Bizarre monsters encased in small balls? Nope. How about mythical beasts residing in playing cards? Not here. Intergalactic demons possessing a child's doll? Bingo! Welcome to Zatch Bell!: Mamodo Fury, a game that features wacky Japanese antics, large tuna fish, and an utterly busted fighting system. Excited yet?
Even though the anime's one of the nuttiest shows on the air, the game is as typical as can be. As the master of a mamodo (read: demon-possessed doll), it's up to you to send it into battle and destroy all other mamodos that wander into this world. Rather than jump into the fray yourself, you issue commands to the little demon doll from a relatively safe distance. Not a bad setup, but there are so few attacks you'll be bored within minutes. Actually hitting someone is practically a miracle, given how poorly the camera handles. Now take all these problems, throw in some uninteresting arenas and you've got yourself a bland-ass fighting game. It's you and your enemy mamodo dancing in circles trying to take each other out. Yay.
The game will attempt to burnish things up with in-battle objectives, but they're just as rubbish: running around the field and ignoring attacks until the time limit runs out is almost as humiliating as the regular fighting. The time limit is long, too - if we were able to run around the stage a few times, ignoring their attacks, why do we have to amble some more to prove it?
Multiplayer has the same problems. You're able to play as different characters (each with their own attack techniques), which might satisfy some fans of the series, but the combat is so dry and lousy, it's barely any better than suffering through things alone.
The still art is a decent transition from the show, but the actual graphics are pretty darn ugly. Barren visuals aside, the game does all right in providing some tolerable music that feels similar to the show, and the voice-overs aren't too bad either.