Age of Conan Interview, part two

We've been speaking to Funcom about its forthcoming PC and Xbox 360 MMORPG Age of Conan: Hyborian adventures, andlast week we brought you part one of the resulting interview. Today - guess what? - we're bringing you the second and concluding part of our chat with product manager Erling Ellingsen...

What occurs in the single-player section of the game, and when that's completed is it a traditional MMORPG that we move into?

Erling Ellingsen: The single-player feature has changed much since we started designing Age of Conan, mostly due to feedback from the testers in the closed beta. Originally it was designed to be an entire single-player game before you stepped into the massive world, but we've scaled this down somewhat because people generally wanted to be able to interact with other players much sooner.