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Wolfenstein: The New Order’s release window has been delayed from the fourth calendar quarter of 2013 to 2014, publisher Bethesda has confirmed. Speaking to Polygon, Bethesda VP of PR and marketing Pete Hines cited multiple reasons for the delay to the series reboot, which was announced in May.
Among the reasons for the slip is the challenge of simultaneously developing for current and next-gen platforms, Hines said. "Working on next-gen and current gen definitely has an impact, you're developing for two different things. The fact that the next-gen stuff is still moving is also definitely a factor.”
Hines also said Bethesda wants to give developer MachineGames, which is largely comprised of talent that worked on the Chronicles of Riddick series and The Darkness, plenty of time to fine tune the game’s various elements, noting that The New Order isn’t a traditional FPS. “The most important thing was definitely just looking where it was at, what they needed to polish. Because it's just not trying to be a shooter, because it's trying to be a shooter that also has driving elements, story elements, narrative, stealth sections — each one of those has to be excellent. We didn't just want to do a one-note Wolfenstein game. We wanted to make something that brought in all these elements.”
Hines added: "MachineGames has been working on this game for a while. You don't want to waste all that time and effort for the sake of a couple of months, if a couple of months could make all of the difference in the world. This needs to be the best Wolfenstein game ever made, and you can't shortcut that. It can't have the same historical impact of Wolfenstein 3D, but it can be a better game."
The New Order takes place in Europe in an alternate reality 1960 in which the Nazis won World War II. Players will reprise the role of American war hero B.J. Blazkowicz as he attempts to launch a counter-offensive and put a bullet in Hitler's skull. For everything we know about the game, check out this Wolfenstein: The New Order preview.