Every game begins the same way. You place a base on the edge of a randomly generated hex map, and pore over a hand of beautifully illustrated cards. With luck they’ll be some recon units there, speedy spider bots, dinos, buggies or bat-things perfect for probing the surrounding wilderness. A few turns further on and you’ll probably have some hero cards. These named bigwigs, each with their own specializations, lead armies, conduct research and oversee the erection of the resource-harvesting buildings that fund all unit actions, and hand replenishment.
Armageddon Empires review
Rule the aftermath with an iron-fistful of cards
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|Description||A rich, riveting post-apocalyptic mix of Civ-style turn-based strategy and collectable card games. Too bad the tutorial sucks.|
|Release date||1 January 1970 (US), 1 January 1970 (UK)|