In a year brimming with upcoming single-player role-playing game releases, Two Worlds hopes to make its mark with decisions. And not curly-or-regular-fries type decisions. These are world-changing, game-altering decisions.
Like The Elder Scrolls IV: Oblivion and Gothic 3, Two Worlds will be a massive, do-what-you-want kind of game. And it’s up to you whether to work for good or revel in being a jerk. According to developer Reality Pump Studios, any significant action in Two Worlds will have repercussions. Opening up the town gates to an orc invasion might get you brownie points with a rival guild, but do you really want to share a cul de sac with a bunch of slaughter-happy monsters?