With the new
trailer for Metal Gear Solid: Rising
revealing that the game is now called Metal
Gear Rising: Revengeance, and that it’s being made by Platinum Games (Bayonetta, Vanquish) and not Kojima Productions, there are a lot of Metal Gear fans feeling confused. And in
some cases, irritated.
that the trailer would prompt a number of questions, Konami invited members of
the media to a press conference, which they held on Monday in Los Angeles.
During it, they showed a twenty minute long documentary on what happened,
followed by a Q&A session with Hideo Kojima and Platinum’s Atsushi Inaba.
Kojima — who was busy with Peace Walker
while Metal Gear Solid: Rising was
being made — there were elements of the game that worked well, but it was not
coming together as a whole. “We have brilliant staff when it comes to art and
technology, we just needed someone to make the decisions about game design,” he
admits. Seeing that the game was not coming together to anyone’s satisfaction,
“I decided to cancel it.”
immediately, he says, “I started to wonder if there was a game designer out
there who could make this game. Because we had all the parts.” His first
thought was to ask a Western developer, but he soon realized that the game’s
ninja action demanded it be made by a Japanese developer. He ultimately went
with Platinum, in part because of friendships he has with people there, though
also because, as he says, “they are the best in Japan when it comes to action
both Inaba and Platinum CEO Tatsuya Minamani had the same reaction to Kojima’s
offer to take over the game: “We thought it was a joke.” But after realizing
that Kojima wasn’t kidding, the Platinum people got to work, and not only had a
coherent plan within a week but had a working alpha build within months.
“I saw what they
had done before,” Inaba says, “and I could see that they were having a hard
time. [But] our job is not to change the original concept [of the game], but to
take the concept of Rising and make
the game fun.”
that’s what Gearbox’s Randy Pitchford said about Duke Nukem before that game came out. But Inaba and his team aren’t
being as slavish to Rising’s original
design (it also helps that Kojima and crew are still helping). For starters,
they’ve eliminated the stealth aspects of the game in favor of pure hack &
slash action, a decision that Kojima cites as a prime example of the decisiveness
that had been previously missing from the game’s development.
Revengeance is also now set after Metal Gear Solid 4, while the original version
of Rising took place before it, while
the addition of the word “Revengeance” comes, Kojima explains, because, “the
game is about Raiden getting revenge.” Though since living well is the best
revenge, we’ll have to wait until the game comes out next year to see how he’ll
get revenge against those who couldn’t finish his game right the first time.