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Few games make the process of throwing and landing a punch as satisfying as Fight Night Round 4. Knowing that you have timed the angle of your fist to catch your opponent so sweetly their head reels back with the force is a constant joy.
Back in 2004 EA introduced Total Punch Control, a system that replicated the shape of a jab, hook, uppercut or cross depending on how you moved the right analogue stick. ...