If you haven’t gathered this from the title of this article by now, Everything is based around the concept that you can be anything in its world. Rolling around as one object before deciding to either ascend to a bigger thing (trees, buildings, planets) or descend into a smaller thing (plant matter, atoms, or even time/space units), collectophiles will love it. Every time you find something new to be, a notification pops up telling you just how much you’ve discovered in the animal category, or fungus category, or 3D category...it goes on for a while. I decided to roll up my sleeves and test just how many things I could be.
Can you really be *everything* in Everything, the game based on being...anything?
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While here at GamesRadar, Zoe was a features writer and video presenter for us. She's since flown the coop and gone on to work at Eurogamer where she's a video producer, and also runs her own Twitch and YouTube channels. She specialises in huge open-world games, true crime, and lore deep-dives.
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