VG247: Quakecon hasn't finished yet, suckers. Nathan's still in the Texan house, and he's now updating from the Gaylord Texan on a "special" presentation of the latest Rage build.
Kotaku: The lead designer of Rage wants the driving parts of id's game to feel comfortable for shooter gamers. So, I asked, what's the road version of a headshot? Scoring a headshot in a shooter is, after all the most celebrated action in many first-person shooters. So what is a headshot on wheels in Rage?
Initially unveiled at 2007's QuakeCon, first-person shooter juggernaut id Software (Doom, Quake) debuted this detailed trailer yesterday following two long years of limited information.
You'd think designing a video game would be somewhat of a linear experience. The first thing you build is the first level…right? Not with Rage.
VG247: We've received the first image of the Quakecon stage as it's being set up, and it looks as though we may be getting a look at something DOOM-related tonight.
VG247: EA's confirmed to VG247 that id's Rage will be in the hizouse at GamesCom next week.
Following up on word that, at this stage in development, the Xbox 360 version of Rage runs faster than the PlayStation 3 build, new details have surfaced, indicating PS3 owners should have nothing to worry about when the game is eventually released.
John Carmack of iD Software reveals that RAGE's framerate suffers considerably on the PlayStation 3.
The Xbox 360 and PC versions of id's Rage sport higher framerates than the PlayStation 3 version, the latest issue of Edge magazine reveals.