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Fable II

Also known as: Fable 2

Fable 2

After three hours with Lionhead's sequel, we tell you why Peter Molyneux might really, finally have cracked it this time

The combat is satisfying and flowing

Remember how you thought Peter Molyneux had gone mad when he first mentioned one-button combat? Remember all those visions you had of a simplistic, Zelda III-style button mash? Well put those fears out of your mind, because Fable 2's combat is versatile, stylish and very, very satisfying.

The swordplay feels like a ramped-up version of Jade's staff fighting from Beyond Good And Evil. Taps of the melee button send your hero slicing in your chosen direction, while flicks of the left analogue stick divide his attentions between enemies as he moves from one to the next through slick, violent transition moves. Combat is context-sensitive too, meaning that angle of attack, the state of your enemies and even their placement in the geography of the landscape will have an effect on how each attack plays out. You might only have one button to use, but once you come to understand the different things that button can do in different situations, you'll find a great deal of depth to be had. It's just that here, the depth comes from tactical observation of the battlefield rather than the number of different controls you can combo together.

Speaking of comboing though, there's plenty of that. With another button responsible for long-range attacks via a crossbow or pistol, and a third handling magic attacks - either in a circular burst wave or aimed shot, depending on whether you direct the stick while charging up - the offensive options for combat against a group are many indeed. And as importantly as anything else, it's very easy to look very cool while you're using them.

Within minutes we found ourselves ploughing through four or five enemies at a time, using a quick force blast to break up the crowd when things got too tight, before mopping up a straggler with a crossbow bolt and pushing the last one or two off a cliff edge. It all links and flows beautifully, and you cannot fail to feel like Dante and Nero's estranged medieval cousin while partaking.


Character customisation is powerful, but as easy as you could imagine

As we all know, to properly customise an RPG character takes many hours of poring over screens full of stats, careful tweaking and balancing of equipment and many, many, many hours of grinding up through experience levels until your protagonist is pimped out to exactly the state you want him in. Fortunately, Fable 2 doesn't know this, and so the development of your hero couldn't be a friendlier process.

As you fight your way through Albion, enemies will drop different coloured experience orbs covering strength, skill and magical ability. Collect enough and you can spend them on ability upgrades, gaining new combat techniques and spells as you do. Upgrades to the three disciplines automatically augment their respective attack buttons (strength for melee, skill for ranged weapons, magic for, erm, magic) and are ready to go as soon as you leave the menu. Again, it's as simple to use as the upgrade interface in any action game, but deep enough to feel like a proper RPG through and through.


 
43 Comments
Order Comments: Newest First | Oldest First
lewis42025  - 1 year 2 months ago 
1st!
man, i'm really starting to get interested in this game. i was on the fence before, but now, it seems like a no-brainer. thankx 4 da info gamesradar. love u-guys work, funny az hell. keep it up
solideye  - 1 year 2 months ago 
first ya bitches

looks good
solideye  - 1 year 2 months ago 
a shit fanny i wasnt first
quicksilver_503  - 1 year 2 months ago 
looking good. and terry pratchett is awesome.
iluvmyDS  - 1 year 2 months ago 
I can not wait for that game.
LuciferKz  - 1 year 2 months ago 
HELLZ YEA I CANT W8 FOR THIS
GAME!!!!!110ne0ne111six
11
frmonth  - 1 year 2 months ago 
i was a bit apprehensive about having a stupid computer genrated dog following me around (not an animal lover) but now i am more positive about the idea.
asondrad  - 1 year 2 months ago 
i am now in a state of exitement akin to cartmans in relation to the wii coming out.

no really, im that excited.
hehe
DJJackson  - 1 year 2 months ago 
This looks pritty awsome
ChrisMacDee  - 1 year 2 months ago 
damn this is starting to look really good...and my pc isnt any good...and i dont have a 360 :(
Juriasu  - 1 year 2 months ago 
Hopefully this will be longer than it's predecessor. You didn't even have time to enjoy that one.

P.S. Enough with the firsts already! Geez!
Nitemarish  - 1 year 2 months ago 
Steven Fry?! I saw him in town. Lol
londonjack  - 1 year 2 months ago 
i wish i had had a 360 too now. (i only have a ps3 and wii)
FancyRat  - 1 year 2 months ago 
Jesus Christ, what an ass-kiss fest. How much did Molyneux pay you for this?
Craza  - 1 year 2 months ago 
WOW! I preordered this game 3 months before because I fell in love with the first one, regardless of its little quirks and flaws. I've been waiting for this game forever, and now it's only one month away! Reading this article has made me a little kid on Christmas morning. :D
cog114  - 1 year 2 months ago 
i cant wait for this they should release it sooner
ELpork  - 1 year 2 months ago 
I hope they got the bow/shooting system fixed.
Elbo444  - 1 year 2 months ago 
rofl, you said "don't worry it's not zelda" (or something like it) at least 3 times in there, this game looks awesome, I finished the first one 4 times, also, I lol'd at FancyRat, why the f*** do you think he's taking payoffs? maybe this game just looks F***ING awesome
Hiimad  - 1 year 2 months ago 
October cant come soon enough.The first one was excellent.Now it has Co op,But i hope to not use that too much(it was my only reason to buy,not rent Mercenaries 2.)
clever123  - 1 year 2 months ago 
Well im convinced this looks awesome!
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The Knowledge
Fable II
Fable II

Genre: Role Playing
Release date: Oct 21, 2008
Published by: Microsoft
Developed by: Lionhead Studios
Multiplayer Modes:
Online
2 player CO-OP
9 AWESOME
Read the review
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