Welcome to the Nonary Game...
If you haven’t yet played Aksys Games’ unsettling Zero Escape series--consisting of Nine
Hours, Nine Persons, Nine Doors (aka 999) and Virtue’s Last Reward--you’re missing out.
Though they might not be the biggest names out there, these visual-novel adventures have
received acclaim from critics and players alike, and there’s never been a better time to jump
onboard; 999 is on its way to iOS this summer, and its sequel, Virtue’s Last Reward, is currently
free on PS Vita via PlayStation Plus. (VLR is also available on 3DS.) The iOS version of 999
features enhanced visuals and a new flowchart for skipping to different parts of the branching
story, along with the same great plot, writing, and characterization that made it a cult hit on DS;
however, the object-oriented puzzle sequences have been removed and replaced with new story
scenes, making it a visual novel in the purest sense.
We recently had the chance to speak to the series’ creator/director/scenario writer, Kotaro
Uchikoshi, as well as translator Nobara “Noba” Nakayama and localization editor Ben Bateman
of Aksys Games, to learn some behind-the-scenes info about the existing Zero Escape titles and
gather tidbits about the expected sequel.
Warning: Spoilers below!