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  • Baikeru - August 22, 2014 6:19 a.m.

    Enter the Matrix was like how you described Resident Evil 2.
  • Sonicthenanobot - August 19, 2014 9:44 a.m.

    What about Kingdom Hearts Birth By Sleep? The paralell storylines really made that story interresting, and helped make the gameplay more appropriate for portable play.
  • winner2 - July 17, 2014 9:05 p.m.

    I'm just super ready for broken age act 2 honestly Cool top 7 though Ryan, one of my more liked top 7 ideas.
  • Larinah - July 16, 2014 7:25 p.m.

    The bit about Kisuke and Momohime from Muramasa never actually meeting isn't true. They meet in the hot springs of the game multiple times and *SPOILER* there's an ending where they face one another. *SPOILER END*
  • KidKatana - July 15, 2014 4:21 a.m.

    FOLKLORE! Which I am seemingly obliged to mention in 50% of my comments.
  • choebit - July 15, 2014 12:36 a.m.

    Where's Onimusha 3?
  • garnsr - July 14, 2014 6:34 p.m.

    Suikoden 3 is probably the earliest I can think of. Yakuza 4 and Dead Souls did decent jobs, too bad the first character you used in Yakuza 4 could gobble up all the items before the others could get them.
  • verydopey - July 14, 2014 3:47 p.m.

    What about Shining Force 3?? Epic game
  • Finalfantasy548 - July 14, 2014 3:41 p.m.

    nothing about Tales of Xillia? That game was beyond amazing with 2 parallel plotlines.
  • zoner16 - July 16, 2014 7:18 p.m.

    The parallel plotlines were only there for a small fraction of the game, and when they were, they usually worked against the game. The majority of actually important developments are biased towards Jude's side, while Milla's side is obliquely vague and cryptic while missing out on important character development. The game essentially forces you to play it twice to pick up on only a few minor details, instead of allowing you to jump between plotlines. It's a textbook example of how to NOT do a parallel storyline, and the game would have been much better served by being combined into a single story that smoothly transitioned between protagonists.
  • stfrancisboxer - July 14, 2014 3:32 p.m.

    Why isn't final fantasy 9 on this? It does that brilliantly
  • LordZarlon - July 14, 2014 2:30 p.m.

    I have to comment on Warcraft 3. The first campaign is the Human Campaign. The second is the Undead campaign which takes place right after the human campaign. Not during or "parallel." You could argue that the Orc campaign takes place during the events of the first two, since it takes place on a different continent, but clearly the Night Elf campaign takes place after all the others. So I am being anal but these are not parallel so much as successive. I know I should jam my keyboard in my mouth but sorry, I had to point this out.
  • IanStoianov - July 14, 2014 2:07 p.m.

    Odin Sphere, anyone? Most of storylines within the game run parallel to each other, and connect in some really cool ways
  • shawksta - July 14, 2014 12:28 p.m.

    Different perspectives are always great, they can set up a lot of good plot positions in games. Great list Ryan!
  • Xtapolapopotamus - July 14, 2014 12:06 p.m.

    Love me a good parallel plot line in my games. While not necessarily a parallel plot line, I dove into 999 and Zero Escape: Virtue's Last Reward recently and hot damn those games rock. Both deal with the idea of parallel timelines more than plots happening at the same time, (I.E. making choice X and going through that timeline, then being able to transfer that knowledge into choosing Y and following that timeline) but it's close enough and I wanted to plug those amazing games. Seriously, everyone needs to play them.
  • g1rldraco7 - July 14, 2014 11:45 a.m.

    Did someone really pee on your computer Ryan? That sucks :(
  • Sinosaur - July 14, 2014 11:21 a.m.

    Princess Mint was one of my favorite characters in the entire PS1 generation. She has an interesting design, great lines, and fun combat. Rue was fun to play, but was a bit dull, honestly.