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Uncharted 3: Latest viewing excites, game of the year 2011?

Features
By Nathan Irvine published 21 February 2011

Drake's Deception makes us wish the year away so we can finally play this beauty

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During most games presentations it's standard procedure to look at the screen for a bit, then quickly at your pad of paper to scribble down some notes, then back up again and repeat until you hear '... and that concludes the demo. The bar is now open'. But sitting here watching Uncharted 3,we daren't miss a frame of what's happening with Nathan Drake and his buddy Sully. It's nothing short of bloody brilliant, andwe don't even mind thatour no-look writings skills are jumbled all over the page. Uncharted 3 is that good.

We're bearing witness to the chateau scene that was doing the rounds on the internet a while back. This one...




... but we're seeing far more than this. The demo in front of us shows the very beginning of this mission - the stuff before the fire and the soon-to-be dead bad guys. It's your classic platforming section with Drakebeing thrust into action tofind a way out of the dilapidated chateau. Cue shimmying across beams, leaps of faith and creatinghastily knocked upwalkways forSully to catch up with you. The banter between the two as Nathan swings from a wobblychandelier just highlights the great script writing too. And the doom of almost plummeting to his death.

This is a chance to seea host of new animations that make our hero far more flexible in his actions. Backward climbing, for example, allows Nathan to leap backfrom a ledge andgrab an over-hanging platform - think Ezio from Assassin's Creed minus the moody hood. There are also far more subtle animations to represent his nimbleness like when he hasto jumpfrom one moss-covered beam to anotheras he almost slips to his doom. It all adds toa sense of constant perilbut also makes Drake feel far smoother than ever.

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Above: The fire inside the chateau licks up the walls in real-time

As Drake and Sully search for an exit they come across a couple of blokes dousing therun-down chateau with fuel. Cue the familiar duck and cover shoot-outs that brilliantly punctuate Uncharted games. From what we're looking atNaughty Dog have resisted the temptation to fiddle with the mechanics here. Quite right too. So the precise gunplay of old remains intact, but it's the hand-to-hand scuffles that have been tweaked for the better.

The cinematics focus closer in on the fisticuffs than before and as a result it really adds weight to each uppercut and head butt. Drake's also gotmore bare-handed attacksin his arsenal. Our favourite from what we see is the flying squirrel attack.Nathanleapsfrom a ledge like he's performing a free-fall, andsmashesthe head of theenemyinto the floor as though he's poweringhome an alley-oop dunk. Ouch.

Also applied to Drake's repertoire is the ability to fight off two foes at once. There'sonebit where he's restrainedfrom behind by some goon and another one charges in to suckerpunch him. With a quick leap up he delivers a blood-curdling dropkick to the chest of guy running in, spins, ducks a punch and - KAPOW! -KO's the other guy.


Above: Sully promises to play a far more prominent role in Uncharted 3

As the rest of the mission plays out we're unable to do anything but gasp as Uncharted 3 unfolds into an incredible rollercoaster of entertainment. The video above hints at the perilous situation that Sully and Nathan find themselves in butlong after the footageends thetwo are to be seen scrambling upwalls as the fire wrecks everything around them. They're leaping over chasms as thefloor just fallsfrom underneath themor there'san absolutely epic moment as Nathan and Sully run up a staircase only for the bloody thing to collapse. Sully manages to get to safety but Drake is left using a fallenbanisteras an adhoc ladder.

Honestly,we know you've come to expect these thrills from games, not just the Uncharted series, but the chateau escape is all kinds of exciting.

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TOPICS
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Nathan Irvine
Nathan Irvine
Hi, I’m Nathan. You may remember me from such websites as, erm, this one circa 2011. Been hustling in games for over a decade and write for Official PlayStation, Official Xbox, Gamesmaster and more.
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