Warhammer Online: Age of Reckoning

Glory in Death
While there are 40 ranks of experience, which are gained through questing and killing, renown has 80 ranks gained exclusively by fighting your fellow players. This may sound like a powergamer concept, but it's one that works for more casual players too.

You gain real tactical advantages through taking and defending areas within a map. At the high end you'll improve your army's living capital city, while at the low end you'll receive immediate rewards - big experience, renown and loot are your prizes for defending keeps and key areas. So being selfish means that you'll leave yourself unprotected.

AOR stands to be the first truly war-based MMO. While I have hated PvP in its past forms for being a selfish, meaningless game of barrel-shooting, AOR's RvR gives it substance and a point. In the past MMOs have stressfully forced combat against players away from the main game, but EA Mythic have, successfully I might add, made it not only useful, but enjoyable and accessible to the masses.

So, if you've been reticent about PvP combat, or ignoring Warhammer Online because of it, it's about time you stop doing so and start getting yourself ready - AOR is coming, and it's going to change absolutely everything.

Courtesy of CVG.

May 14, 2008