Silicon Knights Shows Off the Inner Workings of "Too Human's" Co-Op Mode, Available for Download on Xbox LIVE Marketplace this Friday, May 30. Denis Dyack and Team Showcase the Features of Co-Op Mode.
Microsoft has begun chest thumping over it's 2008 line-up of games, saying its invention of Xbox has led to a "Christmas Eve like never before" every week of the year.
The transition to its own engine after ditching Epic's "inadequate" Unreal Engine 3 has been "fantastic", says Too Human mastermind Dennis Dyack.
GameSpot writes:
Via TheGameReviews.com
Silicon Knights president Denis Dyack isn't concerned with the timing of the release of the Too Human trilogy - with the first game coming during the third year of the Xbox 360's lifespan.
Kotaku writes: "When Silicon Knights and Denis Dyack showed off the epic Too Human to IGN last year, the outlet was right to call its four-player cooperative multiplayer mode "ambitious." The feature has been scaled back, Microsoft revealed today, keeping Too Human's campaign buddy system limited to just two players.
MCV writes: "Gears of War 2, Too Human, Fable 2 and Banjo-Kazooie: Nuts & Bolts all arriving before Christmas.
A roundup of all the announcements from the Gamers Day taking place in San Francisco including news on Banjo Kazooie: Nuts & Bolts, Gears of War 2, Viva Pinata 2 and Too Human.
Silicon Knights' Too Human for the 360 is finally nearing completion.
The Xbox 360 and the Playstation 3 have brought HD gaming into the mainstream. After years of High-Def in the living room being a hazy concept that really only affected A/V aficionados, the more technologically inclined, and the affluent, these videogame machines have made HD Gaming as simple and affordable as "plug n' play." But as with any consumer device, the hardware, for all its potential, is just that - untapped potential. What really brings out the true worth of the machine is the software that goes into it, and how it utilizes the power built into its system architecture.
A new video focusing on Silicon Knights' RPG Too Human video is up on Xbox Live and demanding your attention. Part of the video dips into the game's combat - which is "pulse-pounding," according to Microsoft. It features commentary from Silicon Knights boss Denis Dyack and designer Henry Sterchi, who elaborate on Too Human's features "such as the multitude of customisation combinations, storyline elements and statistical ...
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Via Joystiq: "When a game's development began sometime in the Nixon administration, does it really matter exactly what month it's going to be released? As gamers, you naturally know the answer to this question: Of course it does. It matters to the month, the day, possibly even the minute. It is in that spirit that we bring you this interesting tidbit: Too Human's placeholder release date on the Gamestop website has been moved from May to August."
Silicon Knights president Denis Dyack gives very direct and honest answers as to why his compoany didn't give up on Too Human after 15 years of "development".
Too Human seems to have been in development since the dawn of time -- almost as long as Duke Nukem Forever -- yet Silicon Knights (Eternal Darkness: Sanity's Requiem) has continued to push its pseudo hack-and-slash RPG hybrid in order to bring it exclusively to Microsoft's Xbox 360.
Joystiq has a coverage of Denis Dyack's presentation of Too Human at the GDC. Read the full story for an outline of the press conference.
Kotaku: Continuing our tease of next week's coverage of GDC, we wanted to lift our ankle-length skirt half and inch higher, almost up past our white athletic socks that are in the need of severe airing out.
Surfer Girl talks about the sequel of Too Human, Silicon Knights president Denis Dyack's "scary baby" with Sega, Guitar Hero TV show, and about Iron Lore's new title that is "Titan Quest meets God of War meets Oblivion".
OnAxis reports USA Today recently let out their list for the top eight promising games for 2008. Out of the eight games, four are for the PLAYSTATION 3, two on the Xbox 360, two on the Wii, and one on the PC.