All Xbox 360 News


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Apr 17, 2008
360 News from N4G | Backbreaker
360 - Backbreaker - Brutal TVGB: "The video and screenshots demonstrate one of the title's minigames, Tackle Alley. Where the runner, that's you, makes a mad dash for the end zone while opposing tacklers do their best to take you down. What's remarkable about this minigame I hear you ask? Well, it displays the Euphoria Engine being put to devilishly good use."
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Jun 9, 2008
360 News from N4G | BAJA: Edge of Control
360 - BAJA: Edge of Control - Baja 2XL's Robb Rinard explained that dirt-racer Baja has a track over 300 miles long.

"It's actually honest to goodness 300 miles of driving through never-repeating terrain," said Robb. "You never seen a game where you can drive - A to B - and never touch the same piece of terrain twice."

"It's our biggest technical achievement," he added. "It took us three years to pull this off."
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Jun 9, 2008
360 News from N4G | BAJA: Edge of Control
360 - BAJA: Edge of Control - Baja - AI 2XLs Robb Rinard has revealed that upcoming racer Baja will allow you to hand controls over to the AI if you need to go to the bathroom or make a sandwich.
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May 28, 2008
360 News from N4G | BAJA: Edge of Control
360 - BAJA: Edge of Control - Activision Announces Score International Baja 1000 For Fall Santa Monica-based publisher Activision has announced Score International Baja 1000, a new off-road racing game based on Score International's desert racing events, for the PlayStation 2, PlayStation 3, Xbox 360, Wii, and PC. Due this fall, the game is being developed by Left Field Productions (Excitebike 64, Nitrobike).
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Mar 17, 2008
360 News from N4G | BAJA: Edge of Control
360 - BAJA: Edge of Control - THQ announces Baja for PS3 & Xbox 360 Developed by Phoenix-based studio 2XL Games, Baja is set to include extensive real-time off-road physics, over 100 square miles of vast, hazardous terrain in addition to an in-depth customisation option, allowing you to tweak the performance of your vehicle to your liking with hundreds of authentic parts.
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Mar 17, 2008
360 News from N4G | BAJA: Edge of Control
360 - BAJA: Edge of Control - Revolutionary vehicle physics is on the list of things promised, which will hopefully deliver "unprecedented life-like handling" as well "as realistic vehicle damage as fenders fly, tires are blown, suspension is stressed and engines overheat." The game has over 40 vehicles split into 8 classes - including Trophy Trucks, 4×4s and buggies - all of which are upgradeable with hundreds of authentic, performance affecting parts.
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Aug 8, 2007
360 News from N4G | Band of Bugs - Xbox Live Arcade
360 - Band of Bugs - Xbox Live Arcade - Band of Bugs Expansion & Contest NinjaBee, announced a new expansion pack, Red Kingdom, for Band of Bugs on Xbox LIVE Arcade. The new expansion pack comes with two new troop types - artillery and cavalry and more content for the level editor, leading to Ninja Bee's own "Design a Level Contest." the expansion also brings with it new areas to explore, characters, special powers, level caps and best of all achievements.
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Jun 19, 2007
360 News | Band of Bugs - Xbox Live Arcade
Microsoft has just sent word on this week's Xbox Live Arcade release, Band of Bugs by Cloning Clyde developer NinjaBee. Band of Bugs is one of XBLA's first strategy games and comes complete with a full-on level editor which you can use to share custom maps over Xbox ...
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Jul 25, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Banjo-Kazooie vehicle sharing a 'possibility' Videogamer writes: "But only if Rare deems it a 'definite worthwhile improvement'.

There is a "possibility" that players will be able to share complete vehicles in upcoming Xbox 360 exclusive platformer Banjo-Kazooie: Nuts & Bolts, developer Rare has revealed.

As the title suggests, Nuts & Bolts, Rare's follow up to the N64's Banjo-Tooie, features vehicle creation using parts discovered by players during exploration of the game world.

Currently players will only be able to share vehicle blueprints with players, both friends and strangers. These blueprints tell players what parts are needed to construct a particular vehicle. They do not provide them."
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Jul 23, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Creativity Should Be Part of the Game, Says Lobb The future of user-gen includes some noteworthy players, not the least of which is developer Media Molecule and LittleBigPlanet, which has become a hype machine for the PS3. But this piece of work looks like it just might live up to the hype. Already people have witnessed the flexibility of the level-creation system (At E3, Sony used LittleBigPlanet to great effect to present what would've been a boring slog through sales figures), and the community aspects attached to this title are just as promising.

But there is another user-gen game, one that people didn't know was user-gen-centric until a few months ago: the Rare-developed Xbox 360 title, Banjo-Kazooie: Nuts and Bolts, a game whose hook is allowing users to create and share vehicles to traverse virtual landscapes. Is this Microsoft's mass market, user-gen answer to LittleBigPlanet?
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