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Too Human

Also known as: Too Human: Part 1



Jan 30, 2008
360 News | Too Human
It looks like we could finally have a release date for Silicon Knights long-awaited action effort Too Human, which has been dated at retail for this May. US retailer GameStop says that the Xbox 360 exclusive is scheduled for a May 6 release in its weekly e-mail update. Perhaps the lawsuit with Epic didn't affect it much after all, then. The RPG-come-hack-n-slasher is the first part of a planned trilogy from the developer and should be one of the biggest Xbox games of 2008 (provided it's not ... » Read More
Jan 30, 2008
360 News from N4G | Too Human
360 - Too Human - IGN: Too Human on May 6? Too Human is coming to Xbox 360 one week after GTA IV. This according to EB Games. In its weekly newsletter, EB Games solicits pre-orders for Silicon Knights' Too Human, claiming the game is shipping May 6. The entire text reads as follows:

"Brush up on Your Norse Mythology

Claiming up front that your game is going to be a trilogy in the tradition of Star Wars and Lord of the Rings is a bold statement. After all, Weekend at Bernie's only made it to two movies. Too Human has an intriguing plot that may very well live up to that claim. Play as a cybernetically enhanced Norse god as you defend humanity from evil machines. Ships May 6 for Xbox 360. Pre-order online now or reserve at your local EB Games or GameStop."
» Read More N4G
Jan 25, 2008
360 News from N4G | Too Human
360 - Too Human - Epic, Silicon Knights Clash Over Access To Engine Code Epic and licensee Silicon Knights (Too Human) have continued their engine-related court battle, with controversy over Epic being permitted to examine Silicon Knights' codebase, and Silicon Knights revealing it originally paid $750,000 to license Unreal Engine 3.

The latest battle began with a Silicon Knights protective order that sought to ensure Epic would not be allowed to view Too Human source code to judge how much, if any, Unreal Engine 3 code remained.
» Read More N4G
Jan 17, 2008
360 News from N4G | Too Human
360 - Too Human - XBOX Live Marketplace Update (16th January 2008) Major Nelson has posted the XBOX Live Marketplace Update for the 16th.

Theme
Title: Bravado Rock Vault

Content: Cradle of Filth Theme
Price: 150 Microsoft Points
Availability: United Kingdom
Dash Text: Four awesome Cradle of Filth images and logos for your Xbox 360. There are no refunds for this item. For more information, see www.xbox.com/live/accounts.

Content: Motorhead Theme
Price: 150 Microsoft Points
Availability: United Kingdom
Dash Text: Four classic Motorhead images and logos. There are no refunds for this item. For more information, see www.xbox.com/live/accounts.

Content: Sex Pistols Theme
Price: 150 Microsoft Points
Availability: United Kingdom
Dash Text: Four classic Sex Pistols images and logos. There are no refunds for this item. For more information, see www.xbox.com/live/accounts.

The rest of the update can be viewed at the source.
» Read More N4G
Dec 20, 2007
360 News from N4G | Too Human
360 - Too Human - Too Human Blog: A God Amongst Men - Berserker Video Too Human director Denis Dyack writes:

"This will be the last Too Human blog of the year, and I thought it was a good opportunity to show you where we are. We are currently polishing and balancing, and making sure all the systems are working as we envisioned them.

When we first envisioned Baldur as a cybernetic god, one of the key goals was to make the player feel powerful and literally like 'a god amongst men' in combat. In Too Human, you can customize your character from a variety of classes, alignments and specializations. Rather than talk about any of these specifically, I thought I would simply show one of my favorite character set-ups in the following video: The Berserker."
» Read More N4G
Oct 31, 2007
360 News from N4G | Too Human
360 - Too Human - Epic Games' Motion to Dismiss Silicon Knights Lawsuit Denied Epic Games had been looking to get Silicon Knights' lawsuit completely thrown out, but the court has decided to deny the request and the litigation will continue.

The article contains responses from Epic VP Mark Rein and Silicon Knights' attorney Christopher T. Holland.

(Reported by James Brightman for GameDaily on Wednesday, October 31, 2007)
» Read More N4G
Oct 6, 2007
360 News from N4G | Too Human
360 - Too Human - Too Human video developer diary coming to Xbox Live Just when gamers thought eight years of development and pending legal fights would keep this Norse-influenced technopunk game down, Too Human is set to resurface on Xbox Live as a six minute, 42 second video diary on the creative process of the game.

Despite their qualms with Unreal Engine 3 licensor Epic Games, the title looks good (though, in the era of BioShock and Mass Effect, nothing breath-taking). However, the footage we saw does seem a bit slow, hinting that the game might not yet be optimized for higher framerates. The concept art is interesting, as is their approach to Norse mythology.
» Read More N4G
Sep 26, 2007
360 News from N4G | Too Human
360 - Too Human - Latest Epic Filing Calls Technical Foul On Silicon Knights Epic has filed its latest court document, charging that Silicon Knights' last set of counterclaims should be disregarded not so much for its specific charges, but on the letter -- or lack thereof -- of the law itself...

Epic says Silicon Knights' claims of false representation lack a "false statement of material fact," and therefore are invalid...

Epic further says Silicon Knights has made a "disingenuous" argument when it argued that Epic couldn't make a "successful demonstration" of the Xbox 360 version of the engine in March of 2006, instead making it two months later at the 2006 E3 in May...

Epic concludes in the filing, "Silicon Knights' brief does not overcome the multiple legal defects in the Complaint. Silicon Knights' arguments are factually misplaced and at odds with the law. The Court should grant Epic's motion to dismiss."
» Read More N4G
Sep 14, 2007
360 News from N4G | Too Human
360 - Too Human - Silicon Knights Blasts Epic Games' Motion to Dismiss Silicon Knights has filed a response to Epic Games' August counterclaim and motion to dismiss a case revolving around Unreal Engine 3 and Too Human, and blasted Epic's motion to dismiss with accusations of breach of contract, fraud and various other claims.

"Silicon Knights has... very clearly and sufficiently alleged that Epic has 'done much wrong.' Consequently, Epic's Motion to Dismiss should be denied," Silicon Knights said in its response to the motion to dismiss, "Under Epic's interpretation of 'operable,' it would be sufficient if Silicon Knights received effectively nothing in return for its payments under the Agreement (which is what, in reality, happened in this case, as set forth in the [original] Complaint)."
» Read More N4G
Sep 5, 2007
360 News | Too Human
Sept 5, 2007 10) Fable 2 It's what we've always wanted out of life - grow a 'stache, embark on epic adventures, bag yourself a lady friend and er... raze entire villages to the ground. After Pete Molyneux shocked the gaming world by revealing a pet dog, he described the potential of a next gen, living, breathing Albion. We bought the dream, ... » Read More
Aug 22, 2007
360 News from N4G | Too Human
360 - Too Human - Too Human due in Q1 2008 Too Human due in Q1 2008. Denis Dyack confirms Silicon Knights' long-in-the-making Xbox 360 action adventure is now slated for early next year, demo coming to Xbox Live.
» Read More N4G
Aug 21, 2007
360 News from N4G | Too Human
360 - Too Human - Too Human trilogy may conclude on NEXT next-gen console Silicon Knights president Denis Dyack was just keeping it real when he confessed to IGN that the Too Human trilogy might drag on past the Xbox 360's life cycle. Ya think? The ongoing legal drama with Epic is just the latest hiccup in what's close to a decade-long project. (Silicon Knights began development in 1999 and first previewed Too Human, originally a 5-disc PlayStation game, at E3 in 2000.) But if Dyack's prediction comes true, if there is only one 'next next-gen' console, then at least future Too Human sequels will not be slowed by platform transitions.
» Read More N4G
Aug 18, 2007
360 News from N4G | Too Human
360 - Too Human - Too Human demo coming - Expect the full game in 2008 Too Human is coming in 2008. Not 2009, 2010, or "2000-never" as some have speculated. This according to Silicon Knights founder Denis Dyack. Friday, Dyack responded to a negative post on the official Too Human message board stating that Too Human would be out and that a Marketplace demo was forthcoming.

Dyack's post reads:
"Too Human will be out in 2008. A firm date with tons of new info is coming soon. This will be followed up with a playable demo. The demo will speak for itself.

Hang in there."
» Read More N4G
Aug 10, 2007
360 News from N4G | Too Human
360 - Too Human - Microsoft: Too Human Still Microsoft, which is not a party in the case between Silicon Knights and Epic, stated in an e-mail, "Regarding development of Too Human, we are still on track for a 2008 release date, as we announced most recently at E3 2007."

Microsoft is publishing the game for Xbox 360. Silicon Knights is a licensee of Epic's development tool Unreal Engine 3, which was being used to develop Too Human.
» Read More N4G
Aug 9, 2007
360 News from N4G | Too Human
360 - Too Human - Too Human Developer Responds To Epic's Counterclaim GameDaily BIZ has been in contact with Silicon Knights' attorney, Chris Holland, who informed them that Silicon Knights will stand its ground. Holland says the counterclaim from Epic is completely without merit and development on Too Human has not been affected. In fact, SK has created a "better" engine for the game as a result.
» Read More N4G
Jul 19, 2007
360 News from N4G | Too Human
360 - Too Human - A Very Human War - Too Human Blog Update Plus Two New Screens A soldier's story can be grim, yet compelling, bringing those fortunate not to witness the terrors of war closer to understanding what kind of hell it truly is. From cautionary classics such as, "All Quiet on the Western Front" and "Storm of Steel," to recent exposés like "Jarhead," "Bravo Two Zero," and "Blackhawk Down," war stories vary widely and go far beyond just the loss of innocence on the battlefield.
» Read More N4G
Jun 27, 2007
360 News from N4G | Too Human
360 - Too Human - Too Human Delayed Until 2008? The Official Xbox Magazine for August have been sent out now. Whiles browsing through the pages to see what an amazing lineup of titles that are coming out this year for the 360..

Read On
» Read More N4G
Apr 27, 2007
360 News from N4G | Too Human
360 - Too Human - Too Human developer wants to hear your feedback The director of Silicon Knights, the developer of the upcoming Xbox 360 exclusive game, Too Human, has talked in his latest blog about some of the new features that his team are implementing.

These include:

A solid 30fps frame rate
Redone character models
Polishing the 18 different weapon classes

Denis Dyack said that the feedback they got on the game in the forums was great, "but we want to hear more!" He said the response to the game over the last week was "universally positive" and that his team were really happy to "see so many people share our excitement for our game".
» Read More N4G
Apr 17, 2007
360 News from N4G | Too Human
360 - Too Human -  A Good Summer for 360 Owners May through August are normally not a strong months for game releases. Well, it looks like that won't be the case this year for Xbox 360 owners.

Startinging in May, a number of anticipated games will be hitting shelves. Hit the jump for titles and dates.
» Read More N4G
Mar 22, 2007
360 News from N4G | Too Human
360 - Too Human - Too Human Update IGN's Matt have posted an update on Too Human on his blog.

"To be blunt, the game has come a long way and I am confident that even the most critical players will be really impressed with the results. I write this knowing full well the issues the project showed at E3 and I also state that the majority of those issues have been obliterated. The game runs smoothly now. The camera dynamically follows the action, offering the most cinematic viewpoint. The combat allows for dozens of on-screen enemies. Animations are much more fluid and transitions more natural. And for you tech nuts, Too Human is running with four times anti-aliasing, eight light sources per character, soft shadowing, depth of field blur galore, and much more. The engine will wow you. Some of the in-game models are truly incredible."
» Read More N4G
The Knowledge
Too Human
Too Human

Genre: Action
Release date: Aug 19, 2008
Published by: Microsoft
Developed by: Silicon Knights
Designer: Denis Dyack
Multiplayer Modes:
Offline
1 player SOLO
Online
2 player CO-OP
6 DECENT
Read the review
TalkRadar 79 - thanks, giving
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