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28 comments

  • kazimierz3000 - June 19, 2014 11:42 p.m.

    Cars that explode when shot anywhere and everywhere after a few bullets are in them, hell even gas tanks when punctured with bullets isn't necessarily reliable without tracers.
  • megalodon - June 19, 2014 7:50 a.m.

    running up/on/along walls always boggles my mind examples Mortal Kombat Shaolin Monks, assassins creed 2
  • KevlarTurban - December 30, 2013 7:52 a.m.

    I love in FPS games when you reload after firing a single shot, throwing the whole mag on the ground but instantly you have more. And magically you have instantly taken all of that ammo and loaded it into said new magazine. Or how about when you walk over a gun with the same ammo type but a completely different magazine than your gun, but they are instantly turned into the magazine you require to pew pew pew.
  • G3R - December 29, 2013 11:14 a.m.

    I remember Naked Snake from MGS 3 breaking his leg after a fall, instead of just taking damage and walk away you actually had to treat the injury. Man what a great game!
  • Darkhawk - December 27, 2013 11:27 a.m.

    When I saw this article title, I thought it would be things like "paid DLC for formerly free content", "always-on DRM", and "Sonic appearing in a Nintendo game".
  • gilgamesh310 - December 26, 2013 10:27 a.m.

    Deus Ex actually featured fairly realistic weight distribution damage. You could break your two legs if you fall from a certain height and would need to crawl on the ground to a medical station to cure yourself.
  • arahman56 - December 25, 2013 6:55 p.m.

    Amusing note about #7 (Minecraft): anyone remember when Notch was planning to make torches burn out after some time?
  • Vonter - December 25, 2013 12:39 p.m.

    Movies have suspension of disbelief more notoriously the shoulder or leg wound, or the police procedures done for plot convenience. I think half of what we accept many of these things are for simplicity, convenience and too move forward fastly (it'll will be uncomfortable having tutorials of: "Now remember to turn on the lights/torches or remember to press B/O to land safely"). The other half is because its escapism and unless the game takes itself too seriously most of these things make the game funny and fun to play like with GTA's crazy physics or Halo's ragdoll death animations.
  • jyung-woo - December 24, 2013 3:28 p.m.

    ya know i always thought in the final fantasy world there was just a bit less gravity so they could wield those swords...and jump as high as they did in advent children.
  • Kaldor - June 19, 2014 9:01 a.m.

    In FFVII that had more to do with Cloud & friends being super soldiers than Gravity..
  • Bansheebot - December 24, 2013 1:10 p.m.

    It's not as common as some of these already listed, but running at a full sprint through chest high water is a major physics wtf.
  • mafyooz - December 23, 2013 11:53 p.m.

    Another one that's related to jumping is the ability of some characters to change speed/direction mid-jump.
  • 04whim - December 23, 2013 10:44 p.m.

    My favourite double jump was in Ultimate Spider-Man on the PS2. When you're being tutorialised on all the various movement controls it gets to double jump and Peter says "Jump and then jump again. Sure it defies the laws of physics but so does everything else I do."
  • barrage7667 - December 24, 2013 10:19 p.m.

    Oh my god I was thinking the same thing.
  • Relayer71 - December 23, 2013 7:56 p.m.

    What about health packets? You've been shot 17 times, you take a health packet/pill/potion/medkit and you're instantly better.
  • Vince329 - December 24, 2013 8:46 p.m.

    In that regard, you might as well put down automatic healing. Get shot 17 times, stay prone in some safe-spot, boom, your health is maxed out and you walk out like it was nothing
  • macrm32 - June 19, 2014 8:48 a.m.

    Halo actually does that right. Instead of health, it recharges your shield. Get hit once with your shield down and it's game over.
  • GoldenEagle1476 - December 23, 2013 7:12 p.m.

    This goes along with the infinite stamina, but never having to (in most games) sleep, eat, or do your business. Of course, this would be a burden in a lot of games and detract from the experience, so I realize why it's not generally implemented.
  • GOD - December 23, 2013 6:23 p.m.

    One not often acknowledged: Standing more than eight feet from an explosion means you're completely safe. Even though really, if you were even at 20 feet, you'd still be wrecked by the shockwave. And the noise. And the shrapnel.
  • antiAntag0nist - December 23, 2013 5:11 p.m.

    Eternal flames is something that never bothered until I played Dragon Age: Origins last year. I'm exploring caves and lost cities and towns that have had no one people living there for hundreds of years BUT is well lit with a ton of candles and torches around. It would suck if it wasn't that way and I had to carry around a torch at all times (or my awesome sword which is on fire!) but it doesn't make any sense at all. That being said, may those torches burn forever bright because I do not want to explore with a finite amount of light.

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