Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
Don't miss these
James holds the Alice stuffie in concept art by Jean Walter
Adventure Games Alice Madness Returns creator American McGee is making a spiritual successor, and he's not worried about EA
Heroes of Might and Magic: Olden Era Big in 2026
Strategy Games 2026 is going to be the year of Heroes of Might and Magic: Olden Era, whether or not the strategy game launches in full
A close-up of Styx looking up from under his hood in darkness, one eye glowing amber, and the other light blue
Stealth Games Styx: Blades of Greed review: "What if Metal Gear Solid 5 went goblin mode? This fantasy open-world stealther delights"
A Vault-Dweller with a backpack looks at their Pip-Boy in front of the Vault door
Tabletop Gaming New Fallout solo RPG lets you go off the beaten track, no gamemaster or party required
Scarlet Hollow
Horror Games Scarlet Hollow's fifth chapter is full of terrifying revelations, but I'm too busy chasing a hot mom to notice
Peter Jackson's King Kong: The Movie
Action Games The making of Peter Jackson's King Kong: The Official Game of the Movie
Clair Obscur: Expedition 33 lead Gustave faces a gommage
RPGs Clair Obscur: Expedition 33 devs' next game will focus on "what we think is cool" rather than trying to please everyone
Two armies clashing on a coastal region in Civilization 7 ahead of its Test of Time update
Strategy Games One year after Civilization 7 tried to fix the strategy genre's biggest problem, Firaxis is meeting fans in the middle
Clair Obscure Expedition 33
RPGs Clair Obscur: Expedition 33 lead says the secret of the J'RPG's success is to "not care too much about the players"
Key art for Resonance: A Plague Tale Legacy with Sophia standing in front of a labyrinth-style mural with a curved sword, with the GamesRadar+ Big in 2026 brand frame
Action Games Resonance: A Plague Tale Legacy "changes almost everything" about the series – and its "more trained, more physical, more offensive" protagonist proves it
RPGs 41 hours into Divinity Original Sin 2, I wish I'd broken a golden RPG rule
Fable 4 keyart
RPGs How Fable's open world fantasy lets you meddle in the lives of over 1000 living NPCs
Clockwork Revolution
RPGs With Clockwork Revolution, inXile aims to "bring the level of reactivity from our isometric titles into something first-person"
The two protagonists in Reanimal walk through a dark train carriage surrounded by human skins strewn across the seating, with only a small light source to see - with the GamesRadar+ Big in 2026 frame
Horror Games "We wanted to make something darker", Reanimal's devs tell me: Without "the safety net charm of Little Nightmares"
Jak and Daxter
Platforming Games How Jak and Daxter challenged Naughty Dog to find "the most beautiful thing we could pull off" on PS2
  1. Games
  2. Adventure

Broken Sword 5: Building adventure from community, craftsmanship, and goats

Features
By David Houghton published 26 December 2013

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

Rewind a few months to late August. It’s Gamescom. The second full day of the show, to be precise. The previous day spent covering the opening press conferences, beginning at stupid o’ clock in the morning in a different country entirely, has rather taken its toll. As has the first evening of reconnecting with PR contacts in a most sober and professional fashion. In short, I’m desperately in need of a bit of down time.

The searing lights and pounding bass of the show floor are playing merry Hell with my besieged brain, and the constant assault of shiny, next-gen particle effects, explosions, and shiny, next-gen particle effects bursting out of explosions is having a rather discombobulating effect. But then I step into the small, unassuming booth housing Broken Sword 5: The Serpent's Curse. And ye gods, does it turn out to be exactly what I need.

A promising start

After a minute or so’s quiet, coffee-nursing contemplation, I’m joined by Charles Cecil, head of Revolution Software and Broken Sword 5’s lead designer. Bounding into the room with a giddy, slightly side-tracked enthusiasm, full of apologies for his (marginal) late-running amid offers of yet more coffee, he’s the binary opposite of the over-slick, over-rehearsed, PR-spouting producers one so often runs into at these things.

You may like
  • Grim Fandango "The physical world gave us possibilities we didn't have before": How Grim Fandango's 3D world revolutionized PC gaming
  • Indiana Jones and the Great Circle screenshot showing Indiana looking out pensively, with GamesRadar+'s Best of 2025 logo in the top right-hand corner "Stay true to your gut": Indiana Jones and the Great Circle dev on making a successful adventure for such an iconic hero
  • Mewgenics "What else are we going to do, another f***ing platformer?": Mewgenics took 15 years to dominate Steam, but its secret sauce was cooked up in just 2 weeks

He’s also, with his beaming, utterly informal demeanor, the binary opposite of what you’d expect from a man attempting to relaunch a 17-year-old point-and-click adventure game series after a seven year break, without a publisher, at a big, shiny, 2013 game show full of particle effects and explosions. Over the course of our meeting, "Brilliant!" is to become his unofficial catchphrase. He shows no hint of stress, exhibits a bounty of energetic excitement, and has nothing but the happiest things to say about his game and the process that’s brought it about.

Because that rather unique process seems to be the crux of success for the Broken Sword relaunch. Now free of the trappings of an ‘old’ games industry reliant on publishers and boxed product overheads, Revolution are free--by way of an incredibly successful Kickstarter bid and the joys of digital distribution--to do things entirely their own way. And it seems that arrangement suits Cecil in ways that stretch way beyond the simple matter of business freedom.

“I wrote my first game for the ZX81”, he explains, as we discuss the creative and community-driven advantages of going it alone. “And in those days you sat at desks, and you talked to people and you hoped that they liked it. And it was really fun. And then we got removed as publishers and retailers came along.

“Not to criticise them. That’s just the way of the world. But it got to the extent that retailers, their job was to deal with the public, and publishers primarily were dealing with retailers. That’s why they didn’t like public shows, because it wasn’t their job. It was the retailers’ job to do it. And as developers we found that really frustrating. When people bought games and didn’t have good feedback, they’d write to us. And we’d get furious, because these are the guys that you need to support. These are your fans”

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

A new beginning

Indeed, looking back at things with the 20-20 hindsight of merry, modern Steam-users enjoying the first wave of an indie gaming renaissance, it’s easy to see the broken logic of a system that so staunchly separated consumers from the creators of the product they were buying. Particularly given that said product wasn’t merely a functional item, like a can opener or a carburetor, but a very human, very crafted, narrative entertainment product touching a great many lives on a very personal level. Surely everyone in that chain of supply, from developer, to publisher, to retailer, to player, benefits from a close relationship between its two extreme ends?

“Well, everyone except some publishers”, Cecil continues. “We worked with Virgin, who were brilliant. But some publishers hate the idea of developers getting close to their audience, because then they have the ability to bypass the publisher. But I’m not out to bash publishers at all. We’ve worked with publishers and we continue to do so. But the big thing [with Broken Sword 5] is that we’ve funded this ourselves, so we’re the ones in the driving seat. And that’s what’s so exciting”

And with Revolution in the driving street, the developer can now travel a very direct route to the fans whose near two-decade enthusiasm for Broken Sword is the sole reason that we even have a new game to talk about. As we discuss Broken Sword old and new, it becomes clear that the immense, worldwide goodwill towards the series is something that crept up on Cecil, initially taking him slightly by surprise--perhaps as a result of that old developer/player disconnect he now decries--but now a fundamental part of how Revolution makes its games. Because Revolution is now very aware that its games are in fact the players’ games.

You may like
  • Grim Fandango "The physical world gave us possibilities we didn't have before": How Grim Fandango's 3D world revolutionized PC gaming
  • Indiana Jones and the Great Circle screenshot showing Indiana looking out pensively, with GamesRadar+'s Best of 2025 logo in the top right-hand corner "Stay true to your gut": Indiana Jones and the Great Circle dev on making a successful adventure for such an iconic hero
  • Mewgenics "What else are we going to do, another f***ing platformer?": Mewgenics took 15 years to dominate Steam, but its secret sauce was cooked up in just 2 weeks

“Do you remember the goat puzzle?”, Charles asks me, referring to the legendarily obtuse conundrum in the first Broken Sword, which charged hero George Stobbart with escaping the horns of an angry goat by way of abstract use of farming machinery.

“That one is quite infamous. But I didn’t realise how much feeling there was until I started talking to our community. I had no idea at all, apart from the fact that some time back I was in a taxi, and the driver turned round and asked ‘So what do you do, Guv?’ And I said ‘I write video games. Probably nothing you’ve heard of’. He said ‘Go on, try me’. So I said ‘I wrote a game called Broken Sword’, and he said ‘So you’re the bastard who wrote the goat puzzle, are you!?’ And I wasn’t sure whether I was meant to be flattered or not”

Community service

And via fandom, the influence of that notorious 1996 puzzle stretches even further. As we discuss the surge of interest in Broken Sword 5 that, at Gamescom, led a host of journalists to rearrange schedules in order to see it (Cecil’s appearance at the show was announced decidedly late in the day), he explains how a charming historically-minded adventure game now has a fanbase as hardcore and dedicated as that of any franchise you could mention.

“Well it’s extraordinarily flattering. I mean it really is flattering. And what’s also lovely is, talking about the goat, the fans came up with The Order of the Goat [a Broken Sword 5 pledge club, joined by adding an extra $7.77 to Kickstarter donations]. And it’s like, ‘Guys!’ This girl, she created loads of moulded goats and started selling them on our behalf! And then a week ago a whole lot of Order of the Goat people decided that they were going to come to York! [Revolution’s home town] On a pilgrimage! Some guy flew over from Sweden, met up with a girl from Essex who he’d never met before, but they’re both Order of the Goat people, and then a bunch of them just came up to York. And it’s just brilliant! It’s brilliant!”

But doesn’t such a close relationship with a dedicated fanbase pose rather a double-edge sword? After all, when you invite your players to have such an open, equal-footed relationship--Cecil will happily be a Facebook friend of any fan, and is “delighted” to reply to messages--surely you risk opening the floodgates to the dread curse of internet entitlement? Particularly with a Kickstarter-funded game, on which you effectively open up Producer credits to the whole world for a nominal fee.

Apparently not in Broken Sword 5’s case. It seems there’s an unusual amount of mutual trust going on here. The series just seems to attract a more benevolent sort of fan, for some reason:

“So we also have 15,000 fans who backed it, who are just brilliant. I announced that the date had to move because we had a significant redesign--we agreed to put in new sections and new characters, and in truth what that allowed me to do was to strip out all the weak bits and add considerably more stronger bits. And that would have been a good few months. So rather nervously, in one of our updates I said to our community, ‘I’m really sorry but it’s going to be a few months later’. Half said ‘Well we didn’t really believe the date anyway’, and the other half said ‘Well take as much time as you need’. And do you know, people have been absolutely brilliant. We have tried to keep in touch. That was the key thing.

“It’s a real pleasure to be able to work directly with our fanbase. They’ve given us a lot of feedback on what they like and what they don’t like, and in many cases it’s been very valuable and gone straight into the game. I’m terrified for the moment if they turn, but I think we’re close enough to finishing the game now that we’re not going to disappoint. And I’m really proud of the game. I don’t think anyone’s going to think that we haven’t delivered.”

A hand-made tale

So why the distinct lack of gnashed teeth and frustrated demands? Perhaps there’s just something about Broken Sword that attracts a more sedate, thoughtful type of fan. This is, after all, a resolutely narrative, character-focused series driven by whimsical personalities, deep mythology and a profound love of historical fiction. Not to mention a delightful, hand-crafted feel. For all the complex Templar conspiracies found in the early series, this is no over-glossy, high-fallutin’, Assassins’ Creed-style Hollywood epic. The Broken Sword games, particularly the more traditional 2D ones, have always had a much more intimate, human vibe than that.

Charles shows me a scene from the new game. The combination of movie-quality painted backgrounds and cel-shaded character models is a beautiful sight to be hold. Being a SNES stalwart, I’m particularly taken by the insane amount of parallax going on.

“Actually, we’ve got 6 layers there”, Cecil clarifies. “And thank you for noticing. Do you know what? I live by Yorkminster, and every time I walk past I’m amazed--because everything is in very specific layers, you’ve got the roof in the distance, and you’ve got three layers--you walk past and everything just looks like a cartoon. It’s brilliant.

“We have what I would consider to be really talented layout artists from the cartoon industry. And the interesting thing is that they’re used to drawing things very quickly, because in a cartoon of course, you’re looking mainly at the characters. Whereas in a video game, an adventure game, actually you’re examining the background, so you need to put a lot more work into them. Do you know The Illusionist? One of the girls who was one of the lead designers on that is working in-house to do this stuff”

The personal vibe of Revolution’s design process continues as Cecil takes me through one of the character-based puzzles, in which George must negotiate a particularly spiky Parisian waiter. Given that a late-arriving French journalist has just walked in, he’s eager to explain the character so that his depiction of such an archetype doesn’t cause offense.

“What we say is that [our characters are] archetypal, not stereotypical. There’s a very important difference. So, how much more archetypal can you get than a mix between Jean-Paul Sartre on one hand and Serge Gainsbourg on the other? So this is our ‘70s view of every Frenchman. They’re intellectual, they’re incredibly sexy, and they’ll put you down at any opportunity.

“Remember, I first went to France in 19… probably 69, and France was very different then. So this is my vision of France, where there were pisoir, everybody smoked Gauloises and Gitanes, and they wore different perfume, and they walked differently and they dressed differently. That’s when I really loved Paris. It was so exciting. I was about seven, and I said to my mother, “Where’s the toilet?”, and she said “Go and ask the policeman”. I said “What do I say?” “Ou est la toilette?” And it took me 10 minutes to build up the confidence. So I have a great affection for France, and Paris in particular.”

Historically successful

By this stage it’s clear that the development of Broken Sword 5 has been a warm, collaborative, utterly people-driven project, literally and figuratively kickstarted by the fans, fuelled by their vision of the series just as much as Revolution's, and, on the development side, entirely underpinned by the personal talents, interests and experiences of its designers. From this point on, the interview--as these sort of interviews often do--freewheels down a long path filled with interesting tangents.

We discuss the comparative narrative merits of Monk and Herge’s Tintin in relation to Revolution’s desire to create a persistent Broken Sword world populated by ongoing character relationships. We go over the apparent discovery--and subsequent loss--in 1944 of the gospels of Mary Magdalene, Judas Escariot and Doubting Thomas, and the bloody, middle-ages feud between the Christian Gnostics and Orthodox.

We discuss the Gnostic interpretation of Lucifer as the God of Knowledge, and Cecil’s red-wine fuelled chat on the subject with the Dean of Yorkminster (“I have to say that she was great. Though she’s always avoided me since then, I’m not quite sure why…”) We go over Cecil’s early morning infiltrations of non-public historical sites on research holidays in France. We cover a great deal of ground, all of it fascinating, all of it very personal, and all of it, in some way, fuelling what Broken Sword 5 is all about.

I step out of the appointment feeling rested, reinvigorated, and ready for the rest of the day. And more to the point, thoroughly excited about a game I already had high hopes for.

Charles Cecil. Bloody nice chap, making a bloody nice game in a bloody nice way.

The first half of Broken Sword 5: The Serpent’s Curse is out now, with part two due in January 2014. It’s available on Steam, Mac, Linux and PlayStation Vita, with iOS and Android ports to follow.

CATEGORIES
Android iPad iPhone PC Gaming PlayStation Platforms Mobile Gaming
David Houghton
David Houghton
Social Links Navigation
Former GamesRadar+ Features Writer

Former (and long-time) GamesRadar+ writer, Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.

Read more
Grim Fandango
"The physical world gave us possibilities we didn't have before": How Grim Fandango's 3D world revolutionized PC gaming
 
 
Indiana Jones and the Great Circle screenshot showing Indiana looking out pensively, with GamesRadar+'s Best of 2025 logo in the top right-hand corner
"Stay true to your gut": Indiana Jones and the Great Circle dev on making a successful adventure for such an iconic hero
 
 
Mewgenics
"What else are we going to do, another f***ing platformer?": Mewgenics took 15 years to dominate Steam, but its secret sauce was cooked up in just 2 weeks
 
 
UFO 50
"There's always a loose end, trailing off into the distance": Inside the mind of a Metroidvania creator
 
 
A cat on the front basket of a bike, which is riding down a road towards a strange purple sky
There Are No Ghosts at the Grand's developer "tried to follow where the fun was," resulting in a very strange Steam demo
 
 
Big Walk
6 years after Untitled Goose Game's viral success, its devs seek solace in a chill co-op puzzler
 
 
Latest in Adventure
a ditto human sitting on some logs with pikachu and pichu
Pokopia's unhinged dialogue is tempting me away from Animal Crossing: "It's a pretty nice butt, don't you think?"
 
 
The Minecraft Live logo over a promotional image for the Tiny Takeover drop.
How to watch Minecraft Live 2026
 
 
Pickmon
Pokemon fan artist alleges new Palworld clone Pickmon "stole one of my designs"
 
 
Hoppip at the till in the Pokemon Centre in Pokopia
How to access the Pokopia Limited Event and get Hoppip
 
 
Key art for Pokemon FireRed and LeafGreen showing Venasaur against a swirling green background, cropped for a header image
Pokemon FireRed and LeafGreen have been on Switch for over a week, but many players are still stuck in Oak's Lab
 
 
A ditto takes a selfie when visiting the Pokopia developer island
How to visit the Pokopia developer island
 
 
Latest in Features
BG3
The future of RPGs is isometric
 
 
Photo of a Mario nendoroid figure holding a microSD Express card with a Turtle Beach Switch 2 case in the background.
These Mario Day-inspired Switch 2 accessories will power up your console more than a super star
 
 
Underside of Alienware 16 Area-51 gaming laptop with glass viewing window and RGB fans
We could get a shock when 2026 gaming laptop prices are unveiled, here's what you need to know about buying this year
 
 
Emily Rudd as Nami and Iñaki Godoy as Monkey D. Luffy in Netflix's One Piece
One Piece season 2 ending explained: Who is Mr. Zero? Who dies? Will there be a season 3?
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
Mario gadgets, accessories, and games on a blue background
The ultimate Mario Day starter pack, kit up for the plumber's big day
 
 
LATEST ARTICLES
  1. One Piece
    1
    After One Piece creator dropped the answer to the anime's biggest mystery underwater, iShowSpeed seems set on finding it
  2. 2
    All entrances to Pinwheel Base in Marathon
  3. 3
    Brie Larson knows "every detail" of Super Mario Galaxy, so trust her when she says the movie is "filled with references"
  4. 4
    One Piece's Chopper actor thought it was a voice-only role so initially turned it down
  5. 5
    Project Hail Mary debuts to near-perfect 96% Rotten Tomatoes score

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...