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Marvel vs Capcom 2


When two tribes go to war… expect chaos

Thanks to Marvel vs Capcom 2 we finally know who’d win in a fight between The Hulk and Jill Valentine (it was Jill, with her ability to summon a bloody great Tyrant). We’ve also managed to settle that age-old debate about the relative merits of pre- and post-adamantium Wolverine, and make Captain America beat up a small girl. More so than any other fighting game, MvC2 is about the character roster – the vast, near-impeccable line-up composed of superheroes, fighting champions and 8-bit video game legends, all punching the hell out of each other for no good reason and gleefully ignoring established canon.

All 56 characters are unlocked from the start, and if you didn’t play the title on its original release – or the sluggish PS2 port two years later – your first few hours with MvC2 will likely be an orgy of experimentation, making the most random combinations of combatants you can think of until you find your ideal three-member team. More than just an empty gimmick implemented to exploit the huge character line-up, the tag-team mechanics at the core allow for a more strategic approach to battling. You can effectively cover all bases too. It’s quick and easy to swap fighters to match the situation. Many attacks work well in combination. Our fave is binding fighters in place with Spider-Man’s web before switching to the slow-yet-powerful Juggernaut and unleashing a deadly close-quarters quake. Satisfying stuff.

The trouble is, it’s one hell of a demanding game. You have to keep track of six different fighters, at a blistering pace, as more fireworks clutter the sky than at Chinese New Year. While the game does present you with tactical possibilities, unless you’ve been blessed with bionic thumbs and a mechanical eye you’ll rarely get the chance to take advantage of them. And although Capcom created the game it feels like Marvel is the more dominant force here. Superheroes have been exaggerated to almost ludicrous extremes, smothering the subtlety and grace of the average Street Fighter character under a hailstorm of lasers, electricity and giant robots. It’s a joy to behold, but can prove distracting.

This port hasn’t been tarted up to the degree of Street Fighter II’s recent HD update, but as the original sprite work is so great it didn’t really need quite the same care. Of more note is the implementation of SF: HD’s net-code and online features, meaning this should run smoothly as the HD Remix experience. Marvel vs Capcom 2 is still the ideal title for anyone who sees fighting games as more than the sum of their scientific, carefully balanced parts (2D fighting purists). Some people just want to pit Spider-Man against Megaman, and they’re the ones who will get most out of this hyperactive fighter.

Jul 29, 2009

You'll love
  • Fast, beautiful action
  • 56 Characters
  • Lots of lasers
You'll hate
  • Steep learning curve
  • Too chaotic at times
  • Not quite as deep with only 4 buttons

 
11 Comments
Order Comments: Newest First | Oldest First
Crashdown1  - 3 months 27 days ago 
never really been interested in fighting games before, but the hype is starting to make me think otherwise.
kingpin202  - 3 months 27 days ago 
I sure did love this game in the arcades and on my xbox..... Always enjoyed the Megaman, Warmachine, and Wolverine team up.... It never let me down.... I'm sure to get this.. =D
Elbo444  - 3 months 27 days ago 
great game, I've played it for a few hours and it's a lot of fun
jar-head  - 3 months 27 days ago 
they couldnt make a fighting game with 4 buttons work? Fable1+2 was an rpg with only 1 melee button, and it worked Beautifully
Cyberninja  - 3 months 26 days ago 
i had the orignal for dreamcast so if i get a new system ill get this
cronoman66  - 3 months 26 days ago 
got this yesterday, and its as good as I remembered it, played it excessivly till my wrists hurt, figuring out my team, picking strats etc, and using iron mans proton cannon over and over and over
bamb0o-stick  - 3 months 26 days ago 
I played the demo of this and was really confused at the 4-button layout. I've played Marvel vs. Capcom a lot but never really played MvC2 at the arcades. Did the arcade version of this have 4-buttons as well? I'm so used to playing with 6-buttons that this feels really handicapped.
AlpineGuy  - 3 months 26 days ago 
MvC2's still pretty deep, four buttons or not. Personally, I'm glad it only uses four buttons because I can't find me an arcade stick.
Reminis  - 3 months 26 days ago 
Best game on XBOX Live Arcade in my opinion... Easy for beginners, deep for fanatics... Highly recommended.
jmtinfinitet  - 3 months 25 days ago 
4 button lay out? the rb and lb bring in your 2 different assists so i'm constantly using 6 buttons. i can see what you mean by low punch and low kick are the same buttons for medium punch and medium kick but you have to land two consecutive hits with the same button for it to use the medium attack. They gave street fighter 2 turbo hd remix a 10? but this a 8? i've owned street fighter 2 hd remix since it came out and loved playing it online but mvc2 is just a better game period than street fighter 2 IMO, so imo this is deserving of the 10 and am baffled by this review, very suprised the same site gave it lower than street fighter.
Elbo444  - 3 months 18 days ago 
i think ssf2thdr was better than this, both great games but they put a lot more effort into the hd remixing and ssf2 just feels more balanced overall
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The Knowledge
Marvel vs Capcom 2
Marvel vs Capcom 2

Genre: Fighting
Release date: Jul 29, 2009
Published by: Capcom
Developed by: Foundation 9
Franchise: Street Fighter
Multiplayer Modes:
Online
2 player VS
8 GREAT
Read the review
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When two tribes go to war… expect chaos
Xbox 360 Review  -  Jul 29, 2009