Here’s how a zombie invasion typically unfolds in a video game: Grab a gun or a conveniently placed samurai sword, then run straight into a horde of flesh eaters, annihilating everything in sight. Here’s how a zombie invasion would probably unfold in real life: run. Hide. Stay alive.
Dying Light is less about rearranging zombie skulls with sledgehammers and more about casually parkouring along rooftops, using the tools at your disposal to keep a pulse. In our demo, we were trapped in a quarantined city and tasked with setting up a series of traps before nightfall.
The first few went off without a hitch. We were able to avoid huge groups of zombies simply by climbing buildings and other structures and jumping from roof to roof. Some traps, like a car bomb just waiting to be primed, were a bit trickier to arm considering they were located in the middle of a horde. By throwing a decoy (essentially a firecracker), we lured them away from the car, and then set it to explode. That’s when we noticed a spike-laden barricade a few feet away. A zombie stepped into perfect position. We knew what we had to do.
After building up some momentum, we did a badass running dropkick and launched the unsuspecting zombie straight into the wall of spikes. Success! Unfortunately, that’s when the night cycle crept in. Once the sun goes down in Dying Light, the zombies get far more aggressive; some mutate into demonic creatures, others can chase you down even when you try to climb structures, and their numbers are so large that combat just isn’t an option. Only by relying on the traps we’d set along the way were we able to make it back in one piece. Our heart rate, though, was still busy parkouring.
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