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Too Human

Also known as: Too Human: Part 1



May 30, 2008
360 News from N4G | Too Human
360 - Too Human - Too Human developer diary 4 available for download on Xbox LIVE Today Silicon Knights Shows Off the Inner Workings of "Too Human's" Co-Op Mode, Available for Download on Xbox LIVE Marketplace this Friday, May 30. Denis Dyack and Team Showcase the Features of Co-Op Mode.
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May 23, 2008
360 News from N4G | Too Human
360 - Too Human - MS chest thumps over Microsoft has begun chest thumping over it's 2008 line-up of games, saying its invention of Xbox has led to a "Christmas Eve like never before" every week of the year.

In an update on its official website the company cites Gears of War 2 (Nov 2008), Ninja Gaiden 2 (June 6), Too Human (August 29), Viva Piñata: Trouble in Paradise (Sep 2008), Banjo Kazooie: Nuts & Bolts (Holiday 2008), Fable 2 (2008) and Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One (out now).

It says: "It's going to be very tough sleeping at night with this amazing haul coming so soon."
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May 19, 2008
360 News from N4G | Too Human
360 - Too Human - Too Human: UE3 Transition Was Fantastic The transition to its own engine after ditching Epic's "inadequate" Unreal Engine 3 has been "fantastic", says Too Human mastermind Dennis Dyack.

"We completely threw out the Unreal Engine and focused on something that would work for what we're doing, and it's been fantastic," said Dyack, speaking to CVG at Microsoft's spring showcase last week.
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May 15, 2008
360 News from N4G | Too Human
360 - Too Human - Denis Dyack: I'm not stepping down - GameSpot GameSpot writes:

The rumour mill was in overdrive today that Silicon Knights founder and president Denis Dyack was thinking of resigning as president to concentrate on the more creative side of his job.

The rumour started after GameDaily.Biz printed an article titled 'Denis Dyack To Step Down As Silicon Knights President' based on an interview in which Dyack was quoted as saying, "I've been involved in a lot of IP creation within Silicon Knights and as the company grows, I have to look at whether I want to continue to be president and director, and I'm leaning towards staying creative¿So in the end, as the company grows, for my role I'll probably hire someone to be my boss and help run the company."

The news then spread to various other gaming Web sites, including Joystiq as 'Dyack May Step Down as Head of Silicon Knights,' and Kotaku as 'Silicon Knights: Dyack Stepping Down?'

However Dyack has told GameSpot that he has no intention of quitting as president. He said, "I was as surprised to see this as everyone else. I am not stepping down."
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May 14, 2008
360 News from N4G | Too Human
360 - Too Human - Too Human Demo Coming Soon to Xbox Live Via TheGameReviews.com

"Silicon Knights anticipated Xbox 360 exclusive Too Human will be getting a playable demo that will be available from Xbox Live Marketplace soon. This is according to Silicon Knights CEO Denis Dyack."
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May 14, 2008
360 News from N4G | Too Human
360 - Too Human - Too Human developer not concerned with timing Silicon Knights president Denis Dyack isn't concerned with the timing of the release of the Too Human trilogy - with the first game coming during the third year of the Xbox 360's lifespan.

"The engine is built to be scalable as well, so if another platform does come out, we're not worried about it," he told journalists at Microsoft Game Studio's recent showcase event.

Dyack thinks that Silicon Knights will be able to release all three Too Human games on the current Xbox 360 console.
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May 14, 2008
360 News | Too Human
Having trouble keeping track of the info-burst coming from Microsoft's spring media summit? You can find it all here in a condensed, confusion-free lump. ... » Read More
May 13, 2008
360 News from N4G | Too Human
360 - Too Human - Too Human Co-op Scaled Back To Just Two Humans Kotaku writes: "When Silicon Knights and Denis Dyack showed off the epic Too Human to IGN last year, the outlet was right to call its four-player cooperative multiplayer mode "ambitious." The feature has been scaled back, Microsoft revealed today, keeping Too Human's campaign buddy system limited to just two players.

While the multiplayer aspect may be more limited-at least for this entry in the planned trilogy-that doesn't mean looting droid corpses for an Angelic Skull Splitter Staff of Rising Bellow will be any less fun."
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May 13, 2008
360 News from N4G | Too Human
360 - Too Human - Xbox unveils full 2008 software line-up MCV writes: "Gears of War 2, Too Human, Fable 2 and Banjo-Kazooie: Nuts & Bolts all arriving before Christmas.

Unfortunate internet leaks may have reduced the wow factor, but Microsoft Game Studios has finally revealed its list of big-hitting 360 software releases from now until the end of the year.

The platform holder is set to confirm the list at its product showcase in San Francisco later today."
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May 13, 2008
360 News from N4G | Too Human
360 - Too Human - Microsoft Gamers Day Roundup A roundup of all the announcements from the Gamers Day taking place in San Francisco including news on Banjo Kazooie: Nuts & Bolts, Gears of War 2, Viva Pinata 2 and Too Human.
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May 13, 2008
360 News from N4G | Too Human
360 - Too Human - Breaking: Too Human Landing August 19  Silicon Knights' Too Human for the 360 is finally nearing completion.

Yep, the project in development since 1999 (for the original PlayStation, no less) is one of Microsoft's trump cards for the approaching holiday season.
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Apr 14, 2008
360 News from N4G | Too Human
360 - Too Human - PS3/360: Five High-Def Titles For Your Game Console The Xbox 360 and the Playstation 3 have brought HD gaming into the mainstream. After years of High-Def in the living room being a hazy concept that really only affected A/V aficionados, the more technologically inclined, and the affluent, these videogame machines have made HD Gaming as simple and affordable as "plug n' play." But as with any consumer device, the hardware, for all its potential, is just that - untapped potential. What really brings out the true worth of the machine is the software that goes into it, and how it utilizes the power built into its system architecture.
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Mar 28, 2008
360 News | Too Human
360 - Too Human - Too Human video shows A new video focusing on Silicon Knights' RPG Too Human video is up on Xbox Live and demanding your attention. Part of the video dips into the game's combat - which is "pulse-pounding," according to Microsoft. It features commentary from Silicon Knights boss Denis Dyack and designer Henry Sterchi, who elaborate on Too Human's features "such as the multitude of customisation combinations, storyline elements and statistical ... » Read More
Mar 20, 2008
360 News from N4G | Too Human
360 - Too Human - Gamestop's Too Human placeholder moved from May to August Via Joystiq: "When a game's development began sometime in the Nixon administration, does it really matter exactly what month it's going to be released? As gamers, you naturally know the answer to this question: Of course it does. It matters to the month, the day, possibly even the minute. It is in that spirit that we bring you this interesting tidbit: Too Human's placeholder release date on the Gamestop website has been moved from May to August."
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Mar 16, 2008
360 News from N4G | Too Human
360 - Too Human - Why Silicon Knights didn't give up on Too Human Silicon Knights president Denis Dyack gives very direct and honest answers as to why his compoany didn't give up on Too Human after 15 years of "development".
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Feb 20, 2008
360 News from N4G | Too Human
360 - Too Human - Too Human: GDC Gameplay Fails to Impress Punters Too Human seems to have been in development since the dawn of time -- almost as long as Duke Nukem Forever -- yet Silicon Knights (Eternal Darkness: Sanity's Requiem) has continued to push its pseudo hack-and-slash RPG hybrid in order to bring it exclusively to Microsoft's Xbox 360.

As with any game stuck so long in development limbo, expectations for Too Human are predictably astronomical and critical eyes and tongues (predominantly those belonging to PS3 fanboys) are even more sharply attuned to ongoing glimpses ahead of the game's eventual release.
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Feb 20, 2008
360 News from N4G | Too Human
360 - Too Human - Joystiq live at the Too Human press conference Joystiq has a coverage of Denis Dyack's presentation of Too Human at the GDC. Read the full story for an outline of the press conference.
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Feb 13, 2008
360 News from N4G | Too Human
360 - Too Human - Too Human Playable At GDC Kotaku: Continuing our tease of next week's coverage of GDC, we wanted to lift our ankle-length skirt half and inch higher, almost up past our white athletic socks that are in the need of severe airing out.
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Feb 13, 2008
360 News from N4G | Too Human
360 - Too Human - Surfer Girl on Too Human sequel, Guitar Hero TV show Surfer Girl talks about the sequel of Too Human, Silicon Knights president Denis Dyack's "scary baby" with Sega, Guitar Hero TV show, and about Iron Lore's new title that is "Titan Quest meets God of War meets Oblivion".
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Jan 31, 2008
360 News from N4G | Too Human
360 - Too Human - USA Today - Eight promising games for '08 OnAxis reports USA Today recently let out their list for the top eight promising games for 2008. Out of the eight games, four are for the PLAYSTATION 3, two on the Xbox 360, two on the Wii, and one on the PC.

Last year, video gamers were greeted with a bounty of top-notch titles, from Halo 3 to Super Mario Galaxy. Can enthusiasts expect more of the same? Here's eight promising games for 2008.

1) Grand Theft Auto 4 (PS3/360)
2) Killzone 2 (PS3)
3) LittleBigPlanet (PS3)
4) Metal Gear Solid 4: Guns of the Patriots (PS3)
5) Spore (PC/Mac)
6) Super Smash Bros. Brawl (Wii)
7) Too Human (360)
8) Wii Fit (Wii)
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The Knowledge
Too Human
Too Human

Genre: Action
Release date: Aug 19, 2008
Published by: Microsoft
Developed by: Silicon Knights
Designer: Denis Dyack
Multiplayer Modes:
Offline
1 player SOLO
Online
2 player CO-OP
6 DECENT
Read the review
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