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Astro Boy: The Video Game review

Seems Asto Boy's butt can also produce videogames

Pros

  • It's Astro Boy!
  • Flying levels almost work
  • Most of it's not too hard

Cons

  • Astro Boy skids all over
  • Can't avoid environmental hazards
  • Touchscreen controls don't work

So, with the awful TMNT: Arcade Attack behind us, we can start afresh, striding boldly into the new year. And… oh, we seem to have trodden in something on our brave march forwards. Hang on *pokes at shoe with a stick* Eww, it’s a big pile of Astro Boy: The Video Game.

If you enjoyed the marvelous Astro Boy: Omega Factor on GBA don’t go thinking this film tie-in is anything like that. It’s not. It’s totally broken. Astro Boy skids all over the shop, making precision movement impossible; he jumps a fixed height, so can’t avoid environmental hazards; enemies lack any kind of intelligence; the difficulty wavers between insultingly easy and painfully hard; and tapping the touchscreen to activate special powers is a wash. Flying levels work marginally better than the platforming sections, but then a broken arm is marginally better than a broken leg.

Jan 13, 2010

More info

GenreAdventure
DescriptionBased on the little-seen movie, this is a terribly broken excuse for a quick cash-in. Avoid.
Platform"DS","PSP","Wii","PS2"
US censor rating"Everyone 10+","Everyone 10+","Everyone 10+","Everyone 10+"
UK censor rating"7+","7+","7+","7+"
Release date1 January 1970 (US), 1 January 1970 (UK)
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