Week of Hate


  • Smash_Bro - April 30, 2012 6:16 p.m.

    Ben Kane, I feel your pain! I have that exact same problem. I like to think that I can always tell which path leads to loot, but when I'm wrong... Boy, do I feel disappointed. Then you play the whole level again, only to find something you didn't really need. :/ Incidentally, my name is also Ben!
  • Higgins - April 28, 2012 4:35 a.m.

    Dan Vader? Pretty cool...
  • Malakie - April 27, 2012 5:41 p.m.

    I do not know what these people are thinking... Most games released today are for KIDS. Games that basically you have to use no strategy or thought process to complete.. Games that you can run through in a manner of hours thereby making it useless to play again. I.E. Call of Duty series. I beat each game in about 8 hours on HARD. And the games are so linear that it basically is us being led around by the eyeballs over and over along the same route until we get 'fast enough' to complete that stage. More important though.... BUGS! Games today are released as BETA in about 90% of the cases. There is no way anyone can tell me that games are being thoroughly tested and vetted before release. BULL! I am a programmer myself and if I released code like game devs do.. let's just say I would not be a coder any longer. The other big issue to is that games are being released without any content. Now they are pushing people to buy a basic game engine... and oh, by the way, if you want more than one gun or more than one ship, just click this button and pay an extra $20 for the privilege of buying a new one! And if you want new weapons for that ship, well heck, just click another $20 away and here ya go... and all that after paying a whopping $60 for the base game! I still go back to games from the old days... why? Because they have stories and substance. Sure the graphics do not compare but the ENJOYMENT level and entertainment level blow most titles today away.... AND they are relatively bug free and were WHEN RELEASED!
  • christian-shaffer - April 27, 2012 4:18 p.m.

    Regardless of how I feel about motion controls now, I have always kind of hoped that one day there will be a gaming format that displays the game around you and you are actually interacting with everything. Kind of like a hologram that projects around you're room while you are the main character. Similar to the movie Gamer. You still can't compare controllers and motion controls just because they are so different in how they function and a lot of the time are a pretty big factor in whether a game is good or not. Shotty controls typically make for a pretty poor experience whether the story is good or not.
  • BrewerHorse - April 27, 2012 10:55 a.m.

    It may be an unpopular opinion, but I don't care. For how 'mature' the gaming industry likes to label itself and self-congratulate themselves for this reason, I feel there is still a long way to go. Most of the games I see previewed nowadays just seem like teenage fodder, and I am talking about games rated as mature. Attractive female character? Expect to spend your time being shown her giant tits and peachy arse even more than her face. Scene of dialogue approaching? Expect a high likelihood that any genuinely good story progression will be ruined by either immature overuse of expletives, or cringeworthy attempts to inject a sense of coolness into things. The Action and Shooter genres are by far the worst offenders. Ok, I admit things are getting better, and there's plenty of games that aren't immature. But it seems the 'mature' label just equates to gore, cursing and tits. I was hoping that when I reached this age (I'm not that old by the way) games would become more sophisticated and refined rather than just looking better but with the same teenage/geek factor being endemic. There's room for those games of course, but even games like Mass Effect have to fall foul of exactly what I am talking about; by being obsessed in ass shots like a perverted 13 year old. As I said, it's endemic. So please, more games for people who don't want every female character to be a tits and arse softcore wank-tease. More games for people who don't find every second word to be the F-word as great writing. More games for people who don't find vampire/werewolf/alien/zombie/superhero hybrids to be the most spunkworthy characters imaginable. As for this dude bro thing I am hearing about....fuck off :)
  • winner2 - April 27, 2012 10:05 a.m.

    I like the one about the architects in God of War. I always wondered why the doors were usually opened vertically instead of normally.
  • wittynickname - April 27, 2012 8:01 a.m.

    Jenova Chen just made an astute point AND inadvertently pitched a game I would love to try. A shooter where you can't kill anyone sounds like just the sort of genuinely subversive, truly innovative idea that the industry needs, but would never dare try. I love it.
  • ThundaGawd - April 27, 2012 1:59 a.m.

    The biggest thing that pisses me off about modern gaming is that almost every developer nowadays insists on making multiplayer online-exclusive. What ever happened to the good ol' days of couch gaming? Where you could settle in with a few friends and 4-man something on your tv? But instead, developers nowadays insist on creating online multiplayer rather than split-screen multiplayer. Want to play Borderlands 4-player? better hop online, split-screen is only 2 people. Wanna co-op Killone 3? Split screen gives you and your partner only 3/8 of a screen each to play on for some fucking moronic reason I will never, ever understand (same shit with COD5, Resi 5 before the patch, and Hunted: The demon's forge) Wanna play competitive mutiplayer in Killone 3? Online only, not available on splitscreen. How about Battlefield 2/3 multiplayer? Only only once again Wanna play a big clusterfuck of a deathmatch in Modern Warfare with a few friends at a house party? Result is 4 retards chasing each other in circles on Wasteland for the full 20 minutes a single match because there are only 4 players, and no option to add bots =/ Seriously, whatever the fuck happened to splitscreen? Back during the Xbox/Gamecube/PS2 era, 95% of shooters had some form of splitscreen multiplayer, EVERY racing game had a solid splitscreen multiplayer, and a fairly large amount of adventure games also had a solid splitscreen multiplayer, etc. It's as though suddenly, now that the internet is so much more easily accessible than it was back then, developers automatically assume that 95% of gamers only interact with one another through the internet, and therefore, splitscreen is no longer a necessity, but just a tacky little bonus to draw people's attention, only to let them down when you end up with some pathetic excuse for slapping on a *2-player co-op* label on the back of a box. End of rant.
  • nnnnhgt434 - April 27, 2012 3:58 a.m.

    Well said!
  • Fetalspray - April 27, 2012 6:26 a.m.

    I couldn't agree more.
  • bass88 - April 27, 2012 7:02 a.m.

    You should play the new Twisted Metal. It allows 4-player offline and it is great fun. Which is fortunate as the online is fucking broken at the moment. Sometimes I suspect it's a ploy on Jaffe's part to bring back old-school gaming.
  • Fuzunga - April 26, 2012 7:58 p.m.

    Diane Kaplan would love Xenoblade. The auto text in that game is fantastic. I'm not sure why all games don't do that.
  • Fuzunga - April 26, 2012 7:56 p.m.

    There Kudo goes again, plugging his product.
  • garnsr - April 26, 2012 8:40 p.m.

    That's exactly what I thought. "Let's get rid of all that nasty ability to do lots of different things in a game with this controller with lots of buttons, and simplify everything so you don't need to worry about doing anything." I agree with Jenova too, the first Tomb Raider was great because there wasn't so much shooting, but the exploration has fallen off, and too much shooting has crept in since then.
  • shawksta - April 26, 2012 7:22 p.m.

    Jim Shea and Diane Kaplan were LOL Interesting, especially Dan Vader's, his was an awkward one, but understandable and Kudo, how many times are you going for a shitty spin on what the hell your saying?
  • Gillespee - April 26, 2012 7:07 p.m.

    Have I mentioned I HATE this stupid layout? 9 clicks for the price of 2!
  • ThatFanInThePeacoat - April 26, 2012 7:01 p.m.

    I agree with Jenova on Uncharted the most. The wisecracking/joking and bloodthirsty murder don't make a good juxtaposition unless its really played on like with Hk-47 of Knights of the Old Republic and Jak of Mass Effect 2 (less so with Jak, she's mostly just crazy-violent). But what I see most is like what we see in Uncharted; it's out of place and dulls the action as well as the humor.
  • slimjim441 - April 26, 2012 6:33 p.m.

    A...A...A...A..A..A.A.AAAAAAAAAAA 'Would you li-' A NONONONONO!!! B! B!! B!!!!!!!!
  • ncurry2 - April 26, 2012 6:32 p.m.

    He has a name. It's KAEPORA GAEBORA. How dare anyone speak ill of him! It should be considered a treat to hear him explain anything again!
  • machupichu1992 - April 26, 2012 5:21 p.m.

    I agree with Ben Kane. I absolutely hate missables. I remember being so bummed when realized I missed Leliana in Dragon Age Origins (it happens dammit!).

Showing 1-20 of 24 comments

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000