Zelda: Wind Waker HD took 6 months to develop

It only took about six months to create our five-star favorite The Legend of Zelda: The Wind Waker HD, series producer Eiji Aonuma told 4Gamer (translated by Siliconera.) The remastered HD version of the game came together quickly, though "development was still difficult" thanks to the difference of hardware.

Aonuma said scaling the game up visually was much easier than getting it to work in the first place, as cel shading is much more familiar than it was in 2003.

"At that time, the technique was established, but had not be used before by our staff, everyone had to do everything by hand," Aonuma said.

While Wind Waker HD is largely a graphical update, it does have a few changes to the gameplay like (optional) faster sailing and a streamlined hunt for the Triforce pieces. Some cutscenes had to be re-framed to fit the 16:9 aspect ratio, as well.


  • Fireninjastar - October 16, 2013 1:19 p.m.

    The only game I've seen made this fast was Megaman 2.
  • Origibro - October 16, 2013 1:01 a.m.

    Can't wait to get this gem.
  • RetroMediocracy - October 8, 2013 9:06 a.m.

    this is why you always try to keep the source code
  • larkan - October 7, 2013 11:58 p.m.

    Nintendo was smart enough to hold onto their source code, so it didn't take as long. Somehow, the tards down at Squeenix lost the source code for the original KH, which is why it apparently took so long to remaster. Yet it was still cheaper than this game......
  • Vonter - October 8, 2013 10:14 a.m.

    You don't devalue your work unless you know people will not buy it otherwise. Also Square is not a good example of good business practices.
  • talleyXIV - October 7, 2013 8:29 p.m.

    I feel like if it was the easy it could be less than $50 but still, I love it.
  • Swedish_Chef - October 7, 2013 5:01 p.m.

    6 months is ridiculously quick, well done Nintendo.
  • g1rldraco7 - October 7, 2013 4:44 p.m.

    The six months was definitely worth it, this game is perfect :3

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