Picking up roughly two years after the events in Splinter Cell: Double Agent, Conviction puts you into the role of one very angry Sam Fisher and aims to strike a new balance between tip-toe snooping and punchy action. ...
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A choke hold is a great bonding experience. Not between you and the man who’s holding a gun to your head – there’ll always be a tragic, longing awkwardness in that relationship – but between you and your fellow player, the guy flitting from shadow to shadow, circling around to spring up behind your captor and snap his neck like a bony pencil. ...
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Sam Fisher has gone from shadow warrior to wrecking ball. Splinter Cell fans may remember the series as somewhat sneaky – a matter of waiting for the right moment to knife someone in the back and plonk their body in a darkened stairwell. Conviction asks, why wait? ...
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Ubisoft had never intended for anyone to play Conviction’s E3 demo, so it’s easy for us to completely break it within about four minutes of starting the game. We’re standing in a room, surrounded by armed men emptying round after round into Sam while he clutches bad guy Kobin by the throat and soaks up bullets like Robocop – while a forced cut-scene makes him invincible. ...
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Editors Brett Elston and Chris Antista took some time last week to interview representatives from some of the biggest games Comic-Con 2009 had to offer. ...
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It’s been a long time since we last sat down in front of Splinter Cell: Conviction; so long, in fact, we’re beginning to wonder if we really saw it at all. Did we really see Sam choking policemen, battering terrorists with chairs and putting foes through tables? Does Sam really have a beard now? Yes, we did and yes, he does. With every delay a fresh torture, we’ve been kept waiting an age to get our hands on Sam’s latest ...
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