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Witcher 2's 'insanity' difficulty setting will live up to its name

Forget about dying of thirst in Fallout: New Vegas or suffering a thousand deaths in Mass Effect 2; The Witcher 2: Assassins of Kings' 'insanity' mode could be the most unforgiving, yet utterly compelling, difficulty gameplay setting yet. 

In an interview with Eurogamer, CD Projekt's lead gameplay designer Mateusz Kanik revealed that players who die in Witcher 2's 'insanity mode' will stay dead for good, noting, "You can save the game, but when you die the saves are disabled.”

Damn. I smashed my keyboard just thinking about that. 

Above: If Geralt catches pneumonia, consider yourself screwed

Kanik also mentioned that the mode will imbue opponents with special abilities that will make escaping combat virtually impossible. In one example, Kanik explained: "Undead can dig into the ground and get up near the player. So when you run he will dig up in front of you and grab you. It will be harder to just run and avoid the fight."

Not without a sense of mercy, Kanik added that there will be an option to come back to the game sometime in the future. The only catch? It'll cost you."Of course we plan to have a resurrection scroll, maybe DLC or something. You'll see."

The Witcher 2 is out next May. We suggest you use this time to stock up on herbal teas and anxiety pills.

Dec 20, 2010

[Source: Eurogamer]

 

12 comments

  • xumaximus - December 22, 2010 5:33 p.m.

    ....I should just go ahead and slam my keyboard and mouse against the wall to get it over with its bound to happen! Love the idea though!
  • oryandymackie - December 21, 2010 4:57 p.m.

    Insane difficulty is insane.
  • rabidpotatochip - December 21, 2010 2:33 p.m.

    Sounds like a blast! The first thing I thought of when I read this was Nethack, or pretty much any roguelike, where death not only means death but it's entirely possible you'll run into your ghost in a later incarnation.
  • braveliltoaster - December 21, 2010 12:48 p.m.

    @aJAWSOMEocelot If it was Kojima their insane mode would make you watch 2 hour long cutscenes without an option to skip them Oh wait...
  • aJAWSOMEocelot - December 21, 2010 10:29 a.m.

    I thought Kojima would be the first to do something like this, but I guess he'll now have to top that.
  • Doctalen - December 21, 2010 1:45 a.m.

    That is pretty boss.
  • Phillo - December 21, 2010 12:45 a.m.

    Certainly sounds interesting, does live up to the difficulties name I suppose
  • HumorTumor - December 20, 2010 11:17 p.m.

    It sounds interesting, but potentially charging people money to re-enable a save is pretty low down.
  • WhiskeyBlade - December 20, 2010 11:16 p.m.

    I want this game more because of this. Fallout needs to follow this model
  • Ironarm - December 20, 2010 10 p.m.

    I like this a lot.
  • EnragedTortoise1 - December 20, 2010 9:32 p.m.

    The bastards.
  • JohnDagger - December 20, 2010 8:34 p.m.

    I hope they don't make you pay real munnies to come back.

Showing 1-12 of 12 comments

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