If Mass Effect is gaming’s Star Wars then Mass Effect 2 is our Empire Strikes Back.
sequels have trumped the original as handily as Mass Effect 2. The
first game, albeit beloved for its own reasons and remembered fondly despite itself, was full of issues that BioWare not only addressed, but
completely solved when developing the sequel. Weird technical problems
held it back from true greatness, and
the combat simply wasn’t that engaging. And the Mako. And the space
racism. And Ashley. And the elevators and the Mako again.
Mass Effect 2 improved in all of these areas, cleaning up the
engine’s technical follies and expanding the already-impressive universe
without sacrificing what made the series special. More importantly, it
completely revamped the combat, turning the action RPG into a shooter
that could stand toe-to-toe with some of the best in the genre, and one of the best games of all time.
while the gameplay was strong enough to stand on its own (as we saw in Mass Effect 3, which managed to add in enthralling multiplayer, fueled
entirely by the shooter aspect), it’s really the story and the world(s)
that make Mass Effect 2 one of the greatest games ever made. In its
predecessor, BioWare established the series’ backdrop as one of the most interesting sci-fi settings in or out of games, and with the sequel it
uses this already fantastical canon to craft an action-packed RPG that’s
second to none.
It starts with a bang (and an excuse to remake
your character). The SSV Normandy is attacked in the opening scene, and
like any good leader, your commander goes down with the ship. Your
Commander Shepard, carried over from the first game or freshly created,
was presumed dead, and for good reason: You died. But the paragon (or
renegade) of the human race couldn’t be allowed to rest in peace, so the
pro-human Cerberus organization found your charred remains, pumped them
full of SCIENCE, and brought you back from the dead. Awesome, right?
sort of. Cerberus isn’t so much “human pride” as it is “human
superiority,” meaning their goals are more focused on the good of
hu-mankind – the rest of the galaxy be damned. But there are bigger cuttlefish to fry: A race of ancient robots called The Reapers are coming back to
wipe out all biological life in the entire universe, so that takes
precedent over working out interspecies relations.
How the story
plays out is really up to you. Choices are presented throughout the
game, both large and small, that completely change the future of the
series. What you say to different people can effect how they treat you
in the future, and which characters you side with will change the
galaxy’s perception of your Shepard. It’s empowering to know how much of
an influence you have over the events of a game, and made us feel much
more connected to the story than we may otherwise have been.