NowGamer: id Software's creative director has unveiled new details on the studio's upcoming post-apocalyptic FPS/combat racing hybrid...
Variety writes:
Lead designer for Rage confirms that the game will have consistent framerates across all platforms when it is released.
Sorry to burst your beta bubble folks, but it doesn't look like you'll be getting your hands on a multiplayer beta for id Software's post-apocalyptic FPS/racing hybrid Rage anytime soon.
We Love To Game speculates whether or not a RAGE demo will be on the way... not for a while of course, but if there will be one.
VG247: "When we say "ultimate," we don't mean he's going to die next week.
During a presentation today at GamesCom in Germany id Software's Lead Designer Matt Hooper talked about the future of Rage. Speaking to Gaming Only he said that "in the future the Rage franchise should become as big as Doom, Quake and Wolfenstein". With this statement Hooper wanted to give an indication of the importance of the new franchise to id Software.
One of the major criticism's lobbed at Doom 3 was its reliance on a "monster closet" system for spawning enemies into a level when trigger points were reached. It may have provided for plenty of frights on the first play through, but many gamers simply memorized the spawn points making short work of Zombies, Cyberdemons, and Hell Knights.
VG247: Quakecon hasn't finished yet, suckers. Nathan's still in the Texan house, and he's now updating from the Gaylord Texan on a "special" presentation of the latest Rage build.