Speaking to VG247, Silicon Knights boss Denis Dyack has confirmed that work has begun on both a second and third Too Human game, as well as revealing new, unannounced projects in the works at the Canadian developer.
Speaking to VG247, Silicon Knights boss Denis Dyack has spoken out about his public feud with NeoGAF, saying that he wanted to make an example of the effects of negative forums and picked the site because he considers it to be "the worst" of its kind.
Speaking to VideoGamer.com at a press event in London last week, Silicon Knights boss Denis Dyack has revealed that some gamers often have ridiculous expectations of games.
Denis Dyack reveals that "There won't be any more engine re-writes or anything like that".
Gamerdeals.net writes:
For the week of August 15, 2008, Too Human takes the top spot on the cross-platform Gamefly Top Ten 'Most Queued' list. Following close behind is SoulCalibur IV (PS3/Xbox 360). Mario Super Sluggers is at the top of the Nintendo Wii Queue as well...
Looks like Denis Dyack is well on his way to being redeemed in the eyes of gamers everywhere, w/ Too Human having the most Demo downloads of any game this gen and now with a rumored 1 million+ Pre-Orders for the game Too Human is set to sell huge when it releases.
Speaking with Kiziko, Silicon Knights' controversial commander in chief, Dennis Dyack, revealed that if you want to reach level fifty in Too Human, the game can be anywhere from 50 to 80 hours in length.
Silicon Knights boss Denis Dyack has confirmed to VG247 that the Too Human demo has now been downloaded over 1 million times.
Microsoft has just announced that Xbox Live demo downloads of Too Human have passed the 900,000 mark. According to Microsoft, this makes it the most downloaded action demo on the Xbox Live Marketplace.
Silicon Knights has announced that their long-awaited title, Too Human, has finally gone gold and will be available for sale this August.
Microsoft has confirmed that Silicon Knights' long, long-coming bruiser Too Human will be out in Europe on August 29 - a week behind the States.
"Denis Dyack gives us his insight on what some of the press has said about Silicon Knights' Too Human. It's widely known that the game got some negative press during the back end of June, so with that, we thought it would be good to see what Denis thought about it all."
What the heck... ALL CLASSES?
Legendary head of Lionhead Studios Peter Molyneux has said he feels sorry for Denis Dyack, the developer of upcoming Xbox 360 exclusive Too Human.
"While developing games for Xbox 360, developers not only have to think about the core game, but also ways to keep the game going once consumers have completed it. Games such as Oblivion have had their replay value increased with DLC, and it seems Denis Dyack, CEO of Silicon Knights, is a fan of the whole downloadable content scene."
"Too Human's release on the Xbox 360 is edging closer and closer and with that, TGR sat down with Silicon Knights CEO Denis Dyack at this year's E3 to talk about the upcoming release of Too Human. One assumption that everyone makes in regards of Too Human is how long it took to develop, starting on the Playstation 1 and finishing up on the Xbox 360 with ten years of development time. We thought it was about time we got to the bottom of this and asked Denis himself."
Microsoft just confirmed that Silicon Knights boss Denis Dyack is to be in London on August 5 as part of the Too Human launch period.
Kotaku writes: "The OFLC's classification database is packed full of surprises, both sad and delightful. The most recent of these was not one, but two ratings for Silicon Knights' Too Human. Why would a game get two (or more) ratings? Most of the time it's because a game is released on multiple platforms, but not simultaneously, so the later release has to be classified separately.
The achievements for the upcoming Silicon Knights title, Too Human, have been revealed by Xbox360achievements.org. There are a total of 50 achievements for 1000 points with a total of 21 secret achievements. There's achievements for reaching certain levels, up to the max of level 50, as well as achievements for finding loot and killing enemies. For the full list of achievements, hit the jump.