl’s Subspace Emissary by mashing together a bunch of Cartoon Network’s properties into one big, sloppy story.

Frustration with controls and poor gameplay meant that our main enjoyment came from rushing to use the game’s Assist Characters, who drop like items (think the Assist Trophies or Pokeballs from Smash Bros.), but even that fun was short lived – especially considering a majority of them aren’t very good, and some are actually just annoying. Cheese from Foster’s Home for Imaginary Friends, for instance, runs around and screams when he’s unlocked, and the noise is so annoying that it actually made us stop playing.

As fans of most of the games featured in the roster and big fans of the genre in general we desperately wanted to like this game, and from the description it sounded like there was a chance. There are unlockables, multiple game modes, and all of the typical bonuses you’d expect from a brawler, but the cool characters and interesting items do little to dig Punch Time XL out of the hole its poor gameplay burrows – not even Space Ghost, and we love that guy.

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Platform"Wii","PS3","Xbox 360","3DS"
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Hollander Cooper

Hollander Cooper was the Lead Features Editor of GamesRadar+ between 2011 and 2014. After that lengthy stint managing GR's editorial calendar he moved behind the curtain and into the video game industry itself, working as social media manager for EA and as a communications lead at Riot Games. Hollander is currently stationed at Apple as an organic social lead for the App Store and Apple Arcade.