As the footage from a former Rare employee shows work on Perfect Dark 2 was done in 2007 before being scrapped as well as Kameo 2. Additionally, MundoRare has some exclusive information to share regarding Perfect Dark 2. According to our own sources, PD2 was indeed started in 2007, but by late 2007, it wasn't greenlighted; it was a prototype instead. Chris Seavor from Conker and Killer Instinct fame was in charge of the project. By early 2008, the PD2 team was cut down to a 3-man team, effectively putting the game on hold. At the same time, our sources revealed that back then, it was "overwhelmingly unlikely" that PD2 would no longer be set in the PD universe. During early 2008, the game (which evolved into something that wasn't PD2) was still in its early stages and with an uncertain future.
Kotaku:
"There have been plenty rumors about Perfect Dark coming soon for XBLA... well... we can confirm that Perfect Dark is indeed on it's way to XBLA. This is not a rumor, it's coming! Not just that, there is a very large announcement coming from Rare soon (ahem in line with E3). We last heard that it wasn't known if they would go ahead and make this announcement but as time progressed, it looks as though it's all systems go. Expect a major surprise from Rare this June"
From the dystopian corridors of BioShock's subterranean "paradise" to the Strogg-infested space stations found throughout the Quake franchise, First Person Shooters have found countless ways to establish themselves as rich, enjoyable experiences, capturing the hearts and trigger fingers of gamers worldwide.
Speaking to VideoGamer.com at Develop last week, Rare senior software engineer Nick Burton, an employee at Rare for over 10 years, has revealed that when talking about the studios' owned intellectual property "there's a good chance of seeing any of it again".
Speaking to VideoGamer.com Rare senior software engineer Nick Burton has revealed that he believes the studio's 360 titles could well be remembered by today's gamers in the same way a generation looks back on N64 classic GoldenEye.
Speaking to VideoGamer.com at last week's Develop conference in Brighton, Rare senior software engineer Nick Burton hit out at reports suggesting Xbox 360 launch titles Kameo and Perfect Dark Zero bombed at retail.
Speaking to VideoGamer.com at the Develop conference in Brighton last week, Nick Burton, a senior software engineer at Rare, has assured Xbox 360 gamers that there's plenty more to come from the console.
Speaking to VideoGamer.com at the Develop conference in Brighton last week, Nick Burton, a senior software engineer at Rare, revealed that currently announced Rare titles only account for half the development studio.
SEASON 3 of OzBoxLive Radio has just started and we decided to make our first Game Night for the season a PLAYERS CHOICE.
XboxFamily has posted what is reported to be a screenshot of Microsoft's FTP which shows recently added assets for Conker Live and Reloaded, Fable, Jade Empire, and two older Xbox 360 games.
More images and videos found on an ex-Rare employee's website gets leaked across the Internet. 2 videos from the original Xbox version of Perfect Dark Zero is shown, along with lots of screen shots.
If you're a fan of the Xbox 360's Platinum Hits line up, then you'll be glad to hear that four more games will soon be added to that list.
Major Nelson just released on his blog the top Xbox Live games of 2006
Users can now download a map pack containing two classic maps from the N64 version of the game.
One of the few objections gamers are already making about Gears of War is that there is no jumping. Every time a developer decides to disregard a jumping option, gamers cry a river. Sometimes, gamers are right, such as with Perfect Dark Zero. In other cases, the way the game has been designed requires that there is no option for jumping at all. That's the case of Gears of War.