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Why was Metal Gear Solid: Rising replaced by Revengeance? We get answers from the developers

With the new trailer for Metal Gear Solid: Rising revealing that the game is now called Metal Gear Rising: Revengeance, and that it’s being made by Platinum Games (Bayonetta, Vanquish) and not Kojima Productions, there are a lot of Metal Gear fans feeling confused. And in some cases, irritated.

Obviously aware that the trailer would prompt a number of questions, Konami invited members of the media to a press conference, which they held on Monday in Los Angeles. During it, they showed a twenty minute long documentary on what happened, followed by a Q&A session with Hideo Kojima and Platinum’s Atsushi Inaba.

According to Kojima — who was busy with Peace Walker while Metal Gear Solid: Rising was being made — there were elements of the game that worked well, but it was not coming together as a whole. “We have brilliant staff when it comes to art and technology, we just needed someone to make the decisions about game design,” he admits. Seeing that the game was not coming together to anyone’s satisfaction, “I decided to cancel it.”

Though almost immediately, he says, “I started to wonder if there was a game designer out there who could make this game. Because we had all the parts.” His first thought was to ask a Western developer, but he soon realized that the game’s ninja action demanded it be made by a Japanese developer. He ultimately went with Platinum, in part because of friendships he has with people there, though also because, as he says, “they are the best in Japan when it comes to action games.”

Interestingly, both Inaba and Platinum CEO Tatsuya Minamani had the same reaction to Kojima’s offer to take over the game: “We thought it was a joke.” But after realizing that Kojima wasn’t kidding, the Platinum people got to work, and not only had a coherent plan within a week but had a working alpha build within months.

“I saw what they had done before,” Inaba says, “and I could see that they were having a hard time. [But] our job is not to change the original concept [of the game], but to take the concept of Rising and make the game fun.”

Of course, that’s what Gearbox’s Randy Pitchford said about Duke Nukem before that game came out. But Inaba and his team aren’t being as slavish to Rising’s original design (it also helps that Kojima and crew are still helping). For starters, they’ve eliminated the stealth aspects of the game in favor of pure hack & slash action, a decision that Kojima cites as a prime example of the decisiveness that had been previously missing from the game’s development.

Revengeance is also now set after Metal Gear Solid 4, while the original version of Rising took place before it, while the addition of the word “Revengeance” comes, Kojima explains, because, “the game is about Raiden getting revenge.” Though since living well is the best revenge, we’ll have to wait until the game comes out next year to see how he’ll get revenge against those who couldn’t finish his game right the first time.

16 comments

  • Thequestion 121 - December 14, 2011 6:16 p.m.

    I'm really looking forward to this game now! I love Platinumgames works and they are the perfect compliment to the designs and ideas of Kojima Productions :)
  • Darkhawk - December 14, 2011 10:20 a.m.

    :( NO STEALTH? The one thing I had been looking forward to ever since Raiden in MGS2 (and VR Ninja Missions in Integral) was the opportunity to stealth camo cyborg ninja a bunch of fools. Now, I LOVE Platinum, and having gone through Bayonetta's stellar one-on-one sword battles, I can see this game being excellent. But still - no STEALTH?!
  • pr0tostar - December 14, 2011 12:50 p.m.

    I mentioned my doubt of them incorporating it in another recent Rising article... but still hoped they'd at least acknowledge it, which I'm glad they did. I guess at this point we fans either shun the game, or be thankful a brilliant developer stepped up to provide us with -something.- Something that'll still be wonderful in its own rite I'm sure.
  • jackthemenace - December 14, 2011 12:52 p.m.

    I hope they'll still have SOME kind of stealth option in, even a little bit, but even without it, I'm pretty damn happy. There is no way Platinum can f*ck this up, it's perfect for them. I'm so excited, I can't wait till it gets a release date.
  • BladedFalcon - December 14, 2011 1:21 p.m.

    Considering none of the Plat games has ever had a sliver of stealth. I think it might be for the best if they don't bother with it. chances are that if they have decided to not incorporate that gameplay element it's because they don't feel confident enough to do it right. And we only need to look at game like Shadow of Rome to see what happens when stealth feel forced or implemented badly.
  • CitizenWolfie - December 14, 2011 4:54 a.m.

    I hope this means Hideo Kojima can get on with creating that "taboo busting" game he was talking about a couple years ago. Unless that somehow slipped out in which case, my bad. MGS to me has always been about being one guy completely stacked against the odds and having to plan methods of attack or infiltration. Whether playing as Snake or Raiden I don't really care so long as I can do the above and use some cool gadgets along the way. Metal Gear Rex aside, I can really do without all the mechs, cyborgs and spirits possessing the hand of an old man. So when cyborg Raiden showed up in MGS4 and started taking out the Gekko mechs on his own, with only a sword, it really put me off. I suppose it'll be cool to "be" the new Raiden and Platinum have an impressive catalogue but this one really isn't for me. I can appreciate them trying something different with the franchise though, especially since Snake's story has been told. Prediction - It'll get loads of praise, sell really well in Japan, disappointing in the US, badly in Europe and will get next years "Okami Award."
  • ssjMrFord - December 13, 2011 10:31 p.m.

    Didn't Raiden get his body back at the end of MGS4?
  • BladedFalcon - December 14, 2011 5:46 a.m.

    Nope, he's still a cyborg, they basically just put flesh colored implants (or paint, take your pick) on him. You can clearly see robotic parts f his body if you look closely enough.
  • IceBlueKirby - December 13, 2011 9:54 p.m.

    I imagine this'll be a mix of Vanquish and Bayonetta with a dash of MGS, and that, ladies and gentlemen, is one hell of an awesome combination. I'm actually looking forward to this game even more now.
  • codystovall - December 13, 2011 8:03 p.m.

    Oh.......revenge + vengeance = revengeance, now I gets it. Not If theyre going for over the top grindhouse, they did it.
  • RedHarlow - December 13, 2011 7:40 p.m.

    Hopefully the game isn't full of that Sonic the Hedgehog music they seem to love.
  • archnite - December 13, 2011 7:11 p.m.

    As a stupid big MGS nerd and Platinum fanboy I was conflicted over that trailer, but this has put my wallet and I at ease and I am now ready to fork over 60 bucks. BUT STILL; Revengence isn't even the worse part, that fucking one liner at the end of that trailer was fucking retarded.
  • ProfessorChief - December 13, 2011 6:58 p.m.

    Rising's in good hands with Platinum. I just hope it feels like a Metal Gear game even though it's just hack & slash.
  • CancerMan - December 13, 2011 6:23 p.m.

    I have a standing policy to buy every Platinum game I can; can't wait. Revengenance still sounds dumb though.
  • Killshot - December 13, 2011 6:01 p.m.

    Man Microsoft must be angry, I could swear they wanted this game to be slower so they could find a use for Kinect. Now if they do its going to be terrible. Also way to go platinum I really didn't like that E3 MGS rising trailer, i'm not totally sold on Revengeance but at least its getting closer.
  • Redeater - December 13, 2011 5:34 p.m.

    I loved Madworld to death so sign me up!

Showing 1-16 of 16 comments

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