Armageddon Empires review

Rule the aftermath with an iron-fistful of cards

GamesRadar+ Verdict


  • +

    Engaging combat system

  • +

    Unique approach to strategy

  • +

    Deep and challenging gameplay


  • -

    Interface sucks

  • -

    Maps a bit boring looking

  • -

    Tutorial not helpful

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Jan 8, 2008

Vladimir Kost, our ablest general, was assassinated 12 turns ago. Since his death, Kost’s Kommandos, the ragtag collection of men and mecha that single-handedly saw off the Xenopod menace, has suffered defeat after defeat. Now they wait for the Mutant assault that will finish them. Things look hopeless; we shouldn’t be smiling, yet we are. We’re smiling because this is one of the best strategy games we’ve played in ages. Oh, we’re also smiling because Valentine, our favourite saboteur, has just sneaked a briefcase nuke into the Mutant capital.

More info

DescriptionA rich, riveting post-apocalyptic mix of Civ-style turn-based strategy and collectable card games. Too bad the tutorial sucks.
Release date1 January 1970 (US), 1 January 1970 (UK)