Skip to main content
GamesRadar+ GamesRadar+ The Games, Movies, TV & Comics You Love
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Total Film
Gaming Magazines
Gaming Magazines
Why subscribe?
  • Subscribe from just £3
  • Takes you closer to the games, movies and TV you love
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$12
Subscribe now
Don't miss these
Final Fantasy
JRPGs Final Fantasy creator finds plans for his first-ever game with Square while "decluttering," featuring detailed instructions like "give apple" to get a "kiss" and "kill lion with revolver"
Kingdom Hearts PS2 screenshot
RPGs Kingdom Hearts writer says the series "freed me from the despair I felt at the time" as video games pushed for photorealism
Arc Raiders best weapons
Third Person Shooters Arc Raiders devs had ambitions for "boss fights in that same arena of Dark Souls, Monster Hunter" but quickly realized the Arc are too unpredictable
The 50 Most Iconic Video Game Characters
Games The 50 most iconic video game characters of all time
Fallout
Fallout Fallout co-creator Tim Cain says "leaving some mystery" and undeveloped lore in games is important so players are keen to play follow-ups and sequels: "If you tell everything, players will want nothing"
Silent Hill f difficulties
Silent Hill What do the Silent Hill f difficulty modes mean?
A player in the hub of Arc Raiders
Third Person Shooters Arc Raiders players were already grumbling, and after another patch of nerfs a fierce debate brews: crafting UI is definitely a mess, but should the stash actually get buffed?
Edmund McMillen
Roguelike Games After 14 years of requests, legendary roguelike The Binding of Isaac finally adds item descriptions in new update: "You can finally read stuff while playing a video game, like some kinda nerd"
Fallout
Fallout Fallout co-creator Tim Cain says today's games could learn a lot from '80s games: "They add too many things thinking more of those things make the game better, when really what they do is dilute the game"
STALKER 2 compiling shaders
FPS Games Why is STALKER 2 compiling shaders every time?
Atsu looks out across the surroundings of Mount Yotei in Ghost of Yotei
Open World Games Ghost of Yotei lead was "saddened" he had to tone down the game's flashback mechanic, which was originally far more complex: "I knew it was the right choice"
Hollow Knight: Silksong Hornet revel art
Action Games PSA: One of Hollow Knight: Silksong's hardest early-game skill checks is an enemy cosplaying a boss that's destroying everyone too stubborn to come back later
Hollow Knight: Silksong needle master cutscene
Action Games Upgrading Hornet's weapon in Silksong always felt inconsistent, and now I know why: Team Cherry's special damage multipliers leave hits-to-kill all over the place
Half-Life 2
FPS Games Ex Valve designer reveals the door and big toe that retroactively broke Half-Life 2: "This isn't a normal bug - it appears to have traveled backwards in time and infected the original!"
Arc Raiders best weapons
Third Person Shooters "If you're trying to send people to Mars, you're going to crash a bunch of rockets. We crashed a bunch of rockets": Arc Raiders devs explain how failed ideas led to one of 2025's biggest hits
Trending
  • Best Games of 2025
  • The Future of Total War
  • Fallout Season 2
  • Gift Guides
  • New Games for 2025
  1. Games
  2. Action

Complicated names for simple video game features

Features
By David Roberts published 1 October 2014

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

A health bar by any other name...

A health bar by any other name...

Health bars, magic points, dolla' dolla' bills, y'all. Many games share similar mechanics, for the simple reason that they work. Getting hit causes your health bar to shrink, using a fireball depletes your magic reserves, and the amount of money you get is directly proportional to the amount of problems you have. Calling them what they are in such simple terms makes them instantly recognizable to anyone who's played a game in recent memory So why do so many games insist on rocking the boat?

Sure, a little bit of world building is fine--calling the currency in The Legend of Zelda "rupees," for instance--but sometimes, games go a little too far in trying to tie their game mechanics to the universe the developers have created. Even worse, some marketers have taken some creative liberties with the English language to make something seem way more interesting than it is. Either way, they all make normal game mechanics sound completely ridiculous. Here are some of the silliest examples.

Page 1 of 10
Page 1 of 10
Fear Effect's "fear" meter

Fear Effect's "fear" meter

Back in the late '90s, players flocked to Fear Effect for its survival horror gameplay and its equally terrifying tank controls (I'm sure it had nothing to do with its buxom female leads and the hopes that they would make out at some point during the game). Anyway, Fear Effect shares a lot of similarities to the PlayStation era Resident Evil games, but the "fear" meter is the main thing that helps it stand out. Unfortunately, it's not as novel as it sounds.

Ideally, the "fear" meter is supposed to represent the main character's own fear in a given situation. In practice, it's essentially a glorified health bar. Getting hit causes your fear to increase, and when you get too scared, you die. The only difference here is that your health--I mean, "fear"-- is lowered by defeating enemies, rather than finding health packs. Because honestly, what would you pick up to lower your fear? A pink teddy bear?

Page 2 of 10
Page 2 of 10
Valkyrie Profile's "Divine Materialize Energy"

Valkyrie Profile's "Divine Materialize Energy"

In the quest to build an army for Valhalla, Lenneth the Valkyrie must scour Midgard for the right soldiers to fight on in the afterlife. Translation: massive battle in the coolest version of heaven, an angel seeks soldiers to fight, and those soldiers need to be dead. You can't exactly have health points if you're not alive, right?

To "fix" this problem, Valkyrie Profile decides to call its health bar "DME" instead. What does this mean, exactly? Well, if you're lucky enough to own a copy of the game with an instruction manual, you'll learn that it means "Divine Materialize Energy," a uniquely Japanese series of buzzwords that essentially describes Lenneth's ability to give temporary physical form to the spirits that she's gathered. It functions exactly the same as HP in any other RPG ever made. Sure, it makes sense, narratively speaking, but why go to such lengths to potentially confuse your players?

Page 3 of 10
Page 3 of 10
Assassin's Creed's "synchronization" meter

Assassin's Creed's "synchronization" meter

Strapping yourself into a machine and diving into your ancestor's genetic memories is exhausting work, but actually pulling off your great-great-great-great-great-great-grandfather's slick murder moves is even trickier. But the problem with this is: if the character experiencing these memories isn't actually in any legitimate danger, how do you implement a health bar? Simple: You call it a "synchronization" meter and treat it exactly the same.

The "synchronization" meter represents the Animus-user's ability to directly follow in his ancestor's footsteps. His ancestors never hurt civilians--and never got hurt at all, apparently--and doing these things causes the meter to drop. Let it drop all the way, and you get booted out of the memory. The problem here is that it only applies to typically combat-related actions, not doing things that are actually out of character. Like wasting time. I find it hard to believe that, in between stabbings, Altair spent most of his time finding random flags. Why doesn't procrastination "desynchronize" you, too?

Page 4 of 10
Page 4 of 10
Professor Layton's "Picarats"

Professor Layton's "Picarats"

Everyone knows what points are. They're numbers you get for doing cool stuff, and you want as many points as possible to open new areas, unlock features, or simply brag about how awesome you are. It's a simple concept, and yet the Professor Layton games have to go and change things up just because it can.

As you solve puzzles in each of Professor Layton's gentlemanly adventures, you earn points called "Picarats." If you fail at a puzzle, you earn less Picarats than you would if you'd gotten it right the first time. Why do you need them? Occasionally your progress is gated off unless you have the required amount, and they also unlock some concept art in the extras menu if you have enough. Picarats are basically a glorified high score meter, and there's no in-game explanation as to why they're called such, so why bother even calling them something other than what they are?

Page 5 of 10
Page 5 of 10
Golden Sun's "Psynergy"

Golden Sun's "Psynergy"

Japanese games looooove coming up with weird words and phrases to describe fairly simplistic concepts. But what Golden Sun uses to refer to its magical skills sounds like something you'd hear in the most stereotypically boring office meeting ever.

Instead of just calling it "magic" like like a normal JRPG, Golden Sun opts for the ridiculous sounding "Psynergy." It's a portmanteau of "psychic energy," but it essentially acts like magic, complete with fire, water, and wind elements. Heck, there are locations in game that refer to magic as "Chi," which is at least a real thing in many Eastern religions. To be fair, there are abilities like "Move" (which causes a giant hand to appear and shove large objects out of the way) that are more like actual psychic power, but there's no need to combine the words together. Don't worry, though; no one will judge you if you simply call it magic instead.

Page 6 of 10
Page 6 of 10
Forza Motorsport 5's "Drivatars"

Forza Motorsport 5's "Drivatars"

E3 2013 was weird. Not only did we get EA trying to ram "Levolution" down our gullets, Microsoft was on the other side foaming at the mouth about Forza Motorsport 5's latest addition: "Drivatars." Another meaningless buzzword, it combines "driver" with "avatar," but what it describes is a actually a pretty great idea.

A "drivatar" is essentially a fancy word for something every single game has already: artificial intelligence. Only in Forza, the artificial intelligence is created by aggregating the driving data of you and all of your friends and pushing it to the magical data cloud. Seeing people from your Xbox friends list pop up in your single player game is cool and all, but--for the last time, guys--stop making up stupid words.

Page 7 of 10
Page 7 of 10
Remember Me's "Pressens"

Remember Me's "Pressens"

In Remember Me, it is the future, and protagonist Nilin has lost her memory. Luckily for her, memories are also a commodity, which can be controlled and manipulated like any physical product. As Nilin fights enemies and levels up, she regains fragments of her memories and restores her combat abilities. These combat memories are referred to in the game as "Pressens." Wait, what?

I mean, it's the future, so of course every product is liable to have a silly brand name--it's only 2014 and we have products called Tumblr and Spotify--but once you realize what Pressens actually are, the ridiculousness goes over the top. A Pressen is a button. Namely, a button on your controller. You can combine different kinds of Pressens to string new combos together. There's also no real context as to why they're called Pressens; they simply are. Completely pointless.

Page 8 of 10
Page 8 of 10
Lunar: Dragon Song's "Althena Conduct"

Lunar: Dragon Song's "Althena Conduct"

Virtually every RPG rewards your team with experience points for completing quests and slaying monsters. So of course, someone has to go and change things up for no reason. And of course, it had to be the aggressively mediocre Lunar: Dragon's Song to do it.

The Goddess Althena oversees the world of Lunar: Dragon's Song, and has an insatiable desire to see its citizens kill the various flora and fauna that inhabit it. Or, at least that's the impression I get, considering that--instead of earning experience points like a normal person--you're rewarded with "Althena Conduct" instead (never mind that they're basically the same thing). Honestly, considering how much else the game botches, the name switcheroo seems like it's the least of its worries.

Page 9 of 10
Page 9 of 10
You don't have to try to be different, you know.

You don't have to try to be different, you know.

When used properly, a new name for well-worn mechanic can liven things up and create a better sense of immersion (ooh, another one for you if you're playing Buzzword Bingo at home), but unless your "mental awareness" meter does something truly different, there's no need to get fancy with it. Sometimes it's perfectly fine to call a health bar a health bar. And repeat after me: it's never OK to combine two words into one to describe a feature in your video game. Good? Good.

Looking to read some more stuff about video games? Of course you are! Check out this list of 10 games that treat you like dirt for playing on easy mode, or this list of Top 7 moments every Smash Bros. player loves.

Page 10 of 10
Page 10 of 10
CATEGORIES
PC Gaming Nintendo PlayStation Xbox Xbox One Platforms
PRODUCTS
Forza Horizon 2 Professor Layton and the Azran Legacy Golden Sun Assassin's Creed Remember Me
David Roberts
David Roberts
Social Links Navigation
David Roberts lives in Everett, WA with his wife and two kids. He once had to sell his full copy of EarthBound (complete with box and guide) to some dude in Austria for rent money. And no, he doesn't have an amiibo 'problem', thank you very much.
Read more
Blood sprays across a snowy backdrop as Atsu cleaves an enemy's stomach open with a swift, wide blow of her katana in Ghost of Yotei's Gamescom trailer
Ghost of Yotei creative director says "the cognitive overload of all of the systems and all the buttons on the controller can be quite intense"
 
 
Arc Raiders best weapons
Arc Raiders devs had ambitions for "boss fights in that same arena of Dark Souls, Monster Hunter" but quickly realized the Arc are too unpredictable
 
 
A screenshot from Clair Obscur: Expedition 33 showing Maelle fighting an enemy.
Clair Obscur: Expedition 33 writer warns against a classic game hangup: "deus ex machina" power creep that makes you wonder "why didn't they just do this from the beginning"
 
 
A crop of the Retro Gamer 252 The Magic of Mario cover image showing Mario spinning through space with stars around him
Super Mario Galaxy has a "horribly inefficient" secret: the credits are always loaded in the background while you play, which has the "inadvertently heartwarming" side effect of making sure the platformer always remembers the Nintendo legends who made it
 
 
Grand Theft Auto 5
Behind the scenes GTA 5 camera work reveals Rockstar's trickery, featuring transforming NPCs, random T-poses, and a half-built plane
 
 
The Elder Scrolls III: Morrowind
Morrowind lead explains origin behind the third Elder Scrolls RPG's journal and how his initial concepts could've "been the foundation of something cool" – but "never got made and shouldn't have been made"
 
 
Latest in Action
Assassin's Creed Shadows
Assassin's Creed Shadows associate director has a hot tip for the next Ubisoft studio taking on the franchise: "Pay more attention to parkour as its own pillar"
 
 
GTA 6
We got a Rockstar doormat before GTA 6: Rockstar drops new merch for GTA, Red Dead Redemption, and Bully ahead of the holidays
 
 
Michael in GTA Online
Rockstar slams the emergency button and announces big GTA Online update with a mission creator starring Michael that arrives next week
 
 
BioShock 2
6 years since BioShock 4's announcement, South of Midnight star thinks she might have had a role in the long-awaited FPS but there were so many NDAs she's not actually sure
 
 
samus looking at the camera in her armor with her helmet on
Metroid Prime 4: Beyond players are finding Samus' sidekick so annoying they are sharing hints for how to lessen the cringe: "I shut off voice volume completely and instantly felt better"
 
 
Romeo is a dead man key art featuring multiple characters
The next Suda51 game, Romeo is A Dead Man, is coming February 2026, and the man himself says a Switch 2 port is "something that we'd definitely like to do"
 
 
Latest in Features
Grounded 2 screenshot showing kids facing a scorpion with a GamesRadar+ Best of 2025 badge in upper right
From Skate to 2XKO, why wait when you can already play the best early access games of 2025
 
 
Big Preview Total War hub image featuring Warhammer 3 characters
Explore the future of Total War in the GamesRadar+ Big Preview
 
 
Crucial DDR5 Pro facing the camera on a stand, showing the small Crucial branding
Crucial could have been the brand to help consumers with RAM and storage costs, not make them worse
 
 
Dust Bunny
Bryan Fuller's Dust Bunny is a weird and wonderful tale with one important lesson: "Believe children"
 
 
Pokemon Phantasmal Flames Charizard X Ex Ultra Premium Collection box laid out at an angle
Pokemon TCG Phantasmal Flames introduces a couple of tournament-winning cards you need in your deck
 
 
Hand using the Nintendo Switch 2 Joy-Con controller in its mouse setting
Here's how to use mouse controls on Metroid Prime 4, and how to make them even better
 
 
  1. Art from Octopath Traveler 0 showing the hero being haunted by the images of those who burned his hometown, with ghostly images of the three surrounding an image of a town on fire behind him as he walks forward
    1
    Octopath Traveler 0 review: "The strongest entry in this retro-styled JRPG series yet, I love the greater focus on tactical battles"
  2. 2
    Sleep Awake review: "An all-timer horror premise is let down by tired stealth that I feel like I'm sleepwalking through"
  3. 3
    Metroid Prime 4: Beyond review: "The series' atmosphere has never been better, while being dragged down by a boring overworld and clunky psychic powers"
  4. 4
    Routine review: "This imperfect but wonderfully atmospheric moon-based horror leaves a strong impression"
  5. 5
    Marvel Cosmic Invasion review: "Excellent '90s-tinged superhero brawling across a punchy campaign falls just short of arcade bliss"
  1. Freddy Fazbear in Five Nights at Freddy's 2
    1
    Five Nights at Freddy's 2 review: "We have waited two years for a Five Nights at Freddy's 1.5"
  2. 2
    Wake Up Dead Man: A Knives Out Mystery review: "Brings Knives Out back to its roots for a sequel that's almost on a par with the original"
  3. 3
    Wicked: For Good review: "Builds to an incredibly cathartic conclusion, but isn't quite as captivating as Part 1"
  4. 4
    The Running Man review: "Some fun action and Glen Powell's star power aren't enough to energize this disappointing Stephen King adaptation"
  5. 5
    Predator: Badlands review: "Die-hard fans may be disappointed, but as a blockbuster action-adventure, Badlands kills it"
  1. Noah Schnapp as Will Byers and Jamie Campbell Bower as Vecna in Stranger Things season 5
    1
    Stranger Things season 5 volume 1 review: “Can the Duffer brothers stick the landing? It’s sure looking like they will”
  2. 2
    Pluribus season 1 review: "Easily one of the year's best dramas"
  3. 3
    The Witcher season 4 review: "The Henry Cavill-less fourth season is the best yet"
  4. 4
    IT: Welcome to Derry review: "A supremely confident step back into the history of Stephen King's cursed town and killer clown"
  5. 5
    Splinter Cell: Deathwatch review: "A pale imitation of the long-dormant stealth franchise"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...